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  1. #2101
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    Quote Originally Posted by Crumpet View Post
    Wonder if anyone could give us some advice, We're still fairly new to Salvage 2 and we're Having trouble on Khrysokhimaira, We usually go with 4 but 4th is away at the moment so we're currently going MNK/WAR THF/WAR WHM/RDM but Fulmination just destroys us, is it best to bring a stunner? Or is there another way we're not thinking of? Any help would be appreciated.
    Have your THF sub DNC or WHM and stay 30'+ away. Healing Waltz/Paralyna the WHM after Fulmination.

    Edit: Shoulda refreshed the page. My bad.

  2. #2102
    Hydra
    Join Date
    May 2008
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    99
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    FFXI Server
    Phoenix

    So wait, is Fulmination 40' or 30'?

  3. #2103
    Relic Weapons
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    Sep 2007
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    377
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    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by Crumpet View Post
    So wait, is Fulmination 40' or 30'?
    It's 30. You only need to be about 10-15 from the whm if they're at max range, people just say 20 for that because they want to play it safe.

  4. #2104
    Sea Torques
    Join Date
    Nov 2009
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    5

    same as said above, we have our thf sub dnc and mostly have him stay out of the way after th proc. Should be dying fairly quickly where only will see maybe 1~2 fulmination.

  5. #2105
    Sea Torques
    Join Date
    Sep 2007
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    FFXI Server
    Valefor

    You can easily run the healer in and out between TP moves as well.

  6. #2106
    Lah
    Lah is offline
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    That's what I prefer to do ^

  7. #2107
    Hydra
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    Jul 2010
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    119
    BG Level
    3
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    Every zone except BR is quick is you cleave the mobs with WAR or DRK and use Phalanx (RDM or SCH).

    ZR: Cleave first floor, second floor, single target third floor, skip fourth, single target the fifth floor, and cleave the sixth floor (Not Hydra of course). Use one of the SPs (In our case, Embrava or MS) and save the other for the HQ.

    SSR: Cleave the first, second, and part of the third floor (3-6 orobon; two ramparts worth of gears/triples or just one rampart worth); sneak to the Dvergr

    AR: Cleave the first floor (Find Chigoe room first), the second floor, single the third floor (NMs onry), single target the fourth floor (Could cleave; never tried though), Single until you get weapon/body and then cleave one pack of triples for stats; pop the NM normally and fight etc
    Does fell cleaving really work well enough as Drk? The great axe selection doesn't seem to be very great (I could be wrong, firnaxe +1 seems to be the best drk can get?).

    Killing is so slow early on without gear in SSR, awesome if this is actually true.

  8. #2108
    An exploitable mess of a card game
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    DRK takes more damage and doesn't have retaliation. If you have an option, WAR is vastly superior. Note that we did this prior to Delve (Current focus is BR, which doesn't involve cleaves). However, the main effect of these weapons is that DRK can skip minor cleaves (Roughly 3-4 mobs). If you're gathering packs of mobs, such as the entire wing of floor 1 ZR/AR, the damage per WS is still beneficial (For instance, if you have 12 mobs and do 1k to each mob, you're doing the equivalent of a 12k dmg WS with better damage spread). The white damage obviously suffers, but we usually balanced that out with efficient Embravas (Usually lasted part of floor 1 and into floor 2 cleave).

    SSR specifically, you can fight the first two Jnuns individually and then cleave both sides and the rampart near the NM with Embrava up. Fight the NM after. For the four ramparts room, we slept the imp ramparts and had one of the DDs (Or the only DD if just one) one-hit the rampart. The cleaver gathers the Jnun and their ramparts to cleave. For floor 2, we buffed and then had the DD link the ramparts. You need to erase Aegis Schism immediately though. This will probably be as much cleave as necessary for DRK tbh. If you use WAR, you can cleave orobons (6 is very rough; 3 is fine) and gears (two ramparts worth of gears is fine).

  9. #2109
    BG Content
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    Lakshmi
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    How long do cleaving runs take, and are there any pieces of Morri+1 that are still strategically useful?

  10. #2110
    Flowery Twats
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    Hands+1 if you don't have Quauhpilli/Yaoyotle Gloves. Feet are still good unless you're willing to drop 25-30mil into forcing your Bokwus brd boots to be a nuking piece.

  11. #2111
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
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    Diabolos

    If you're not dropping 25-30mil, the Morrigan+1 will beat Quauhpilli hands due to the set bonus as well.

    Cleave runs took roughly 45min to an hr. That's pretty much our BR time now, but again, we didn't have Delve weapons.

  12. #2112
    Cerberus
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    Sep 2011
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    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    I cleave on BLU. SSR takes 70-75 to full clear all NMs, every gear, and every acrolith (linking the ramparts etc.). Time largely varies based on whether I get 2 magics off lamp. ARII full clear, all gears, NMs, takes 70-80m, also varying based on magic unlocks. Been a long time since I did ZR, but I think it took 70-90m for all gears (including that room with the single gears dropping purses) and NMs.

    As far as I know, morrigan's +1 is still very useful for BLU.

  13. #2113
    Resident Moogle
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    Mar 2007
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    Asura

    Quote Originally Posted by Helel View Post
    I cleave on BLU.
    Cleaving with Whisker? If so, didn't think it was viable on half the zones due to -stats or no-gear for the first two floors. Really would speed shit up on SSR due to the amount of mobs you have to kill in it.

    Was originally planning to get morri+1 body/head for my blu requiescat set, but been thinking of changing my mind to get usu+1 head/feet for MNK for SoA content. It'd probably benefit more from that than anything I use my BLU for these days, and I doubt SE will fix BLU's spell performance in Delve content enough to warrant an ally slot over the usual top-dmg jobs.

  14. #2114
    Sea Torques
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    Leviathan

    anyone else notice that using formless strikes on cerb in BR2 causes it to go apeshit on TP moves? i use FS at 45% so it's not the every 100TP at 25% either.

  15. #2115
    Lah
    Lah is offline
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    I haven't, I normally melee til 75%, then ride formless strikes til it wears and just melee it down after (40% or so cus I take it real slow)

  16. #2116
    BG Content
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    Lakshmi
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    Quote Originally Posted by Protey View Post
    anyone else notice that using formless strikes on cerb in BR2 causes it to go apeshit on TP moves? i use FS at 45% so it's not the every 100TP at 25% either.
    Yes, and another LS member recently commented on this too.

  17. #2117
    Lah
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    Actually, that said, I have never killed it without using FS so I wouldn't know...

  18. #2118
    Flowery Twats
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    I don't use formless (I bring brd mule on blm for random nukes while I dd on thf, not exactly optimal) but it definitely has some sort of increased TP gain at lower HP. For me it usually likes to spam Hoplon -.-

  19. #2119
    Smells like Onions
    Join Date
    Jun 2013
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    Ok so we went to zhayolm remnants ii and I was on PUP. When we got to the hydra bosses I switched to spiritreaver (blm) frame/head to start nuking. And with completely standard setup, it didn't nuke at all. It just stood there. Does anyone have any idea about this? It has only happened on the hydras in zhayolm 2, no where else I can recall using spiritreaver in the game.

  20. #2120
    Theory Fighter
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    FFXIV Character
    Frejan Schultz
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    Ragnarok
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    Ragnarok

    You equipped Scanner, the automaton deemed its chance to get a resist too high, and thus it didn't cast at all. Standard Spiritreaver behaviour.

    To get around this, either unequipp Scanner (it will nuke, and you will still get some decent ones, probably), skill up your automaton's magic if it's not capped, and/or use a Tranquilizer to increase its macc.

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