
Originally Posted by
cpu
Atom0s from the FFEvo site gave me his Signature Scanner code and I've used it to fix the crashes as well as make Cupper a little more resilient against FFXI updates. If anyone wants to see what the changes are and how it works, look at SigScan.cs and the Player.cs GetAddress method. I'm not going to be playing much anymore so the FFEvo developers will be maintaining Cupper from now on. The newest version will always be located at
http://www.ffevo.net/files/file/189-cupper/ as far as I'm aware.
You are well within your right to withhold source code for whatever reasons you have but suggesting that people don't learn from looking at and experimenting with code is absolutely asinine. Spoonfeeding is when you only provide an .exe and say "I'll take care of the rest".
lolk
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