
Originally Posted by
Slycer
No idea what exactly we did, but we got NQ and HQ Cerb. Maybe someone can discern something from the full run details as compared to the others:
bhaf. General theory here is clearly kill as little as possible on early floors. You just want to kill one of everything to unlock those options from the lamp menu on next floor (lamps on F2, F3 give you like 10x the number of non-NM monster kills from prior floor in unlocks).
East
1st room Fly - head/neck, ear/ring, back/waist
2nd room Fly
Mad Bomber rooms - Black Pudding leg/foot, body, hand
Room north of J-8
Moblin Armsman Weapon, Range, Body
Nex tbig open room
Moblin Armsman
NM pops in I-7
Throat Tearer - Ritual x1
Last room
Dahak - HP, MP
Smouldering Dahak (open door after killing Dahak)
Ritualistic x1
F2
60 unlocks
SE corner of center: Troll Stoneworker (JA, Sub, DEX)
SW corner: Troll Smelter (JA, SJ, AGI)
NE: Troll Cameist (Magic, MND, SJ)
NW: Troll Gemologist (Magic, VIT, SJ)
N (center): Troll Occultist - Ritual x2. Pops after opening door, don't need to kill everything first.
East: Troll Lapidarist - (Magic, STR, SJ)
NE large room - Troll Spellbinder (RDM NM, Chainspell. tutelary x1)
F3
Room 1: Archaic Gear x2
Room 2: Archaic Gear x3
N Big room: Archaic Gear x6
Center room: Archaic Gear x3
Center west room: Archaic Gear x3
Big west room: Archaic Gear x3 -> Archaic Rampart
Archaic Rampart -> Archaic Gears x8 (unlock all pathos)
East side identical. Cleared everything on both sides. Randomly tried killing both east and west rampart at the same time. Didn't do anything obvious.
F4 east
1st room empty
2nd room 2 gear (killed close to the same time) -> gear NM (2x ritual)
3rd room empty
Big room: Long Bowed Chariot
1st/2nd room after LBC: Acrolith
Acrolith NM in 2nd room afte rkilling 2nd (ritual x2, tutelary)
Connecting Center room: Archaic Gears x3 -> Ramp -> Cerb (Namru Dastanas)
HQ Cerb Namru Dastanas, Idi's Mask, Linen