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  1. #181
    CoP Dynamis
    Join Date
    Apr 2009
    Posts
    275
    BG Level
    4
    FFXI Server
    Phoenix

    Couple Salv-related things:

    In ZR1 Falcorr got stuck in walls twice (2F and 4F) - has never happened before and might have something to do with the new stabilization features? (No clipper use here)

    In BR2 1F moblin would blind itself when using smokescreen or smokebomb or whatever that TP move is. Not complaining, just thought it odd since animation hit our MNK but log showed Moblin being blinded and blindna on MNK had no effect.

  2. #182
    A gigantic waste of space
    Join Date
    Apr 2009
    Posts
    719
    BG Level
    5
    FFXIV Character
    Maurauc Baelfyr
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Quote Originally Posted by enoch View Post
    Couple Salv-related things:

    In ZR1 Falcorr got stuck in walls twice (2F and 4F) - has never happened before and might have something to do with the new stabilization features? (No clipper use here)

    In BR2 1F moblin would blind itself when using smokescreen or smokebomb or whatever that TP move is. Not complaining, just thought it odd since animation hit our MNK but log showed Moblin being blinded and blindna on MNK had no effect.
    They do that sometimes (Moblins). It's their equivalent of Bomb Toss'ing themselves.

  3. #183
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    883
    BG Level
    5

    Quote Originally Posted by enoch View Post
    Couple Salv-related things:

    In ZR1 Falcorr got stuck in walls twice (2F and 4F) - has never happened before and might have something to do with the new stabilization features? (No clipper use here)

    In BR2 1F moblin would blind itself when using smokescreen or smokebomb or whatever that TP move is. Not complaining, just thought it odd since animation hit our MNK but log showed Moblin being blinded and blindna on MNK had no effect.
    I've had Falcorr get stuck before multiple times in other places (think meeble burrows was the last event that happened).

  4. #184
    CoP Dynamis
    Join Date
    Apr 2009
    Posts
    275
    BG Level
    4
    FFXI Server
    Phoenix

    Hadn't fought enough moblins to notice - like I said, the animation kinda threw me.

    As for Falcorr, I've seen him stuck outside Salv - but this was the first time inside salv. And it wasn't one of those "I'm trying to path but getting caught up in something" - he was half in a wall and not moving at all. Nothing could shift him (heel, stay/heel, and fight were all I really tried) other than porting up.

  5. #185
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    883
    BG Level
    5

    Quote Originally Posted by enoch View Post
    As for Falcorr, I've seen him stuck outside Salv - but this was the first time inside salv. And it wasn't one of those "I'm trying to path but getting caught up in something" - he was half in a wall and not moving at all. Nothing could shift him (heel, stay/heel, and fight were all I really tried) other than porting up.
    Oh, well that's different.

  6. #186
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Might be a problem with them messing with movement speed of pets. Made him alot slower lol. Maybe they got rid of the way pets sometimes just seem to warp above a mod and start attacking lol

  7. #187
    RIDE ARMOR
    Join Date
    Aug 2012
    Posts
    13
    BG Level
    1

    Any1 is working to understand what happened to status IDs? Cause im rly mad about and im so sorry im not of any help.

  8. #188
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Evihime View Post
    Any1 is working to understand what happened to status IDs? Cause im rly mad about and im so sorry im not of any help.
    It'll get fixed, just be patient.

  9. #189
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Evihime View Post
    Any1 is working to understand what happened to status IDs? Cause im rly mad about and im so sorry im not of any help.
    Have a little patience? Not the first time Windower shit been busted beyond a day following an update, and there's going to be more of that in the upcoming months as SE continues mucking with the back-end of things to make more room for shit they'll be introducing with SoA.

    Quote Originally Posted by dasva View Post
    Maybe they got rid of the way pets sometimes just seem to warp above a mod and start attacking lol
    They better not have. Would be easy to test that in Abyssea on the map sections of Uleg where they 'modelled' over the holes in the areas where you would drop down in the normal zone.

  10. #190
    RIDE ARMOR
    Join Date
    Aug 2012
    Posts
    13
    BG Level
    1

    Im not rushing any1, im just askin.

  11. #191
    Hydra
    Join Date
    Mar 2011
    Posts
    139
    BG Level
    3
    FFXI Server
    Caitsith

    Quote Originally Posted by Evihime View Post
    Any1 is working to understand what happened to status IDs? Cause im rly mad about and im so sorry im not of any help.
    We've got it fixed, new statustimer has already been released.

    Spellcast fix will be incoming shortly, probably later tonight.

  12. #192
    RIDE ARMOR
    Join Date
    Aug 2012
    Posts
    13
    BG Level
    1

    <3 u guys post it here when u fix it pls :D

  13. #193
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Status timer, some of the buffs aren't covered? Doesn't seem to be fully fixed. Blinkmenot still has issues as well.

  14. #194
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Still getting the random POL error when I zone occasionally. Anyone know anything about that?

  15. #195
    Smells like Onions
    Join Date
    Dec 2012
    Posts
    2
    BG Level
    0

    For the people wanting speed hax and x/y/z hax, just load up cheatengine and use this.

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
      <CheatEntries>
        <CheatEntry>
          <ID>11</ID>
          <Description>"z"</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>"FFXiMain.dll"+00408C2C</Address>
          <Offsets>
            <Offset>38</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"y"</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>"FFXiMain.dll"+00408C2C</Address>
          <Offsets>
            <Offset>34</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"x"</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>"FFXiMain.dll"+00408C2C</Address>
          <Offsets>
            <Offset>3C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"speed"</Description>
          <Color>80000008</Color>
          <VariableType>Float</VariableType>
          <Address>"FFXiMain.dll"+00404D78</Address>
          <Offsets>
            <Offset>130</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
    </CheatTable>

  16. #196
    Smells like Onions
    Join Date
    Dec 2012
    Posts
    2
    BG Level
    0

    speed = float. 4 = normal, 8 = flee, 5 = 125% run... etc

    EG: 1 full value = 25% speed

    1 -> 25%
    2 -> 50%
    ......
    4 -> 100%
    4.5 -> 112.5%
    5 ->125%

  17. #197
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Quote Originally Posted by Yugl View Post
    Same here. Happened during synergy a bunch, so may be related to that.
    Was happening to me today in salvage. It was only one character (5+ times) it was happening to thou, a mithra, not sure of face/hair.

  18. #198
    CoP Dynamis
    Join Date
    Nov 2009
    Posts
    265
    BG Level
    4
    FFXI Server
    Ragnarok

    http://www.ffxiah.com/screenshots/68595
    Monsters intimidating themselves after the update is probably related to them allowing Paralyze and Killer effects affect AoE attacks. That's what you get for not allowing us to mess with things on Test Server, SE.

  19. #199
    Hydra
    Join Date
    Mar 2011
    Posts
    139
    BG Level
    3
    FFXI Server
    Caitsith

    StatusTimer/Autoexec re-uploaded to fix a remaining issue.
    StatusTimer: http://forums.window...32-statustimer/
    Autoexec: http://forums.window...ile/9-autoexec/

    Spellcast tentatively fixed, but it still requires some testing. If you want to try it out, you can get it from https://dl.dropbox.com/u/8015605/Spellcast.dll
    Please let me know if there are any issues with it.

  20. #200
    Smells like Onions
    Join Date
    Dec 2012
    Posts
    6
    BG Level
    0

    Quote Originally Posted by cpu View Post
    I made a lot of fixes and renamed it Cupper. I had to use FFACE to fix auto-disable and I haven't touched the issues with 2boxing but you can just load 2 instances of it so whatever. It's available along with the source code on the same Guildwork thread from before.
    Which thread are u talking about?

    Edit: Nevermind, I found it

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