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  1. #2081
    Flowery Twats
    Join Date
    Jul 2008
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    3,583
    BG Level
    7

    Whm can be Whm or Nin. Brd can be Brd or Blm. Guess I'll give it a go x2 tomorrow see how it goes.

  2. #2082
    Two Bards, One Cup
    Join Date
    Oct 2006
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    111
    BG Level
    3
    FFXI Server
    Ragnarok

    Zhayolm Remnants II

    Due to the preferred plans of people in my new Salvage group at the moment, we are doing the Zhayolm Remnants II Bloodshed Plans path twice every three days. However, we do not seem to have enough time to beat the two Hydras after killing all the plan NMs. We seemed to be doing well last night on time, but then we wiped at the last 10% of the first Hydra and couldn't recover from there. I am looking for some advice on how to improve our efficiency for Zhayolm Remnants II.

    1. Our group's set up for this is WAR/SAM, THF/DNC, WHM/SCH, MNK/WAR, and empy BRD/WHM(mule). We initially had the first three people as THF/DNC, WHM/SCH, and COR/??? respectively. However, we realized that ranged cells were hard to come by and hoping for ranged for the BRD and COR was not a good idea. Would it be better if the WAR came as BLU? I've seen some posts list BLU in their setups for Zhayolm, but I'm worried about the need for a third person unlocking Magic.

    2. How much time should it take to finish the first two floors? Our plan now is to just clear the first frog wing on the first floor and hope the right people get the right cells from the four Mamool Ja mobs in the first two floors and then unlocking what we need from the 2nd floor lamp.

    3. On the third floor, we usually skip the Pugil rooms. We go for the Rampart that spawns the gears NM and kill the few pugil reinforcements. Then, we kill a few Mamool Ja NINs and BLMs and hope the necessary people unlock Max HP and/or Max MP. Then, we pop the gear NM and kill that. We skip the fourth floor completely to save time. Should I make any changes to these floors' strategy?

    4. We just kill everything on the fifth floor and try to pull each gear/chariot one at a time. How much difficulty should the BRD have landing Horde Lullaby on the gears/chariots if we get too many links from a pull? The BRD will have CHR unlocked at this point, but other gear slots including ranged may or may not be unlocked.

    5. By the time you reach the sixth floor, how much time remaining should we be aiming for to be able to clear the sixth floor room and kill the two Hydras?

    6. For the Hydra NMs, I see some posts suggest sticking just one melee on the mob. Since the MNK has Formless Strikes and a lot of Subtle Blow, should the MNK be the only melee for the Hydra NMs or should the THF and the WAR (or BLU) melee as well? Are people fighting the Hydra NMs in PDT- gear?

    Thanks in advance.

  3. #2083
    Flowery Twats
    Join Date
    Jul 2008
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    Tbh if you're thf is well geared you may as well have sub /nin and tank the NM, keeping the Mnk and War off. Especially if the problem is wiping, and not killspeed. Thf/Nin still has 40 subtle blow with rajas and auspice and you can just have mnk run in *IF* it Bulwarks. I can't imagine him getting off more than 4-5 TP moves through the whole fight. Even if Mnk has more subtle blow, Thf should mitigate more attacks meaning it wont get much TP from hitting you. I say it should mitigate more because I'm guessing no counterstance (assuming trembling + counterstance = KO)

    I would have suggested mnk/nin for it, but if you're gonna gimp one melee to /nin to tank mb, it might as well be the thf. That way mnk can stay /war, do more dmg with formless if needed, and kill lower floor shit faster.

    Food for thought.

  4. #2084
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    25,920
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    10

    For what it's worth, I've been killed by Trembling outright without Counterstance up, so I use it anyway.

  5. #2085
    Flowery Twats
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    Jul 2008
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    Oldwiki says absorbed by 2-3 shadows, so that makes me think Thf/Nin is the better option even more.

  6. #2086
    New Merits
    Join Date
    Aug 2009
    Posts
    205
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Jayhawk View Post
    Stuff.
    I think your main problem is you are bringing too many people into salvage and are wasting a lot of time making sure everyone gets unlocked. I would suggest you break off into groups of three and two and have the two-man group find another person for their third slot. Also if this is your first salvage2 run(s) don't feel too bad as it takes a couple of runs to get into the rhythm of things.

    Our setup is DRK/SAM BRD/THF and SCH/RDM. Our ZR2 runs take between 60 to 70 minutes to do.

    Our run goes pretty much the same as yours. First floor get lamp unlocks then kill frogs in next room. Clear that wing and kill frog NM. Make sure you link all frogs on your main DD to give him/her TP a bit faster.

    Second floor link each set of four crawlers so you gain TP faster as well, pop gear and go up.

    Third floor sneak and pop Gears from rampart. Kill 1-2 BLM for magic unlocks for drk+brd. Pop gear, kill and go up.

    Floor four skip.

    Floor five clear gears/chariot in first room. Should get mostly everyone unlocked everything here except for ranged. Engage mamool rampart and keep it alive until your brd has ranged then kill NM. After mamool NM go kill the remaining gears/chariots on the floor and kill chariot NM.

    Floor six have your brd and sch buff, engage and kill both ramparts. Have your brd round up and lullaby all the single gears near you. Clear single gears then have brd get the triple gears and bring them to you. Engage rampart, pop Hydra, kill it etc.

    Floor seven do SV songs + embrava. Ride hybrid set when TE is down.

  7. #2087
    Chram
    Join Date
    Sep 2007
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    2,526
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    7
    FFXI Server
    Fenrir

    Quote Originally Posted by noodles355 View Post
    Is Dvergr and Bloodthirsty Dweorg easy enough to pop and kill in SSR2 3 box Thf Whm Brd? Unless it's a much slower zone, I'm not worried about killspeed. I clear All NMs + NQ + HQ Khim in AR2 all the time on Thf/Nin Whm/Sch Brd/Whm. Same with Cerbs in BR2 replacing Brd mule with Blm mule. But got a few questions about survivability:

    Does he have any regain?
    Does cackle wipe shadows?
    Does Shriek wipe shadows? What's it's range?
    Would switching to MDT (Capped + Engulfer/Shadow) + Cureskin be enough during terror if he decided to go shriek > nuke? I'm assuming he wont ever go Cackle > Shriek > Nuke so I shouldn't be caught with mdef down AND terror.
    Are his single targets any elements and just his aga/ams are fire based? (So barfira the way to go?)

    Need to get Idi's Ledelsens and I'm guessing Dvrgrs would be easier than Hydras...
    Having just done a few SSR runs myself, my thoughts:

    1) This is a slow zone. Seems to take 20-30 minutes per floor. That said, the dvergrs are pretty quick kills -- 3 to 4 minutes each. Our setup was Whm, Thf (Aphotic), Run (Bereaver), with a roughly 50/50 split in damage between me (thf) and the run. If you can double your damage on thf compared to mine due to having a brd, then results should be similar.

    2) I had a 50% evade rate in standard DD gear vs the dvergrs. Was able to be more offensive since I could TA the run and let him have hate and eat most the spells. A handful of evasion pieces could have pushed that over 70% easily while still keeping max haste. Note: have Manibozho Brais in my TP set, so a little evasion from that; I also started my Manibozho Beret on the evasion path, so I can get a ton of evasion there while still keeping haste.

    3) No regain that I noticed. Together the two used a total of 11 TP moves.

    4) He was hitting the run for about 750 damage nukes, at most. I got hit with a Firaga III for 432, but no single target spells to allow for comparison without run's defenses (though the run got hit by the Firaga for 505, I might have had cureskin on at the time, so hard to say).

    5) Unfortunately I don't remember which moves wipe shadows. Possibly the majority of them, as I cast Utsu 9 times, but only blinked 9 direct attacks.

    6) Yes, the dvergrs can use any element for the single target nukes, but only ever saw Firaga III for AOE.

    7) Terror was a pretty minor threat; I expect that you'd hit your PDT/MDT gear set immediately for that, and we were never in serious danger from it. The annoyance was (I think) Necrobane, with its curse effect that drops HP in half; luckily didn't follow that up with any firagas. Getting rid of the magic def down was pretty easy for the whm, and never seemed to be a notable threat for us.

  8. #2088
    Cerberus
    Join Date
    Sep 2011
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    496
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    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Necropurge (not "bane") is absorbed by shadows. It is physical damage as it does not affect my magic barrier (blu spell). Necrobane does not wipe shadows. Cackle does not wipe shadows. He does not have regain. Thundris shriek wipes shadows. Not sure what range is, but it's smaller than 15'. Shriek > nuke is not deadly unless maybe you're a taru (shriek damage is very weak, 200-300 with shell; it does 0 damage with magic barrier). The only danger is necrobane/purge > nuke, or cackle > nuke, both of which can be avoided with shadows or magic barrier. Our THF goes /NIN and I go BLU/RDM. SCH/RDM for heals.

    Most people use WHM on him for the quick sacrifice, which is totally understandable. I do like the regen from embrava + regen V though, especially after uncursing someone. BLU has its own AoE erase anyway so I don't need sacrifice.

  9. #2089
    Flowery Twats
    Join Date
    Jul 2008
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    Awesome, thanks for the intel guys.

  10. #2090
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
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    6,236
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    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Would rigor mnk or ugu Sam be better fit for SSR2 bosses?

  11. #2091
    Reg
    Reg is offline
    Hydra
    Join Date
    Mar 2010
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    3

    mnk/nin would make a quick work out of it, or mnk/war or sam if u have some MDT and u get caught by some spell, most important is to sacrifice fast , and holy water for the curse move, it's really not that bad

  12. #2092
    Flowery Twats
    Join Date
    Jul 2008
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    7

    Wow that zone sucks...

    I didn't realise it's so slow. What the fuck with 2/3 the run with like no equipment. That's lame, one song brd is seriously ftl.

    Had to skip Chariot, but managed to kill NQ + HQ with 1min remaining. Guess it's not so bad as spent half the run tabbing out to wiki to remind myself where to go.
    Think I'm gonna make a Cursna macro that makes the brd drop a c4 too... >.> got to 15HP at one point

  13. #2093
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    Every zone except BR is quick is you cleave the mobs with WAR or DRK and use Phalanx (RDM or SCH).

    ZR: Cleave first floor, second floor, single target third floor, skip fourth, single target the fifth floor, and cleave the sixth floor (Not Hydra of course). Use one of the SPs (In our case, Embrava or MS) and save the other for the HQ.

    SSR: Cleave the first, second, and part of the third floor (3-6 orobon; two ramparts worth of gears/triples or just one rampart worth); sneak to the Dvergr

    AR: Cleave the first floor (Find Chigoe room first), the second floor, single the third floor (NMs onry), single target the fourth floor (Could cleave; never tried though), Single until you get weapon/body and then cleave one pack of triples for stats; pop the NM normally and fight etc

  14. #2094
    Flowery Twats
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    Quote Originally Posted by Yugl View Post
    Every zone except BR is quick is you cleave the mobs with WAR or DRK and use Phalanx (RDM or SCH).
    Did you not read any of my earlier posts or are you just posting random knowledge for the sake of it?

    War/Drk + Rdm/Sch is totally viable when my job spread is Thf/Sch + Blm/Brd + Whm.

  15. #2095
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Diabolos

    Quote Originally Posted by noodles355 View Post
    Did you not read any of my earlier posts or are you just posting random knowledge for the sake of it?

    War/Drk + Rdm/Sch is totally viable when my job spread is Thf/Sch + Blm/Brd + Whm.
    http://www.bluegartr.com/threads/113...=1#post5746887

    That's why I detailed Hydra and didn't even mention the rest of the NMs.

  16. #2096
    Hydra
    Join Date
    May 2008
    Posts
    99
    BG Level
    2
    FFXI Server
    Phoenix

    Wonder if anyone could give us some advice, We're still fairly new to Salvage 2 and we're Having trouble on Khrysokhimaira, We usually go with 4 but 4th is away at the moment so we're currently going MNK/WAR THF/WAR WHM/RDM but Fulmination just destroys us, is it best to bring a stunner? Or is there another way we're not thinking of? Any help would be appreciated.

  17. #2097
    An exploitable mess of a card game
    Join Date
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    13,197
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    Gouka Mekkyaku
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    Diabolos

    Have the THF sub WHM and sit behind the WHM.

    Khim+MNK -- 20' -- WHM -- 20' -- THF/WHM

    THF/WHM can paralyna the WHM

  18. #2098
    Hydra
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    Phoenix

    Quote Originally Posted by Yugl View Post
    Have the THF sub WHM and sit behind the WHM.

    Khim+MNK -- 20' -- WHM -- 20' -- THF/WHM

    THF/WHM can paralyna the WHM
    hmmm we'll give that a go. Thanks :D Guessing Stun doesn't work?

  19. #2099
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    I assume so, but this would be better imo.

  20. #2100
    The Syrup To Waffles's Waffle
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    Cair Bear
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    Excalibur
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    Fenrir

    Stun works fine if you have a dedicated character to focus on Stun. I've seen a resist once on Fulmination since the event's inception.

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