Thank you all so very much. Thank you.
Thank you all so very much. Thank you.
Well, i see a lot of ppl here talking about crashing issues and weather or not this Redmage guy is the real deal or not. I've used the original Clipper from the REAL Redmage1993 for quite some time. After this 12/12/12 update it was quite heart breaking. With no way of being able to update it myself, i searched many forums for anything i could find. I found one guy that took it and re-created Clipper, keeping the same name, on a different forum. Then another guy took that and created "Cupper". However, while they've both made some great attempts and some fairly decent programs, NOTHING has compared to the original Clipper by Redmage1993. I can say, without a doubt in my mind, that this is truly the Original Redmage1993 here and he does have Skype w/ the same name. He has updated his Original Clipper to work after the 12/12/12 update and it works (as expected) FLAWLESSLY for me. No crashes on zone, NOTHING. One thing i did notice about the original Clipper vs all these other programs, is the size. Original Clipper is MUCH smaller (not that space matters) than any of the other ones created. While Cupper may have some nice "extras" i personally will stick w/ Redmage1993's Clipper for the stability. Thank You Redmage1993 for updating a program so many ppl have come to know and just COULDNT go back to FFXI without it. Not ONCE have i D/C'd in zone since i've used your program. Unlike all the others, lol.
I have had a few minor cases of movement speed turning off for a couple seconds, and when logging in another character the functionality would break for one character. Pretty small issues though.
I've found that whenever you zone or talk to an NPC, theres a chance that the movespeed and any flags you set will turn off for just a second when using red's clipper. Just wait a few seconds after you set flags and move around and it shouldn't flicker even when dual boxing.
Cupper seems to still have quite a few issues with flickering, but it would be nice if the two devs could work together to have that "exempt" list as a feature in clipper!
AutoExec's chat feature is broken.
<register silent="true" event="chat_tell_Renzy_yo">input /r You son of a bitch</register>
Broken for emotes too. I checked using a test and using ae list which didn't display an ID/Rule for this one. I thought the issue was just wild cards for names/message, but that wasn't the case.
Hm, I guess my problem is that I don't have multiple characters to try and recreate the problem lol. If you would be willing to try and work together on Skype or something some other time that would be cool ^^
I feel like I should stop this automatic process list feature and switch it out for a Refresh button cause it sounds more stable xP
This I am aware of. It's basically that I have no packet editing in Clipper and these kind of things are also kept on the server. So when you execute an event client side, it requests an update from the server. I've managed to NOP some of these updates, but I can't be NOP'ing everything in the game or else certain functions of the game that depended on this NOP'd code would cause the game to crash. For example, before NOP'ing, the hacks you had turned on would turn off for a few seconds not only from talking to an NPC but also when /rest, using an ability or casting a spell. When you zone, your structure in the game moves and I would have to recalculate/find the structure and it would take a few seconds. BUT. I made Clipper a long time ago. The methods used in Clipper are a bit newbish now compared to what I know now (code injection could be used to speed things up). I just need time because I think I would want to rewrite Clipper entirely once again.
Anyway,
I'll be out of town for a bit so forgive me if I do not get to your Skype, PMs, or emails. Be back soon. Merry Christmas everyone~
Are you using 2.78?
11 days ago I see a fix posted: Autoexec: Fix *buff_*, zone_* and chat_* events
edit: just looked into this a bit. input /r You son of a bitch is wrong, should be /tell <r> You son of a bitch. Also emote chat events only include none standard emotes (/emote yugl sucks would work, /slap yugl wouldn't since they come in as different packets if they are standard emotes)
Hey guys, have a kickin kwanza. I don't have a family (anymore.. long story dont ask) so I worked on Cupper all day as a present to myself. There's a new version at http://www.ffevo.net/files/file/189-cupper/.
Just trying to clear a few things up.
Nothing against the other attempts or programmers.
Someone brought to my attention some of the following claims and thoughts and I just need to correct them:
1. The GM and other effects blink or turn off momentarily after talking to an NPC, etc. Some people say it is an "Address Finder" problem. It is not. What it is, is that the programmer has not tried NOP'ing yet.
2. The distance for a POS jump like in my compass, is not limited to a distance of 1.0-10.0. It can be anything, but I chose 3.0 because it seemed to be just the right distance in between levels of a multistory building in the game.
3. Clipper does not break after a series of updates that gradually break it and break it til it needs repairing. Not always. Sometimes it is broken completely in one update because either some bytes were shifted (a new member was added to the
player's structure) or because one of my byte signatures were changed (a function in the game's code was modified).
4. SE can definitely create a countermeasure if they figured out exactly how Clipper worked. Someone was saying that they couldn't. Of course they can. It is always possible.
5. Having both Flag and Status maintenance does not do anything for you. You might as well keep GM flag on and Status maintenance on for the effect you are trying to get. I include a readme that explains every feature. The only difference between flag and status maintenance is that Flag continues to update your position and status does not. So having both flag and status on is really just like having status on by itself. Status can do things like let you walk right past a group of mobs in your path without being undetected (because the game thinks you are still standing before you got close enough to them to get aggro'd).
6. Idle was originally intended to be a "Run While Healing" thing. This idea I got from Maury's FFXiApp. You cast invisible on yourself, enter resting position, click Idle, and continue to run as you see your HP/MP increase over time. You click Disabled and you are returned to resting position (your true position), and then you truly stand up so that when invisible comes off you don't look like you are sliding on your butt! lol.
And I'll be changing the way I locate the player's entry/structure to the calculation method found during disassembly. Instead of looking through the PCMAP, if you look at what reads your player's entry you will notice a formula the game uses to
refer to it, a long * 4 + what seems to be the start of the NPCMAP. This long is what people seem to call "OWNPOS." It will mean much quicker loading for Clipper.
A transparency bar will be added and I'll be using the registry to save the ignore list.
Can you imagine how out-of-control giving away my source code would be? Jesus. I feel like Iron Man and his suit. The code and I are one. To have my code is to have me. You can't have me. I'm SORRY!
Hasta luego my amigos~
I also still have Jumper (my old POS tool). I updated it to Jumper 2 but never released that one because I didn't think people were ready for it. Only use it if you are going to use it for short distance jumps. I don't recommend using this for long distance jumps.
From my readme:
"The program can save all of your jump sights in a Maps folder in .jmp files. All you have to do is
create and delete the jumps. The load button is there to load the jump file for the zone you're in
manually. Don't worry about forgetting to load; it will automatically detect if the list you are seeing
doesn't match up with the zone you are in and load the correct one and make sure that you don't
accidently overwrite the wrong jump file."
http://f.cl.ly/items/3S2N091H1s0Q2U0X3a18/Jumper2.jpg
Anyone who's actually bothered to delve into XI memory could have figured most of that out pretty easily (not minimizing your efforts, understanding how it functions and coding it are two different things). Aside from that, I personally prefer open source things, as it helps people who are interested in the functionality of programs but uncertain how to fully go about creating them; I also understand why people don't want to give out their source though. Essentially, I am grateful when people do but can't really complain when they don't.
Also, if there are features that don't really fit what you need, you can alter their functionality rather simply and just use the modified version yourself rather than pestering the author of the program. I know I've done this quite a bit. Not just referring to XI-related things here, either.
Any other way to get a hold of the original (working) clipper besides contacting RDM93? Have been using Cupper, but it has been crashing during zones, especially during Abyssea zoning.
i won't bite
Well, I don't post the URL out here because I see the whole talking to me first as an indication that they aren't trying
to hide from me. I know this doesnt always work but it helps. I also cannot actually publicly distribute anything
lol anyone? sad thing is most of these claims came from someone trying to recreate clipper hehehe
i have three reasons i dont release the code.
1. this one isn't really one i can use since im not listening to them anyway but SE said i couldn't.
2. look at what people have tried doing /without/ me handing out the code. they've disassembled it and packed it with trojans.
i fear people will claim to be me again and go handing out 'newer' copies of the program with nasty additions.
3. i don't simply give away code like this. i have my reasons. i had to learn how to do a good 90% of it on my own and that is why
i offer to teach instead of spoonfeed. ive already helped a few people make actual exact copies, actually. but see, that's the thing,
i'm teaching, and i know the person a bit better when its a 1-on-1 lesson. let me toss a 4th one in here; my code looks as ugly as the
sentences i type and my english : P
So how "safe" is clipper/cupper?
Ive never really dabbled in these things, but probably used the gm flag in dyna a couple times yearsss ago.
I dont really plan on using flee, or ja0wait really, but the occasional getting passed a locked door would be handy by using maint mode or pos jump.
Is there a limit on how long you can keep maint mode on, or gm flag on before being "detected" or is there such a thing? How far can one jump? Can I hop through a locked door and be perfectly fine? Can I just leave maint/gm on forever? ja0wait?
Aside from being caught by other players, obviously, what about even flee or pos? Are those tracked at all? At what tolerences? for small times / movments, at all?
As far as I know, the only things that can automatically get you jailed/banned is running beyond a certain speed(unconfirmed, as I have done 900% on mules for a long time, possibly related to certain zones?) and position controls. If you use the occasional maint mode to get through doors, should be fine. ja0wait is pretty much the greatest thing ever, so I would advise you use that. It's not really any different than removing animation .dats, so it's 100% safe unless a GM was investigating you/watching for it.