Also,
Also,
Same ideological drivel that RIAA/MPAA presents over and over.
World of Goo, are you serious? Before you think that DRM is the solution, perhaps their business model was poor, or there were other reasons for that. A 3rd party article is hardly proof that 90% piracy rate is rampant in the industry. Do you honestly think games like Uncharted 3, Halo 4, or Call of Duty: Black Ops 2, which holds worldwide sales numbers, has pirating issues? I'm sorry that Indie devs have to deal with that kind of bullshit, but when you go independent you take a lot of risks. 50% of business fail within the first two years, why should that be any different for developers who are trying to sell just one product?
lol...
Sure, pirates are the problem.
I agree. Just found it funny.
tl;dr everyone was correct and it's just referring to online pass shitSony: Third-Party DRM Refers to Playing Used Games Online Only
This morning, there were some apparent cracks in the strong positions Sony staked out at their press conference last night.
During an interview with GameTrailers, Jack Tretton said that, “The DRM decision is going to have to be answered by the third parties, it’s not something we’re going to control, or dictate, or mandate, or implement.” The internet immediately exploded, with many on Twitter accusing Sony of walking back their statements from the presser last night.
Rather than speculate, we went directly to Sony to find out what’s going on. Turns out, it’s a very similar system to what’s in place on the PS3 now. According to Dan Race, Senior Director, Corporate Communications for Sony, Tretton’s statements were referring specifically to playing used games online. He told me,
The Online Pass program for PlayStation first-party games will not continue on PlayStation 4. Similar to PS3, we will not dictate the online used game strategy (the ability to play used games online) of its publishing partners. As announced last night, PS4 will not have any gating restrictions for used disc-based games. When a gamer buys a PS4 disc they have right to use that copy of the game, so they can trade-in the game at retail, sell it to another person, lend it to a friend, or keep it forever.
This is good news for gamers, indeed. In a nutshell, you can but a used single-player game for the PS4 and play it all you want. If you want to go online with it, you may have to deal with some sort of publisher-determined DRM, be it an Online Pass or whatever.
I think we can put our pitchforks down for now.
Implementing DRM causes a drop in customers? Sure, but it's easily made up by converting casual pirates into customers.
Not all pirates convert to customers? Yes, I know. In my fictional example I converted 5 million out of 90 million pirates. 5 million circumvented the DRM and pirated anyway. 80 million disengaged from the product due to the barrier to entry.
Console numbers different from PC numbers? I'm glad you're pointing this out because you must agree my analysis has merit at some level, though the numbers might be wrong. Anyway, obviously the very smart and well-informed business analysts at major publishers and Microsoft have determined they don't differ enough to change the answer to the question "should we spend a fuckload of money implementing DRM".
Piracy was absolutely impossible on the PS3 for years. Impossible. It couldn't be done. To this day, it requires the technical know-how that few possess. If the Ps3 piracy rate was the reverse (10% piracy to 90% authentic), I would be genuinely shocked.
Just a bunch of random behind the scenes of them building the E3 installation so far.
Assault of the White Dragons <3