Crashing when I leave MH and crashing continuously in Jeuno. Attempting to figure out what is causing it. Unloaded all the confirmed broken plugins.
Crashing when I leave MH and crashing continuously in Jeuno. Attempting to figure out what is causing it. Unloaded all the confirmed broken plugins.
Really random, but I was trying to exit my MH as normal and accidentally clicked an invisible exit option. Didn't crash me or anything, and I just exited to Al Zahbi, but it was odd.
NQ POL is fine, so any crashes thus far seem to be due to windower/plugins. The exception is the meebles KI dialog.
my mule just froze up during crafting, was stuck in the heal animation, seems to be working fine after I restarted
Testing by starting without PlasticSurgeon.
Edit: Talked to at least one NPC successfully with no crash. But there was no cut scene involved, but appears to be working.
Edit 2: Was able to talk to a second NPC, this one involving a cut scene with no crash.
Confirming it's plasticsurgeon screwing with NPC dialogue.
Something is messed up with movement speed in general. Movement gear/buffs were not working and then suddenly started working.
Not playing myself but my wife says Besieged is broke. She says the attack is under progress (got the breached the defence line message) but there are no mobs or NPC's at all and has been this way for ~20 mins.
Interacting with npc dialogue in general is apparently crashing with some plugin.
Spellcast apparently is the culprit.
I warned you!
ApRadar filters are broken as well.
Spellcast:
Using JA/spell/whatever will cause gear to swap normally (cast cure, cure set goes on. use sneak attack, SA set goes on)
Gearswaps that are dependent on Status Effects seem to be working properly. Tested this with accomplice:
I made it so when I use it normally, it'll equip AF3+2 head, but if I have SA active, it'll equip Thaumas Hat instead, which it did.
Gearswaps that are dependent on your characters HP/MP seem to work as well, tested with accomplice again:
I made it so when I use it normally, it'll equip AF3+2 head, but if my HP is less than 100%, it'll equip Optical Hat instead, which it did.
I dont think its spellcast fucking with movement speed, I unloaded it and it still seems to take a while to adjust
So there is there something server side going on with movement speed, not just clipper/etc offsets?
Well this was weird. Got off my chocobo and was still on it.... another character screen shows me dismounted and my status icon shows I'm not riding but otherwise I'm on it and can't get off. Still got enhanced movement speed still only can dig and dismount and check
Spoiler: show
If you guys are using clippers and finding weird things like not being able to dismount from chocobo, stop trying to use clipper. Anything that changes your status flag is going to mess you up right now.
Not experienced crashing when interacting with npcs, spellcast is loaded. PlasticSurgeon seems to be the culprit here. Not having any issues with movement speed either - tested Flee/mazurka/bolters, all work like they should, Fajin Boots work too. Haven't tested Hermes' Sandals/Wlegs, but assume they will work aswell.
I have no idea if clipper has anything to do with the issues people have with movement speed, but I don't use it myself and like I said, no problems so far.
Also, recast plugin is updated: http://forums.windower.net/topic/217...update-recast/