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  1. #221
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Quote Originally Posted by Draylo View Post
    Were the commands for BMN changed? Doesn't let me do "bmn always all on" to put all on, have to manually put others/self always on.
    You would use 'bmn alwaysself on' and 'bmn alwaysothers on' ('bmn alwaysall on' might work - never tried it).

  2. #222
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    I used to do "bmn always all on" with the older one and it worked all the time. Update to my post: Shit doesn't work either way with all set to ON.

  3. #223
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Draylo View Post
    Were the commands for BMN changed? Doesn't let me do "bmn always all on" to put all on, have to manually put others/self always on.
    //bmn 7fff ?

  4. #224
    Melee Summoner
    Join Date
    Nov 2012
    Posts
    31
    BG Level
    1
    FFXI Server
    Lakshmi

    Quote Originally Posted by |Heretic| View Post
    Just wanted to echo some other concerns; when casting cure for example my FPS drops to shit (like 29.x to 13 FPS). If I keep hitting my macro to cure I can lock myself in ~15 FPS until I stop.

    I use Mote's SCH SC along with the include (<url taken out because I apparently don't have 10 posts or something>). No FPS issues if I spam my macro with spellcast unloaded.
    With the old spellcast there still aren't any problems regarding FPS/lockups, but...

    I was messing around with this a bit, since I'm still getting lockups and it's starting to really annoy me. I was mainly screwing with my WAR .xml to see if it made any kind of difference how the code was written and that really did nothing. Then I took out a few rules that fire when I do anything at all, that reduced it a slight bit.

    I then noticed that I get 1-2 second lockups when I hit my dancing chains macro, I use it as a primary AutoExec trigger and a "this fucked up really bad let's press this and reset everything." I also use an include to set different variables in that trigger because it's a shit ton of lines of code and I didn't want to retype it all for the different toggles I have (includes seemed like the closest thing to functions with my limited knowledge of computer coding). Most other abilities either aren't as bad or there's nothing at all.

    Right now my best guess is that it has something to do with includes. Whether or not that actually makes sense or not, I have no idea. I'm in the process of taking out the includes, but I keep getting distracted so I'll check in here when I'm done.


    Edit: Errrr... I'm also noticing it only happens when I use a macro or go through the menu. If I type something or AutoExec fires it doesn't reduce fps or give any lockups.

    Edit 2: Taking out the includes seems to have done nothing. Looks like it's something to do with macros.

  5. #225
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I had an error where using /magic "Refresh II" <stpt> would create some sort of loop preventing spellcasting and multiple attempts at some action. This was working with the previous SC, so idk wtf. Note the area was Salvage.

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <variables>
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='TrialStaffFastCast']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='TrialStaffDMG']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='TrialStaffACC']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='ElementalObiConstants']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='VarEnSpells']/*" />
            <var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var>
            <var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var>
            <var name="TriggerSetThree">Netherspikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var>
            <var name="Distance">6</var>
            <var name="Resist">R</var>
            <var name="Area">Outside</var>
            <var name="LockMain">0</var>
            <var name="TP">TP-HASTE</var>
            <var name="Idle">Idle</var>
            <var name="Armor">BlankSet</var>
            <var name="VARTP">HASTE</var>
            <var name="VARWS">DEX</var>
            <var name="VARUtsusemi">PDT</var>
            <var name="VARCure">Potency</var>
            <var name="VARStun">Haste</var>
            <var name="VARDireCast">BlankSet</var>
            <var name="BlackMagicBook">0</var>
            <var name="WhiteMagicBook">0</var>
            <var name="Castwhen">midcast</var>
            <var name="ChangeComposure">0</var>
            <var name="QuickResist">R</var>
            <var name="SleepOrder">0</var>
            <var name="SleepTimer">0</var>
            <var name="DurationTimer">0</var>
            <var name="Main-Idle">Terra's Staff</var>
            <var name="Sub-Idle">Pax Grip</var>
            <var name="Legs-Idle">Blood Cuisses</var>
            <var name="FastCastTotal">0.5</var>
        </variables>
        <sets>
            <group name="Abyssea-R">
                <set name="Idle" baseset="PDT">
                    <body>Estq. Sayon +2</body>
                    <head>Duelist's Chapeau +2</head>
                    <hands>Serpentes Cuffs</hands>
                    <feet>Serpentes Sabots</feet>
                    <waist>Hierarch Belt</waist>
                    <sub>Pax Grip</sub>
                </set>
                <set name="PDT">
                    <neck>Twilight Torque</neck>
                    <lring>Dark Ring</lring>
                    <legs>Tatsu. Sitagoromo</legs>
                    <back>Umbra Cape</back>
                    <main>Earth Staff</main>
                    <rring>Dark Ring</rring>
                    <body>Dst. Harness +1</body>
                    <lear>Darkness Earring</lear>
                </set>
                <set name="Utsusemi-PDT">
                    <neck>Twilight Torque</neck>
                    <lring>Dark Ring</lring>
                    <legs>Tatsu. Sitagoromo</legs>
                    <back>Umbra Cape</back>
                    <rring>Dark Ring</rring>
                    <body>Dst. Harness +1</body>
                    <lear>Darkness Earring</lear>
                </set>
                <set name="MDT">
                    <lring>Dark Ring</lring>
                    <lear>Merman's Earring</lear>
                    <hands>Coral Fng. Gnt. +1</hands>
                    <legs>Coral Cuisses +1</legs>
                    <rear>Merman's Earring</rear>
                    <neck>Twilight Torque</neck>
                    <rring>Dark Ring</rring>
                    <back>Lamia Mantle +1</back>
                </set>
                <set name="Haste">
                    <head>Zelus Tiara</head>
                    <hands>Dusk Gloves</hands>
                    <feet>Dusk Ledelsens</feet>
                    <body>Goliard Saio</body>
                    <waist>Goading Belt</waist>
                </set>
                <set name="Resting">
                    <main>Pluto's Staff</main>
                    <body>Estq. Sayon +2</body>
                    <head>Duelist's Chapeau</head>
                    <hands>Serpentes Cuffs</hands>
                    <feet>Serpentes Sabots</feet>
                    <waist>Hierarch Belt</waist>
                </set>
                <set name="FastCast-Impact">
                    <body>Twilight Cloak</body>
                </set>
                <set name="FastCast-50Max">
                    <main>$Staff-DMG-%SpellElement</main>
                    <body>Duelist's Tabard +2</body>
                    <head>Nares Cap</head>
                </set>
                <set name="FastCast" baseset="FastCast-50Max">
                    <feet>Chelona Boots </feet>
                </set>
                <set name="SpellInterruption">
                    <feet>Karasutengu</feet>
                    <main>Eremite's Wand</main>
                    <sub>Eremite's Wand</sub>
                    <waist>Emphatikos Rope</waist>
                    <body>Warlock's Tabard</body>
                    <neck>Twilight Torque</neck>
                    <back>Umbra Cape</back>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Dark Ring</lring>
                    <legs>Tatsu. Sitagoromo</legs>
                    <head>Darksteel Cap +1</head>
                    <rring>Dark Ring</rring>
                </set>
                <set name="Utsusemi-SpellInterruption">
                    <feet>Karasutengu</feet>
                    <waist>Emphatikos Rope</waist>
                    <body>Warlock's Tabard</body>
                    <neck>Twilight Torque</neck>
                    <back>Umbra Cape</back>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Dark Ring</lring>
                    <legs>Tatsu. Sitagoromo</legs>
                    <head>Darksteel Cap +1</head>
                    <rring>Dark Ring</rring>
                </set>
                <set name="EmpyreanSet">
                    <body>Estq. Sayon +2</body>
                    <hands>Estq. Ganthrt. +2</hands>
                    <head>Estq. Chappel +2</head>
                    <legs>Estqr. Fuseau +2</legs>
                    <feet>Estq. Houseaux +2</feet>
                </set>
                <set name="TP-ACC">
                    <body>Goliard Saio</body>
                    <head>Zelus Tiara</head>
                    <hands>Dusk Gloves</hands>
                    <feet>Dusk Ledelsens</feet>
                    <waist>Goading Belt</waist>
                </set>
                <set name="TP-HASTE" baseset="TP-ACC">
                    <head>Zelus Tiara</head>
                    <hands>Dusk Gloves</hands>
                    <feet>Dusk Ledelsens</feet>
                    <body>Goliard Saio</body>
                    <waist>Goading Belt</waist>
                </set>
                <set name="TP-PDT" baseset="TP-HASTE">
                    <body>Estq. Sayon +2</body>
                </set>
                <set name="Chant du Cygne-ACC">
                    <body>Estq. Sayon +2</body>
                    <head>Estq. Chappel +2</head>
                    <hands>Eradico Mitts</hands>
                    <legs>Estqr. Fuseau +2</legs>
                    <feet>Augur's Gaiters</feet>
                    <neck>Feud Pendant</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <lring>Diamond Ring</lring>
                    <rring>Demon's Ring</rring>
                    <waist>Penitent's Rope</waist>
                    <back>Potentia Cape</back>
                    <ammo>Snow Sachet</ammo>
                </set>
                <set name="Chant du Cygne-DEX" baseset="Chant du Cygne-ACC">
                    <body>Teal Saio</body>
                    <head>Estq. Chappel +2</head>
                    <legs>Estqr. Fuseau +2</legs>
                    <feet>Augur's Gaiters</feet>
                    <waist>Penitent's Rope</waist>
                    <back>Potentia Cape</back>
                    <hands>Eradico Mitts</hands>
                    <lring>Diamond Ring</lring>
                    <rring>Demon's Ring</rring>
                    <neck>Feud Pendant</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <ammo>Snow Sachet</ammo>
                </set>
                <set name="Evisceration-ACC">
                    <slot>Example</slot>
                </set>
                <set name="Evisceration-DEX" baseset="Evisceration-ACC">
                    <slot>Example</slot>
                </set>
                <set name="Knights of Round">
                    <slot>Example</slot>
                </set>
                <set name="Mercy Stroke">
                    <slot>Example</slot>
                </set>
                <set name="Vorpal Blade">
                    <slot>Example</slot>
                </set>
                <set name="Sanguine Blade">
                    <body>Estq. Sayon +2</body>
                    <head>Estq. Chappel +2</head>
                    <hands>Eradico Mitts</hands>
                    <legs>Estqr. Fuseau +2</legs>
                    <feet>Augur's Gaiters</feet>
                    <neck>Feud Pendant</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <lring>Diamond Ring</lring>
                    <rring>Demon's Ring</rring>
                    <waist>Penitent's Rope</waist>
                    <back>Potentia Cape</back>
                    <ammo>Snow Sachet</ammo>
                </set>
                <set name="Elemental-Debuffs">
                    <main>$Staff-ACC-%SpellElement</main>
                    <head>Estq. Chappel +2</head>
                    <body>Estq. Sayon +2</body>
                    <legs>Estqr. Fuseau +2</legs>
                    <feet>Augur's Gaiters</feet>
                    <back>Potentia Cape</back>
                    <waist>Penitent's Rope</waist>
                    <neck>Feud Pendant</neck>
                    <lring>Diamond Ring</lring>
                    <ammo>Snow Sachet</ammo>
                    <sub>Bugard Strap +1</sub>
                </set>
                <set name="Elemental-Nukes">
                    <main>$Staff-DMG-%SpellElement</main>
                    <body>Nares Saio</body>
                    <head>Nares Cap</head>
                    <legs>Estqr. Fuseau +2</legs>
                    <feet>Nares Clogs</feet>
                    <waist>Wanion Belt</waist>
                    <back>Romanus Cape</back>
                    <hands>Nares Cuffs</hands>
                    <lring>Demon's Ring</lring>
                    <rring>Strendu Ring</rring>
                    <neck>Stoicheion Medal</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <ammo>Snow Sachet</ammo>
                </set>
                <set name="Elemental-Impact" baseset="Elemental-Nukes">
                    <head />
                    <body>Twilight Cloak</body>
                </set>
                <set name="Dark-Skill" baseset="Haste">
                    <main>$Staff-ACC-%SpellElement</main>
                    <body>Glamor Jupon</body>
                    <hands>Blood Fng. Gnt.</hands>
                    <legs>Portent Pants</legs>
                    <neck>Aesir Torque</neck>
                    <lring>Dark Ring</lring>
                    <rring>Dark Ring</rring>
                    <feet>Serpentes Sabots</feet>
                    <head>Darksteel Cap +1</head>
                    <back>Umbra Cape</back>
                    <waist>Goading Belt</waist>
                </set>
                <set name="Dark-ACC" baseset="Dark-Skill">
                    <body>Estq. Sayon +2</body>
                    <hands>Blood Fng. Gnt.</hands>
                    <legs>Portent Pants</legs>
                    <feet>Augur's Gaiters</feet>
                    <head>Estq. Chappel +2</head>
                    <neck>Aesir Torque</neck>
                </set>
                <set name="Dark-DMG" baseset="Dark-ACC">
                    <main>$Staff-DMG-%SpellElement</main>
                    <body>Glamor Jupon</body>
                    <head>Estq. Chappel +2</head>
                    <neck>Aesir Torque</neck>
                    <legs>Portent Pants</legs>
                    <hands>Eradico Mitts</hands>
                    <rring>Demon's Ring</rring>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <waist>Goading Belt</waist>
                </set>
                <set name="Dark-Haste" baseset="Dark-ACC">
                    <head>Zelus Tiara</head>
                    <hands>Dusk Gloves</hands>
                    <feet>Dusk Ledelsens</feet>
                    <body>Goliard Saio</body>
                    <waist>Goading Belt</waist>
                </set>
                <set name="Divine-ACC">
                    <main>$Staff-ACC-%SpellElement</main>
                    <slot>Example</slot>
                </set>
                <set name="Divine-DMG" baseset="Divine-ACC">
                    <main>$Staff-DMG-%SpellElement</main>
                    <slot>Example</slot>
                </set>
                <set name="Enhancing-Skill" baseset="PDT">
                    <body>Anhur Robe</body>
                    <legs>Portent Pants</legs>
                    <feet>Estq. Houseaux +2</feet>
                    <back>Estoqueur's Cape</back>
                    <neck>Colossus's Torque</neck>
                    <hands>Augur Gloves</hands>
                </set>
                <set name="Enhancing-Stoneskin">
                    <main>Kubera's Staff +2</main>
                    <hands>Stone Mufflers</hands>
                    <waist>Siegel Sash</waist>
                    <neck>Stone Gorget</neck>
                </set>
                <set name="Enhancing-Spikes">
                    <feet>Augur's Gaiters</feet>
                    <legs>Estqr. Fuseau +2</legs>
                    <head>Estq. Chappel +2</head>
                    <body>Estq. Sayon +2</body>
                    <lring>Diamond Ring</lring>
                    <neck>Feud Pendant</neck>
                    <waist>Penitent's Rope</waist>
                    <ammo>Snow Sachet</ammo>
                </set>
                <set name="Enfeebling-Dark-ACC">
                    <main>$Staff-ACC-%SpellElement</main>
                    <body>Estq. Sayon +2</body>
                    <head>Estq. Chappel +2</head>
                    <legs>Portent Pants</legs>
                    <hands>Estq. Ganthrt. +2</hands>
                    <feet>Augur's Gaiters</feet>
                    <waist>Penitent's Rope</waist>
                    <back>Altruistic Cape</back>
                    <neck>Spider Torque</neck>
                    <lring>Diamond Ring</lring>
                    <ammo>Snow Sachet</ammo>
                </set>
                <set name="Enfeebling-Light-ACC">
                    <main>$Staff-ACC-%SpellElement</main>
                    <body>Estq. Sayon +2</body>
                    <head>Estq. Chappel +2</head>
                    <legs>Portent Pants</legs>
                    <hands>Estq. Ganthrt. +2</hands>
                    <feet>Estq. Houseaux +2</feet>
                    <waist>Penitent's Rope</waist>
                    <back>Altruistic Cape</back>
                    <lring>Spiral Ring</lring>
                    <rring>Neptune's Ring</rring>
                    <neck>Spider Torque</neck>
                </set>
                <set name="Enfeebling-Light-MND" baseset="Enfeebling-Light-ACC">
                    <body>Estq. Sayon +2</body>
                    <head>Estq. Chappel +2</head>
                    <legs>Mahatma Slops</legs>
                    <hands>Estq. Ganthrt. +2</hands>
                    <back>Estoqueur's Cape</back>
                    <feet>Estq. Houseaux +2</feet>
                    <neck>Estoqueur's Collar</neck>
                    <waist>Penitent's Rope</waist>
                    <lring>Solemn Ring</lring>
                    <rring>Neptune's Ring</rring>
                </set>
                <set name="Cure-Potency">
                    <main>Arka IV</main>
                    <hands>Augur's Gloves</hands>
                    <rear>Roundel Earring</rear>
                    <lear>Novia Earring</lear>
                    <feet>Estq. Houseaux +2</feet>
                    <body>Estq. Sayon +2</body>
                    <head>Estq. Chappel +2</head>
                    <legs>Mahatma Slops</legs>
                    <waist>Penitent's Rope</waist>
                    <neck>Fylgja Torque</neck>
                    <main>Surya's Staff +2</main>
                    <lring>Solemn Ring</lring>
                    <rring>Neptune's Ring</rring>
                    <back>Estoqueur's Cape</back>
                </set>
                <set name="Cure-EnmityMinus">
                    <lring>Trooper's Ring</lring>
                    <rring>Metanoia Ring</rring>
                    <hands>Eradico Mitts</hands>
                    <body>Goliard Saio</body>
                    <rear>Delta Earring</rear>
                </set>
                <set name="Cure-EnmityPlus">
                    <slot>Example</slot>
                </set>
                <set name="AilmentRemoval" baseset="Haste">
                    <slot>Example</slot>
                </set>
                <set name="Ninjutsu-Nukes" baseset="Enhancing-Spikes">
                    <main>$Staff-DMG-%SpellElement</main>
                    <slot>Example</slot>
                </set>
                <set name="Convert">
                    <body>Goliard Saio</body>
                    <head>Estq. Chappel +2</head>
                    <legs>Estqr. Fuseau +2</legs>
                    <waist>Hierarch Belt</waist>
                    <back>Altruistic Cape</back>
                    <feet>Serpentes Sabots</feet>
                    <hands>Serpentes Cuffs</hands>
                    <neck>Estoqueur's Collar</neck>
                    <lring>Metanoia Ring</lring>
                    <rring>Demon's Ring</rring>
                </set>
                <set name="BlankSet" />
            </group>
            <group name="Abyssea-RNM" inherit="Abyssea-R"/>
            <group name="Abyssea-NM" inherit="Abyssea-R"/>
            <group name="Outside-R" inherit="Abyssea-R" default="yes"/>
            <group name="Outside-RNM" inherit="Outside-R">
                <set name="Enfeebling-Dark-ACC">
                    <main>$Staff-DMG-%SpellElement</main>
                    <body>Teal Saio</body>
                    <head>Estq. Chappel +2</head>
                    <legs>Estqr. Fuseau +2</legs>
                    <feet>Augur's Gaiters</feet>
                    <waist>Penitent's Rope</waist>
                    <back>Potentia Cape</back>
                    <hands>Eradico Mitts</hands>
                    <lring>Diamond Ring</lring>
                    <rring>Demon's Ring</rring>
                    <neck>Feud Pendant</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <ammo>Snow Sachet</ammo>
                </set>
            </group>
            <group name="Outside-NM" inherit="Outside-R"/>
        </sets>
        <rules>
            <!--- Core Include Rules --->
            <if notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
                <xi:include href="Yugl-Include.xml" xpointer="//include[@name='ReturnRules']/*" />
            </if>
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='LVrestriction']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='ResistRule']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='AreaRule']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='LockWeaponRule']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='AutoChangeGear']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='SpellCancel']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='PowderBootsRule']/*" />
            <!--- Optional Include Rules --->
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='MPCostRule']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='ElementalObiRule']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='EnspellsRule']/*" />
            <!--- Initial fixations: Automatically change groups to reflect variables --->
            <if notgroup="$Area-$Resist">
                <command>sc group $Area-$Resist</command>
            </if>
            <!--- Auto Update Gear --->
            <if spell="Dancing Chains">
                <cancelspell />
                <if status="idle">
                    <equip set="$Idle" />
                </if>
                <elseif status="engaged">
                    <if advanced='"$VARTP"="PDT"'>
                        <var cmd="set TP TP-$VARTP" />
                        <equip set="$TP" />
                    </if>
                    <else>
                        <var cmd="set TP TP-$VARTP|$Armor" />
                        <equip set="$TP" />
                    </else>
                </elseif>
            </if>
            <!--- Equip Basic DD Set --->
            <elseif Spell="Vulcan Shot">
                <cancelspell />
                <var cmd="set Armor BlankSet" />
                <if status="engaged">
                    <var cmd="set TP TP-$VARTP|$Armor" />
                    <equip set="$TP" />
                </if>
                <elseif status="idle">
                    <var cmd="set Idle Idle|$Armor" />
                    <equip set="$Idle" />
                </elseif>
            </elseif>
            <!--- Equip MDT (Aegis Schism) --->
            <elseif Spell="Aegis Schism">
                <cancelspell />
                <var cmd="set Armor MDT" />
                <if status="engaged">
                    <var cmd="set TP TP-$VARTP|$Armor" />
                    <equip set="$TP" />
                </if>
                <elseif status="idle">
                    <var cmd="set Idle Idle|$Armor" />
                    <equip set="$Idle" />
                </elseif>
            </elseif>
            <!--- Equip PDT (Barbed Crescent) --->
            <elseif Spell="Barbed Crescent">
                <cancelspell />
                <var cmd="set Armor PDT" />
                <if status="engaged">
                    <var cmd="set TP TP-$VARTP|$Armor" />
                    <equip set="$TP" />
                </if>
                <if status="idle">
                    <var cmd="set Idle Idle|$Armor" />
                    <equip set="$Idle" />
                </if>
            </elseif>
            <!--- Change TP set type --->
            <if spell="Poison V">
                <cancelspell />
                <if advanced='"$VARTP"="HASTE"'>
                    <var cmd="set VARTP ACC" />
                    <var cmd="set TP TP-$VARTP|$Armor" />
                    <addtochat color="135">TP Variable: Accuracy</addtochat>
                </if>
                <elseif advanced='"$VARTP"="ACC"'>
                    <var cmd="set VARTP PDT" />
                    <var cmd="set TP TP-$VARTP|$Armor" />
                    <addtochat color="135">TP Variable: PDT</addtochat>
                </elseif>
                <elseif advanced='"$VARTP"="PDT"'>
                    <var cmd="set VARTP HASTE" />
                    <var cmd="set TP TP-$VARTP|$Armor" />
                    <addtochat color="135">TP Variable: Haste</addtochat>
                </elseif>
                <if status="engaged">
                    <equip set="$TP" />
                </if>
            </if>
            <!--- Change WS set type --->
            <if spell="Poisonga V">
                <cancelspell />
                <if advanced='"$VARWS"="DEX"'>
                    <var cmd="set VARWS ACC" />
                    <addtochat color="135">WS Variable: Accuracy</addtochat>
                </if>
                <elseif advanced='"$VARWS"="ACC"'>
                    <var cmd="set VARWS DEX" />
                    <addtochat color="135">WS Variable: Critical hit rate</addtochat>
                </elseif>
            </if>
            <!--- Change Midcast for Utsusemi --->
            <if spell="Scop's Operetta">
                <cancelspell />
                <if advanced='"$VARUtsusemi"="SpellInterruption"'>
                    <var cmd="set VARUtsu PDT" />
                    <addtochat color="135">Utsusemi Midcast: PDT</addtochat>
                </if>
                <elseif advanced='"$VARUtsusemi"="PDT"'>
                    <var cmd="set VARUtsusemi SpellInterruption" />
                    <addtochat color="135">Utsusemi Midcast: Spell Interruption</addtochat>
                </elseif>
            </if>
            <!--- Change Cure type --->
            <if spell="Herb Pastoral">
                <cancelspell />
                <if advanced='"$VARCure"="Potency"'>
                    <var cmd="set VARCure EnmityMinus" />
                </if>
                <elseif advanced='"$VARCure"="EnmityMinus"'>
                    <var cmd="set VARCure EnmityPlus" />
                </elseif>
                <elseif advanced='"$VARCure"="EnmityPlus"'>
                    <var cmd="set VARCure Potency" />
                </elseif>
            </if>
            <!--- Change Idle Main --->
            <if spell="Shining Fantasia">
                <cancelspell />
                <if advanced='"$Main-Idle"="Terra&apos;s Staff"'>
                    <var cmd="set Main-Idle Owleyes" />
                    <var cmd="set Sub-Idle Genbu&apos;s Shield" />
                </if>
                <elseif advanced='"$Main-Idle"="Owleyes"'>
                    <var cmd="set Main-Idle Terra&apos;s Staff" />
                    <var cmd="set Sub-Idle Pax Grip" />
                </elseif>
                <if status="idle">
                    <equip>
                        <main>$Main-Idle</main>
                        <sub>$Sub-Idle</sub>
                    </equip>
                </if>
            </if>
            <!--- Change Idle Legs --->
            <if spell="Raptor Mazurka">
                <cancelspell />
                <if advanced='"$Legs-Idle"="Blood Cuisses"'>
                    <var cmd="set Legs-Idle Stearc Subligar" />
                </if>
                <elseif advanced='"$Legs-Idle"="Stearc Subligar"'>
                    <var cmd="set Legs-Idle Blood Cuisses" />
                </elseif>
                <if status="idle">
                    <equip>
                        <legs>$Legs-Idle</legs>
                    </equip>
                </if>
            </if>
            <!--- Class Specific Trigger 1: Cast next offensive spell with  --->
            <if spell="Foxfire">
                <cancelspell />
                <if advanced='"$VARStun"="Haste"'>
                    <var cmd="set VARStun ACC" />
                    <addtochat color="135">.:Stun Variable: Magic Accuracy:.</addtochat>
                </if>
                <elseif advanced='"$VARStun"="ACC"'>
                    <var cmd="set VARSTUN Haste" />
                    <addtochat color="135">.:Stun Variable: Haste:.</addtochat>
                </elseif>
            </if>
            <!--- Class Specific Trigger 2 --->
            <if spell="Netherspikes">
                <cancelspell />
                <if advanced='"$QuickResist"="R"'>
                    <var cmd="set QuickResist RNM" />
                    <addtochat color="135">.:Next offensive spell will use sets from [Regular-NM] group:.</addtochat>
                </if>
                <elseif advanced='"$QuickResist"="RNM"'>
                    <var cmd="set QuickResist NM" />
                    <addtochat color="135">.:Next offensive spell will use sets from [Notorious Monster] group:.</addtochat>
                </elseif>
                <elseif advanced='"$QuickResist"="NM"'>
                    <var cmd="set QuickResist R" />
                    <addtochat color="135">.:Next offensive spell will use sets from [Regular] group:.</addtochat>
                </elseif>
            </if>
            <if type="BlackMagic|WhiteMagic" advanced='"$Resist"!="$QuickResist"' notSpellTargetType="SELF|PLAYER">
                <command when="aftercast">sc var set QuickResist $Resist</command>
            </if>
            <!--- Class Specific Trigger 3 --->
            <if spell="Diaga V">
                <cancelspell />
                <if advanced='"$VARDireCast"="BlankSet"'>
                    <var cmd="set VARDireCast SpellInterruption" />
                    <addtochat color="135">Dire Cast: [Spell Interruption] gear will overlay Dark Enfeebles and some Enhancing Skills</addtochat>
                </if>
                <elseif advanced='"$VARDireCast"="SpellInterruption"'>
                    <var cmd="set VARDireCast PDT" />
                    <addtochat color="135">Dire Cast: [Physical Damage Taken] gear will overlay Dark Enfeebles and some Enhancing Skills</addtochat>
                </elseif>
                <elseif advanced='"$VARDireCast"="PDT"'>
                    <var cmd="set VARDireCast BlankSet" />
                    <addtochat color="135">Dire Cast: [BlankSet] gear will overlay Dark Enfeebles and some Enhancing Skills</addtochat>
                </elseif>
            </if>
            <!--- Class Specific Trigger 4 --->
            <if spell="Banishga V">
                <cancelspell />
            </if>
            <!--- Class Specific Trigger 5 --->
            <if spell="Goblin Gavotte">
                <cancelspell />
            </if>
            <!--- Spells: Fastcast; Impact: Keep the cast delay at 1 or greater --->
            <if spell="Impact" notBuffactive="Chainspell|Alacrity|Celerity">
                <castdelay delay="1" />
                <equip when="precast" set="FastCast-Impact" />
                <equip when="precast">
                    <main>$Staff-FastCast-%SpellElement</main>
                </equip>
            </if>
            <!--- Spells: Fast Cast; For the first line, edit Element to match the Magian+2 staffs you have; if none, set to Element="Unknown" --->
            <elseif type="WhiteMagic|BlackMagic" Element="Ice|Fire|Water|Wind|Thunder|Wind|Dark" notSpell="Cure*|Cura*|Cursna|Erase|Stoneskin" notBuffactive="Chainspell|Alacrity|Celerity">
                <if advanced='(%CastTime * 0.88) * ((1 - $FastCastTotal) * (1 - $%TypeBook)) &gt;= 1.35'>
                    <castdelay delay="0.03" />
                    <equip when="precast" set="FastCast" />
                    <equip when="precast">
                        <main>$Staff-FastCast-%SpellElement</main>
                    </equip>
                </if>
                <elseif advanced='(%CastTime) * ((1 - $FastCastTotal) * (1 - $%TypeBook)) &gt;= 1.35'>
                    <castdelay delay="0.03" />
                    <equip when="precast" set="FastCast" />
                </elseif>
                <elseif advanced='(%CastTime) * (0.5) * (1 - $%TypeBook) &gt;= 1.35'>
                    <castdelay delay="0.03" />
                    <equip when="precast" set="FastCast-50Max" />
                </elseif>
            </elseif>
            <elseif type="WhiteMagic|BlackMagic" notSpell="Cure*|Cura*|Cursna|Erase|Stoneskin" notBuffactive="Chainspell|Alacrity|Celerity">
                <if advanced='(%CastTime * ((1 - $FastCastTotal) * (1 - $%TypeBook))) &gt;= 1.35'>
                    <castdelay delay="0.03" />
                    <equip when="precast" set="FastCast" />
                </if>
                <elseif mode="OR" advanced='(%CastTime * (0.5 * (1 - $%TypeBook))) &gt;= 1.35'>
                    <castdelay delay="0.03" />
                    <equip when="precast" set="FastCast-50Max" />
                </elseif>
            </elseif>
            <!--- Spells: Elemental Magic --->
            <if skill="ElementalMagic">
                <if spell="Stone*|Water*|Aero*|Fire*|Fira*|Blizzard*|Blizza*|Thunder*|Thunda*">
                    <equip when="$Castwhen" set="Elemental-Nukes" setgroup="$Area-$QuickResist" />
                </if>
                <elseif spell="Impact">
                    <equip when="$Castwhen" set="Elemental-Impact" setgroup="$Area-$QuickResist" />
                </elseif>
                <elseif spell="Frost|Chok*|Burn|Drow*|Shock|Rasp">
                    <equip when="$Castwhen" set="Elemental-Debuff" setgroup="$Area-$QuickResist" />
                </elseif>
            </if>
            <!--- Spells: Dark Magic --->
            <elseif skill="DarkMagic">
                <if spell="Absorb*|Aspir*">
                    <equip when="$Castwhen" set="Dark-ACC" setgroup="$Area-$QuickResist" />
                </if>
                <elseif spell="Drain*">
                    <equip when="$Castwhen" set="Dark-DMG" setgroup="$Area-$QuickResist" />
                </elseif>
                <elseif spell="Bio*">
                    <equip when="$Castwhen" set="Dark-Skill" setgroup="$Area-$QuickResist" />
                </elseif>
                <elseif spell="Stun">
                    <equip when="precast" set="Dark-$VARStun" setgroup="$Area-$QuickResist" />
                </elseif>
            </elseif>
            <!--- Spells: Divine Magic --->
            <elseif skill="DivineMagic">
                <if spell="Repose">
                    <equip when="$Castwhen" set="Divine-ACC" setgroup="$Area-$QuickResist" />
                </if>
                <elseif spell="Banish*">
                    <equip when="$Castwhen" set="Divine-DMG" setgroup="$Area-$QuickResist" />
                </elseif>
                <elseif spell="Flash">
                    <equip when="precast" set="Divine-ACC|Haste" setgroup="$Area-$QuickResist" />
                </elseif>
            </elseif>
            <!--- Spells: Enfeebling Magic --->
            <elseif skill="EnfeeblingMagic">
                <if spell="Break|Bind|Blind|Dispel|Gravity|Sleep*|Poison*">
                    <equip when="$Castwhen" set="Enfeebling-Dark-ACC|$VARDireCast" setgroup="$Area-$QuickResist" />
                </if>
                <elseif spell="Silence|Addle">
                    <equip when="$Castwhen" set="Enfeebling-Light-ACC" setgroup="$Area-$QuickResist" />
                </elseif>
                <elseif spell="Slow*|Paralyze*">
                    <equip when="$Castwhen" set="Enfeebling-Light-MND" setgroup="$Area-$QuickResist" />
                </elseif>
            </elseif>
            <!--- Spells: Enhancing Magic --->
            <elseif skill="EnhancingMagic">
                <if mode="OR" SpellTargetType="SELF">
                    <if spell="Bar*">
                        <equip when="precast" set="Enhancing-Skill" />
                    </if>
                    <elseif spell="Phalanx|Gain*|En*">
                        <equip when="$Castwhen" set="Enhancing-Skill|$VARDireCast" />
                    </elseif>
                    <elseif spell="*Spikes">
                        <equip when="$Castwhen" set="Enhancing-Spikes|$VARDireCast" />
                    </elseif>
                    <elseif spell="Stoneskin">
                        <equip when="precast" set="Enhancing-Stoneskin|$VARDireCast" />
                    </elseif>
                    <elseif spell="Regen*|Haste|Refresh*">
                        <equip when="$Castwhen" set="Haste|$VARDireCast" />
                    </elseif>
                    <elseif spell="Erase">
                        <equip when="precast" set="AilmentRemoval" />
                    </elseif>
                </if>
                <elseif Buffactive="Composure" SpellTargetType="PLAYER">
                    <if spell="Phalanx II">
                        <equip when="$Castwhen" set="Enhancing-Skill|EmpyreanSet" />
                    </if>
                    <elseif spell="Regen*|Refresh*|Haste">
                        <equip when="$Castwhen" set="Haste|EmpyreanSet" />
                    </elseif>
                    <elseif spell="Erase">
                        <equip when="precast" set="AilmentRemoval" />
                    </elseif>
                </elseif>
                <elseif NotBuffActive="Composure" SpellTargetType="PLAYER">
                    <if spell="Phalanx II">
                        <equip when="$Castwhen" set="Enhancing-Skill" />
                    </if>
                    <elseif spell="Regen*|Refresh*|Haste">
                        <equip when="$Castwhen" set="Haste" />
                    </elseif>
                    <elseif spell="Erase">
                        <equip when="precast" set="AilmentRemoval" />
                    </elseif>
                </elseif>
            </elseif>
            <!--- Spells: Healing Magic--->
            <elseif skill="HealingMagic">
                <if spell="Cure*|Cura*">
                    <if status="engaged" advanced='"$TP"!="Convert"'>
                        <equip when="precast" set="Cure-$VARCure" />
                    </if>
                    <if status="idle" advanced='"$Idle"!="Convert"'>
                        <equip when="precast" set="Cure-$VARCure" />
                    </if>
                </if>
                <elseif spell="Poisona|Cursna|Blindna|Viruna|Paralyna|Stona">
                    <equip when="precast" set="AilmentRemoval" />
                </elseif>
                <elseif spell="Raise*" SpellTargetType="PLAYER">
                    <equip when="$Castwhen" set="Haste" />
                </elseif>
            </elseif>
            <!--- Spells: Refresh --->
            <if spell="Refresh*">
                <equip when="$Castwhen">
                    <legs lock="true">Estqr. Fuseau +2</legs>
                </equip>
            </if>
            <!--- Spells: Enhancing Magic --->
            <if skill="EnhancingMagic">
                <equip when="precast">
                    <waist>Siegel Sash</waist>
                </equip>
                <equip when="$Castwhen">
                    <feet lock="true">Estq. Houseaux +2</feet>
                    <back lock="true">Estoqueur's Cape</back>
                </equip>
            </if>
            <!--- Spells: Sleep timers --->
            <if advanced='"$SleepTimer"=="1"'>
                <if Spell="Sleep|Sleepga">
                    <var cmd="inc SleepOrder" />
                    <command when="aftercast">wait 25; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 35s]</command>
                    <command when="aftercast">wait 45; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 15s]</command>
                    <command when="aftercast">wait 55; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 5s]; spellcast var dec SleepOrder</command>
                </if>
                <elseif Spell="Break">
                    <var cmd="inc SleepOrder" />
                    <command when="aftercast">wait 15; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 15s]</command>
                    <command when="aftercast">wait 20; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 10s]</command>
                    <command when="aftercast">wait 25; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 5s]; spellcast var dec SleepOrder</command>
                </elseif>
                <elseif Spell="Sleep II|Sleepga II">
                    <var cmd="inc SleepOrder" />
                    <command when="aftercast">wait 40; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 50s]</command>
                    <command when="aftercast">wait 75; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 15s]</command>
                    <command when="aftercast">wait 85; input /echo [%Spell ($SleepOrder) : %target : %Spell wearing in 5s]; spellcast var dec SleepOrder</command>
                </elseif>
            </if>
            <!--- Spells: Haste and Refresh -->
            <if advanced='"$DurationTimer"=="1"' SpellTargetType="SELF">
                <if spell="Refresh*" Buffactive="Composure">
                    <command when="aftercast">wait 525; input /echo %Spell wearing off in 45s</command>
                    <command when="aftercast">wait 555; input /echo %Spell wearing off in 20s</command>
                    <command when="aftercast">wait 570; input /echo %Spell wearing off in 5s</command>
                </if>
                <elseif spell="Haste" Buffactive="Composure">
                    <command when="aftercast">wait 642; input /echo %Spell wearing off in 45s</command>
                    <command when="aftercast">wait 672; input /echo %Spell wearing off in 20s</command>
                    <command when="aftercast">wait 687; input /echo %Spell wearing off in 5s</command>
                </elseif>
            </if>
            <elseif advanced='"$DurationTimer"=="1"' SpellTargetType="PLAYER">
                <if spell="Refresh*" buffactive="Composure">
                    <command when="aftercast">wait 232; input /echo %Spell wearing off in 60s</command>
                    <command when="aftercast">wait 262; input /echo %Spell wearing off in 30s</command>
                    <command when="aftercast">wait 277; input /echo %Spell wearing off in 15s</command>
                </if>
                <elseif spell="Haste" buffactive="Composure">
                    <command when="aftercast">wait 291; input /echo %Spell wearing off in 69s</command>
                    <command when="aftercast">wait 321; input /echo %Spell wearing off in 30s</command>
                    <command when="aftercast">wait 336; input /echo %Spell wearing off in 15s</command>
                </elseif>
            </elseif>
            <!--- Abilities: Weaponskill --->
            <if type="WeaponSkill">
                <castdelay delay="0.03" />
                <if spell="Chant du Cygne|Evisceration">
                    <equip when="precast|midcast" set="%Spell-$VARWS" />
                </if>
                <elseif Spell="Sanguine Blade|Knights of Round|Mercy Stroke|Vorpal Blade">
                    <equip when="precast|midcast" set="%Spell" />
                </elseif>
                <elseif notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
                    <equip when="precast|midcast" set="WS Base" />
                </elseif>
            </if>
            <!--- Abilities: Chainspell, Alacrity, and Celerity --->
            <if mode="OR" spell="Chainspell|Celerity|Alacrity" Buffactive="Chainspell|Celerity|Alacrity">
                <var cmd="set Castwhen precast" />
            </if>
            <elseif notBuffactive="Chainspell|Celerity|Alacrity" advanced='"$Castwhen"!="midcast"'>
                <var cmd="set Castwhen midcast" />
            </elseif>
            <!--- Abilities: Composure --->
            <if NotBuffActive="Composure" Skill="EnhancingMagic" NotSpell="Erase|Escape|Protect*|Shell*|Tele*|Warp|Sneak|Invisible" SpellTargetType="SELF" Advanced='("$ChangeComposure" = "0")'>
                <command>wait 1.8;%Spell %SpellTargetRaw;</command>
                <command>Composure</command>
                <cancelspell />
                <return />
            </if>
            <if spell="Composure">
                <var Cmd="set ChangeComposure 1" />
                <command>wait 300;sc var set ChangeComposure 0</command>
            </if>
            <!--- Abilities: Conv gear locked until non-cure action taken -->
            <if status="engaged" Spell="Convert">
                <castdelay delay="0.02" />
                <equip when="precast" set="%Spell" />
                <var cmd="set TP Convert" />
            </if>
            <elseif status="idle" Spell="Convert">
                <castdelay delay="0.02" />
                <equip when="precast" set="%Spell" />
                <var cmd="set Idle Convert" />
            </elseif>
            <!--- Abilities: Saboteur --->
            <if skill="EnfeeblingMagic" buffactive="Saboteur">
                <equip when="midcast">
                    <hands lock="true">Estq. Ganthrt. +2</hands>
                </equip>
            </if>
            <!--- Misc: AutoLock Weapons --->
            <if EquipMain="Almace|Teiwaz" advanced='"$LockMain"!="1"'>
                <var cmd="set LockMain 1" />
            </if>
            <elseif status="idle" notEquipMain="Almace|Teiwaz" advanced='"$LockMain"="1"'>
                <var cmd="set LockMain 0" />
            </elseif>
            <!--- Subs: Change book variables depending on book --->
            <if spell="Dark Arts|Addendum: Black" advanced='$BlackMagicBook!=0.1 OR $WhiteMagicBook=0'>
                <var cmd="set BlackMagicBook 0.1" />
                <var cmd="set WhiteMagicBook -0.2" />
            </if>
            <elseif spell="Light Arts|Addendum: White" advanced='$WhiteMagicBook!=0.1 OR $BlackMagicBook=0'>
                <var cmd="set BlackMagicBook -0.2" />
                <var cmd="set WhiteMagicBook 0.1" />
            </elseif>
            <elseif Buffactive="Dark Arts|Addendum: Black" advanced='$BlackMagicBook!=0.1 OR $WhiteMagicBook=0'>
                <var cmd="set BlackMagicBook 0.1" />
                <var cmd="set WhiteMagicBook -0.2" />
            </elseif>
            <elseif Buffactive="Light Arts|Addendum: White" advanced='$WhiteMagicBook!=0.1 OR $BlackMagicBook=0'>
                <var cmd="set BlackMagicBook -0.2" />
                <var cmd="set WhiteMagicBook 0.1" />
            </elseif>
            <!--- Subs: Scholar JAs show recast and number of charges left --->
            <if type="Scholar">
                <command>input /recast %Spell</command>
            </if>
            <!--- Subs: Utsusemi --->
            <if spell="Utsusemi: Ichi">
                <equip when="precast" set="Fast Cast" />
                <if advanced='$LockMain=0'>
                    <command when="precast">wait 0.5; sc set "$VARUtsusemi"</command>
                </if>
                <else>
                    <command when="precast">wait 0.5; sc set "Utsusemi-$VARUtsusemi"</command>
                </else>
                <midcastdelay delay="1.5" />
                <equip when="midcast" set="Haste" />
            </if>
            <elseif spell="Utsusemi: Ni">
                <equip when="precast|midcast" set="Haste" />
            </elseif>
        </rules>
    </spellcast>

  6. #226
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by Aureus View Post
    What's still wrong with it? It seemed to work for me and my testers.
    Others have been commenting on this, but in my experience as well, BlinkMeNot is malfunctioning. I do have the latest version that's available on Windower.net, but—even when all options are set to "ON"—everyone blinks. In particular, I'm trying to follow someone playing WAR, and every time they do their WS macro or return to their TP set, they blink, per the usual.

  7. #227
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by noodles355 View Post
    //bmn 7fff ?
    That doesnt work either, last I checked.

    Is there a NEW newer version of bmn?

    EDIT: There was a new newer version, but 7fff still doesnt work.

  8. #228
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    60
    BG Level
    2
    FFXI Server
    Siren

    Updated resources to latest but the Restraint variable still isn't working. Has it been fixed yet?

  9. #229
    New Spam Forum
    Join Date
    Jul 2010
    Posts
    186
    BG Level
    3
    FFXI Server
    Bahamut

    petisvalid never returns positive, even w/ updated spellcast.dll

  10. #230
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by grevenilvec75 View Post
    That doesnt work either, last I checked.

    Is there a NEW newer version of bmn?

    EDIT: There was a new newer version, but 7fff still doesnt work.
    UPDATE: BlinkMeNot not working at all, still blink approximately half the time. Even with all of the options turned on

    EDIT: Make that all of the time.

  11. #231
    Relic Weapons
    Join Date
    Dec 2007
    Posts
    354
    BG Level
    4
    FFXI Server
    Bismarck

    Any update on Infobar? I see like three other people other than me that use it. I really like the mob HP % it shows.

  12. #232
    Relic Weapons
    Join Date
    Sep 2009
    Posts
    331
    BG Level
    4
    FFXI Server
    Bahamut

    Haven't kept up with the thread, but has anyone crashed while zoning to Mog House from Ru'Lude and crashed while trading to Porter Moogle?

  13. #233
    Hydra
    Join Date
    Oct 2006
    Posts
    122
    BG Level
    3

    Strange problem...

    One of my two characters crashes when loading the linkshell list. Same font dats, resolution settings, plugins, etc. on both characters; but only one of them has the crashing problem. Seems pretty bizarre that it would only affect one and not the other.

    Any ideas?

  14. #234
    cpu
    cpu is offline
    New Spam Forum
    Join Date
    Apr 2009
    Posts
    175
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Anyone who is using Cupper should go download the new version. There were a lot of bugs (mainly with situations that could cause auto-disable not to trigger) that I've fixed as well as some new additions like an auto-disable flag for ja0wait. As always, source code is included with the binaries for those that prefer to compile it themselves. Please post any bugs that you find here along with feature requests.

    Features that are already in-progress are:
    - Movement disabled when bound/petrify/terror is active
    - Auto-Disable speed automatically being set to match the mv.speed of whatever gear you're wearing
    - Auto-Disable being set to 200 when flee is active
    - Supporting multiple characters from a single instance
    - Minimize to tray

  15. #235
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    200 while flee is active and an option to disable movement while bound is looking pretty awesome to me. Could maybe add something of the sort for other movement buffs too?

  16. #236
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    i have an issue where my POL allways crashes when i logout of my main char and login on a mule on the same account, happend 3 times in a row, didnt crash when i logged onto the mule directly after restarting POL. also been crashing while zoning.

  17. #237
    Puppetmaster
    Join Date
    Nov 2008
    Posts
    62
    BG Level
    2
    FFXI Server
    Bahamut

    Quote Originally Posted by backstab View Post
    i have an issue where my POL allways crashes when i logout of my main char and login on a mule on the same account, happend 3 times in a row, didnt crash when i logged onto the mule directly after restarting POL. also been crashing while zoning.
    This also happens to me, not everytime though. It is a wierd problem and very frustrating. This was happening to me before the update though.

    I am not getting the crash while zoning.

  18. #238
    Puppetmaster
    Join Date
    Aug 2012
    Posts
    70
    BG Level
    2

    Quote Originally Posted by cpu View Post
    Anyone who is using Cupper should go download the new version. There were a lot of bugs (mainly with situations that could cause auto-disable not to trigger) that I've fixed as well as some new additions like an auto-disable flag for ja0wait. As always, source code is included with the binaries for those that prefer to compile it themselves. Please post any bugs that you find here along with feature requests.

    Features that are already in-progress are:
    - Movement disabled when bound/petrify/terror is active
    - Auto-Disable speed automatically being set to match the mv.speed of whatever gear you're wearing
    - Auto-Disable being set to 200 when flee is active
    - Supporting multiple characters from a single instance
    - Minimize to tray
    Would anybody be so kind as to tell me where to get this newer version? I've got the release before this one but this new one sounds like everything I wish Clipper (and now Cupper) ever was. Thanks in advance.

    PS: I saw at some point that (I think) somebody had something about it being on the guildwork forums but I've looked over there and I couldn't find any type of forum that wasn't a support forum. Thanks again.

  19. #239
    Cerberus
    Join Date
    Feb 2009
    Posts
    462
    BG Level
    4
    FFXI Server
    Bahamut

    man i've been having some insane spellcast issues. It works, it doesn't work. Even if loaded, my sets don't swap in at all, or it would swap in partially... its been unbearable. I hope a fix is in sight.

  20. #240
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by grevenilvec75 View Post
    UPDATE: BlinkMeNot not working at all, still blink approximately half the time. Even with all of the options turned on

    EDIT: Make that all of the time.

    Does the newest version of blinkmenot work for anyone else? Because for me it doesn't work at all. Any gear change causes me to blink, and other people blink all the time too (tested with my 2box mule). Literally no difference between it being on and it being off.

    Is it just me?

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