I'm thinking of integrating Jumper into clipper. But this integration will not allow you to jump across massive distances. I dont know yet.
I'm thinking of integrating Jumper into clipper. But this integration will not allow you to jump across massive distances. I dont know yet.
So I was able to read the server name thanks to some help I got from Mafai. ^_^
I'll be including the server and a better way to save settings in the next release. Thanks.
In my opinion, what I like Clipper in comparison to other programs is its simplicity. The simplest is best.
Sorry for the post :/
I was able to finish a few more of the TODOs for Cupper and also had some really nice menu interface code submitted that I've merged in. This version has had about 500 downloads so far with no significant bug reports so I don't expect there to be any issues. The new functionality is:
-Options to disable movement when bound, or when bound and auto-disable is triggered.
-Options to trigger auto-disable when not invis'd or when not sneaked.
-Setting to specify how many yalms to move with the repositioning buttons.
-Auto-disable speed automatically increases to match mazurka, quickening, chocobo jig (already matched flee).
-Options to keep the window always on top or minimized to the taskbar.
-A menu interface that allows setting exclusions/inclusions/global settings from the GUI instead of manually editing the cupper.xml.
-Changes to improve the auto-disable response time and general performance.
The download link with the most up to date version and source code is always located at: http://www.ffevo.net/files/file/189-cupper/ If anybody else is/has created their own custom functionality and wants to share it, feel free to post a link on the Cupper thread or just PM me here and I'll review it and merge it in, also let me know if you don't want to be credited. Hopefully I'll be able to get a git repository setup soon so that people can just submit their fixes/changes directly.
Need to make it so pets dont cause auto-disable.
pets do not trigger auto disable
Cupper doesnt autodisable pets, Clipper does.
Cupper just crashes at the worst times, usually when zoning or after long periods.
Cupper hasn't had any crashing issues for a while now. It definitely did when it first came out but it had only been in development for 2 weeks at that point. The current version (1.3.0.2) at http://www.ffevo.net/files/file/189-cupper/ has had almost a thousand downloads now without anyone complaining about crashing. On more recent versions you can see what version you are running by clicking Help > About, but that wasn't available in earlier releases.
Could not find any previous threads other than the question I had posted yesterday but further testing confirms that the update halved the effectiveness of evolith special ability timer reductions, so that -1 = 30 seconds instead of the previous -1 = 1 minute from pre-update.
Yeah no one cares about evoliths, but there's proof now that the only thing it could have possibly even been semi-useful for isn't at all.
im aware of a bug that clipper has that doesnt allow your movement speed to return to normal. i'll get to it as soon as i can, currently in school again. thanks.
the speed bug has been fixed and i've also added support for server names, so that characters with same names can be distinguished from each other.
this also means that your list in the registry will be changed so you'll have to edit that if you decide to use this new version. (you'll have to go to the registry and move the list of names)
i will also be adding a way to use the old ja0wait vs the new ja0wait.
i'll get to that later though. got homework to do T.T
edit: by homework, i mean school homework.(those additions mentioned above aren't being released yet)
New version 1.3.0.6 is now up (http://www.ffevo.net/files/file/189-cupper/). Things that have changed since the last version that was posted here are:
- Changed the GM Flag to allow you to check your own bazaar when the GM Flag is active (also returns your icon to a bazaar icon after shutting down or disabling GM Flag).
- Added an option to force movement speed to 200% when riding a Chocobo.
- Added an option to disable JA0Wait for engaging/disengaging to handle situations where people get animation locking.
- Added NOPing for the GM Flag and movement speed functionality to prevent any kind of stuttering and improve performance.
- Added support for old versions of cupper.xml so that you can overwrite only cupper.exe and have new options added to the existing xml automatically.
- Improved the auto-disable algorithm to be more efficient and to properly display 15 character names on the auto-disable status bar.
I was wondering is there any 360 users having problems freezing when using confluxes inside of abyssea?
Did the january patch break anything?
BMN not working for me.
I updated after the 12-12-12 patch.
Now it loads up fine, I can set everything to on, no crashes whatsoever, but it just doesn't work, I still get all the blinkings just like the plugin wasn't even loaded.
Dunno what's wrong, it was working fine after the 12-12-12 patch.
I seem to occasionally crash(usually after muling a few times) immediately upon logging onto a character. I also recently added boxhelper and Autoexec into my init.txt but unsure if that's related.
I havent noticed anything with BMN but for some reason AutoExec triggers for me either login or jobchange triggers seem to be very hit or miss. I posted about it [ Here ] in hopes that can find a fix.