No shit, this is pretty amazing...
Round Table over at GT is about to start, with some Jeff Gerstmann - http://www.gametrailers.com/netstorage/e3/live.html - if anyone would rather watch something other than this (or both).
GT won't load on my phone ... any potential solutions?
Edit: It IS loading the mobile version of the "live" site, but its blank
ea's launch of sim city 5 is a shining example of this.You should support DRM because it leads to better/cheaper games.
game is riddled with the worst drm possible, broke as fuck, and still charging full price for it.
FF14 stream showing stuff now
Limit Breaks being shown before Ifrit Battle, going on Live one]
Battle to start in 10 min apparently.
Incase you're unfamiliar with MS' business practices, they are simply trying to do the same strategy that they know best: muscling their shit onto the market. They don't care if this experiment is a massive financial failure, they have stubburn, old, rich white men at the helm and they won't relinquish their power to evolve/adapt.
This would be true if smaller game developers didn't use/need big time distributors/publishers to get their games out there. Unfortunately any cost savings that happens because of DRM is eaten up by the publishers in the form of bigger profits (or so it has seemed so far).
FF14 Ifrit fight is on... game looks amazing ;o
I think that DRM will help combo developer/publisher houses like EA. It MAYBE could lead to cheaper games. I don't think in any case it will lead to better games. I also really was more referring to the fact that in the current video game industry model the developers that are using publishers rather than self publishing would see very little or no benefit from DRM. Things like that rarely trickle down.
Things are changing in some areas of the game industry but for large AAA titles you won't see any major changes any time soon.
At my company when our profits go up our game budgets don't increase. If we have a super successful game they ask us to make another similar game at a reduced cost and time budget to further increase profits.
Anyone else watching GT with Geoff Knightley and these three guests he is interviewing? They all seem like Xbox One apologists to me.
Edit: scratch that, dude in the grey was the apologist I kept hearing.
That's the short term. In the long term, if every publisher is making an additional $50 mil per game released, eventually they will sink that money back into the game dev process in order to outcompete their peers.
http://www.rockpapershotgun.com/imag...recettear2.jpg
Also it will trickle down in the form of less games getting canned/studios getting shut down. Publishers will be more willing to take risks because the upside is higher.
Why spend extra profits on development when you can keep cranking out games for less?
You would think that but all companies care about these days is their stocks and helping shareholders. When profits go up they push that out the door in the form of larger dividends. The best that I have seen is increasing the budget on a game in the form of acquiring a more expensive license but companies continually try to cut corners to save costs. They will always strive to make games with the smallest team possible cutting back to the bare minimum.
I have friends at other game companies that have had the same experience.
I don't have a problem with always on personally (decent internet, getting FiOs at the end of the year), but the general idea if it pisses me off. When you consider only about 40% of the world population has internet, and even less have stable internet it makes for bad business to pull off that business decision like that.