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  1. #2041
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Trembling can potentially dispel counterstance as well, so it's not really a reliable strategy.

    SCH can land kaustra for over 1k, which speeds things up considerably. I assume you were using embrava? Embrava + regen V = not much healing needed if the DDs have -dt sets. Not sure how SAM was unable to overcome the regen with embrava + haste, unless he was spamming bulwark. Seems like mura would be a horrible weapon to use against him, since I believe his magic shield would prevent all WS damage no? And then his physical shield would prevent all TP damage? You're kinda screwed in both cases. THF should certainly come /NIN at the very least. Haven't died personally as BLU THF SCH trio, SCH being dual boxed.

  2. #2042
    RIDE ARMOR
    Join Date
    Dec 2008
    Posts
    9
    BG Level
    0

    Hi all,

    Anyone has suggestion on ZR Hydra (NQ, HQ) fight.

    Could possible 2xWAR, BRD, WHM win the fight? Or should I replace one war with PLD? or Anything else?

    Thanks,

  3. #2043
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Change WHM to SCH if you want to clear faster. Make sure WARs have some -PDT and should be easy. If possible, switching WAR to DRK or BLU or something with stun would be desirable as well.

  4. #2044
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    Me and a couple friends recently returned to the game and we're looking to start getting into Salvage II, looking for some tips on party make up. We have up to 6 people that come, but we'll often be at 4-5, possible jobs:

    1) SAM (best geared), WAR, NIN, RDM
    2) WAR, MNK (preference), NIN, THF
    3) MNK
    4) THF, PLD
    5) DRK, soon to be BRD and SCH.
    6) WHM, RDM, SCH

    #6 will be missing the most often, forcing #1 to RDM for healing

    Also, for intro weapon cells, who do you give them to these days?

  5. #2045
    Banned.

    Join Date
    Apr 2013
    Posts
    18
    BG Level
    1

    I've never gone with more than 3 and sometimes unlocks can be really annoying with 3, mostly BRD not getting spellcasting/ranged/SJ and stuff. I can't see more characters making up the difference between needing to unlock more chars either, in fact I imagine it would make it more difficult in some cases. Until you have some 45 pieces I wouldn't stress about plan farming, get used to just getting up and the boss fights for now. SSR 2 boss is horrible without blinking and RDM is a fine healer for everything, though SCH is just as good if they're not confident.

  6. #2046
    Sea Torques
    Join Date
    Dec 2009
    Posts
    712
    BG Level
    5
    FFXI Server
    Leviathan

    i'm a taru mnk and had no problems with SSR2 boss as /war. i'd go mnk/war whm/rdm thf/dnc. i'm playing all three characters. i go with hybrid setup to maximize hp and damage taken - and therefore survivability:

    Spharai - - Demonry Stone
    Ganesha's Mask Twilight Torque Merman's Earring Merman's Earring
    Thaumas Coat Melee Gloves +2 Defending Ring Shadow Ring
    Engulfer Cape Black Belt Thaumas Kecks Melee Gaiters +2

    still have 26% haste, and will survive a nuke even with curse (have whm healer with augmented legs and i use sheltered ring during buff). when curse tp move goes off do cure 4 for cureskin > cursna > cure 5. Even without food and only haste spell Dvergr goes down ridiculously fast. No need to sacrifice survivability for killing it 1 minute faster. chi blast + auspice makes it rarely do tp moves. The THF doesn't even need to touch it, though can at beginning to open SC to make even faster if you are hurting for time. Then get off below 25% when it can get spammy with TP.

  7. #2047
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    Honestly if you carry holys on your DDs then you really shouldnt ever run into trouble on dvergr. I tribox it as well, using mnk/war sch/rdm and thf/dnc and I dont really have to sacrifice any gear slots to down it (although, that being said, I'm not a taru -- which looks painful by what protey is using). Just have your melees have a holy water macro so you have capped hps in under 3 seconds. Otherwise it's a pretty tame mob. The only thing I can think of if you use a whm is misery esuna for cackles if you're super worried about a shitty cast (has the downside of potentially stunning your whm for too long when it uses hellclap though).

  8. #2048
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by lisamarie View Post
    Help!

    Been trying to trio ZR2 and failing miserably.

    Tried SAM/WAR (Murasamameru), THF/DNC and SCH/RDM. Skipped the chariots floors. Managed to kill NQ Hydra but then we got to HQ Hydra and it was a mess.
    THF got one shotted by Trembling and SAM just couldn't keep up with the Hydra's regen. I was the SCH and couldn't do much other than spam cures. Fought it on the back, and saw all moves, Nerve Gas, Scorching Slash, Trembling and Bullwarks, you name it. What are we doing wrong? SAM could switch to MNK or WAR and SCH could come WHM or RDM, what should we do? THF is pretty standard THF with no NNI gear whatsoever. What's the secret of taking down the Hydra on a trio setup?
    Since we don't use stupid things like T.scythe anymore I never encountered any problem trioing hydra. When it does pyric bulwark I equip PDT cast bio II and some absorb STR VIT spells. We don't bring thf tho. Set up is Rag drk Apoc drk and rdm. We have an average of 5 bloodsheds per run and 100% win on hydra since update.

  9. #2049
    Faster than Walt Flanagan's Dog
    Join Date
    May 2008
    Posts
    209
    BG Level
    4
    FFXI Server
    Asura

    I'm about to start tri-boxing v2 now that I've finished up my target v1 pieces. Given what support I have leveled on my mule and my friends account I'm thinking SAM/WAR, WHM/THF & BRD/WHM. I've done a few runs with others with myself as SCH but neither of my alts have it over 49. My 2 questions are would RDM/WHM + BRD/THF be a better support support combo for the mules and is Mura recommended for all 4 bosses or just Cerb and Hydra? I have Mura and will finish 99-ing my Masa in the next day or two. Thanks.

  10. #2050
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Whm vs Rdm is just preference, for BR and SSR I would say whm because sacrifice is useful for dvergr and stona on f1 dahaks (if you want to give your sub to the sam first) is nice.

    Mura is just for cerb, since when physical shield is up on hydra you can't get tp outside of meditate anyway and when magic shield is up you can't WS, there is no benefit to saving meditate for physical shield unless its about to die (in which case just swap weapons).

    I personally have the brd /thf and whm sub something useful since I don't have time to be casting healing magic on 2 seperate chars.

  11. #2051
    Fake Numbers
    Join Date
    Oct 2007
    Posts
    80
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    It's been randomly ninja-updated, but the Permit NPC is now showing the points per staging point area. More convenience just a few years too late...


  12. #2052
    Teleport-Mea Extraordinaire
    Join Date
    May 2008
    Posts
    74
    BG Level
    2

    Quote Originally Posted by bondxp View Post
    Hi all,

    Anyone has suggestion on ZR Hydra (NQ, HQ) fight.

    Could possible 2xWAR, BRD, WHM win the fight? Or should I replace one war with PLD? or Anything else?

    Thanks,
    We have done ZR nq and hq before and after recent updates, with a lot of success, using WAR SCH/RDM THF and we had a 4th join us a few times as drk. We have never had issues with either boss. What we would do is take down the spawning ramp, then thf only runs in for TH application and ws if he has tp - for skillchain. When we had a drk come with us, we would have him pop twilight scythe enchantment during pyric bulwark. Never ran into issues because we never had a 2nd melee feeding the mob tp. That is really the key to doing this fight smoothly and low man. If you have 2 melee on it, you will spam yourself with barofield, etc and have a hell of a time for your healer. Our average 3 person clear time is 1 hour 20 min. With four, we clear about 10-15 min faster.

    edit: For a clarification point, we brought sch for their flexibility and ability to regen/phalanx with accession on early floors. Main melee and sch would get initial ja, and farm a ja after initial frogs prior to clearing a wing - if only 1 ja in lamp. Pre and post update we would only embrava on HQ boss around 55-60%. I want to stress that the use of embrava is not necessary for either NQ or HQ hydra. The sch could just as easily be replaced with a whm, but on floor 1 you may run into an mp issue.

  13. #2053
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    So I managed to start salvo 2. Did Arrapago2 with SCH/RDM, THF/DNC and BLU/NIN.
    Despite the fact we failed a lot (A LOT) and even wiped once (it was our first run!) we managed to do all NMs and NQ Khim, so I'm pretty happy.
    Damage was a bit low though, couldn't kill the Chariot in time and overall I'd say killrate on stuff was really slow.
    Without all our errors we could have managed to have much time left, but even if we manage on Chariot I doubt we could kill HQ Khim. Embrava would just wear off midfight, imho.
    These are our other jobs options:

    Galka: SCH, MNK (vere90), SAM (kanto99), BRD (daubla 90)
    Elvaan: BLU (Almace90), RDM (ewgear), WHM (ewgear), SAM (85Masa, so-so gear)
    Taru: WAR (Ukon90), THF (decent gear)

    I (galka) have many more jobs but I doubt they would be useful. Taru refuses to use any other job than those two atm even if he does have interesting options (WHM, SCH, etc).
    Elvaan has nice gear on BLU, kinda meh on his other jobs, especially RDM and WHM.
    Would WAR/THF be such a bad option for the Taru? Less TH but more than nothing, and faster kills.

  14. #2054
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    BRD WHM WAR, if whm has decent enough gear to survive until brd gets magic unlocked then its good enough. BRD or WHM should be subbing THF and WAR should sub SAM

  15. #2055
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Thought about that, heard wonders about BRD/THF. Even if my daubla atm is only 90, it should still provide useful buffs.

    Another question: the THF yesterday insisted on using Haste Samba (/DNC) instead of Enthunder from my SCH, which got used only in the first floor. I honestly had the impression that Enthunder would have provided more damage than Haste Samba. Which of us is wrong? (have to be said that I was using the stratagems I would have used for Enthunder for Firestorm which I probably wouldn't have managed to keep up 100% up of the time had I been keeping acc/perp Enthunder)

  16. #2056
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Sechs View Post
    Thought about that, heard wonders about BRD/THF. Even if my daubla atm is only 90, it should still provide useful buffs.

    Another question: the THF yesterday insisted on using Haste Samba (/DNC) instead of Enthunder from my SCH, which got used only in the first floor. I honestly had the impression that Enthunder would have provided more damage than Haste Samba. Which of us is wrong? (have to be said that I was using the stratagems I would have used for Enthunder for Firestorm which I probably wouldn't have managed to keep up 100% up of the time had I been keeping acc/perp Enthunder)
    enspell by far more especially with a mnk. 5% haste samba isnt gonna do much without allready haveing a shitton of haste(which i doubt is the case on the first 1-5 floors)

  17. #2057
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Wouldn't get a ton of haste until Embrava, just Haste (spell) + haste gear. So I guess I'll convince him to let me keep Enthunder up next run.

    Also, which songs should be using on BRD, considering they'll be using Red Curry?
    Marchx2 and what else? Shouldn't attack be capped or close to cap on everything except NMs? Or am I underestimating the stats of mobs inside salvo2?

  18. #2058
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    Not even close to capping with just RCB. Attack songs will definitely help.

  19. #2059
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Which enspell is considered to be the most efficient for Salvo2 zones?
    I'm filtering damage but my DDs are telling me they are eyeballing more damage from enblizzard, at least on the majority of targets (gears etc)

  20. #2060
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Sechs View Post
    Which enspell is considered to be the most efficient for Salvo2 zones?
    I'm filtering damage but my DDs are telling me they are eyeballing more damage from enblizzard, at least on the majority of targets (gears etc)
    Same as day + throw a weather? Unless mobs you fight resist that element that should be best choice I think?

    EDIT: I can tell You that gears takes much more damage from ice than thunder ( not sure about other elements ) and undeads are obviously resistance to ice.

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