Is Neo salvage freindly towards lowman/multiboxxing?
Is Neo salvage freindly towards lowman/multiboxxing?
Arrapago -
chigoe - cotton pouch, skadi page
gear - ares page
acrolith - skadi page
gear - ares page
acrolith - skadi and ares
NQ khim 45 usu hands
HQ khim 45 skadi head, morri legs, linen
Here are my scribblings from an Arrapago run. Not going to bother reformatting, it's mostly intelligible:
1F
vulture head/neck, back/waist, support job (NW = 4x vulture per room)
kabukidancer legs/feet, JA, HP (west of NW first room)
leech ear/ring, range (SW = 4x per room)
merrow shadowdancer magic, hands (south of SW first room)
2F lamp
head/neck, hands, leg/foot, back/waist, range, ear/ring, sub, JA, magic, HP, MP,
SE room:
icedancer,
dancer (smn) - hands, spellcasting
vulture x10
4x Archaic Gear halls around center (no unlock)
NM Archaic Gear after 4x gear: bloodshed plans
3F
Flytrap west: DEX/AGI/MND (4x per room, 3 rooms)
last big room =
shadowdancer hand, mp, magic
icedancer
kabuki HP, leg/foot
Archaic Gear x1 + bunch more merrows
4FS east 1 = acrolith x2 => acrolith NM (umbrge x2, bloodshed)
4FS east 2 = 2 shadow 2 chant 2 ice 2 kabuki
4FS S = qutrubs (MP, INT)
5FS center = Archaic Gear (weapon, body) (4 gear in each small room)
5FS last big room = Archaic Gear x4 in middle, Archaic Ramp x4 in corners 1 ramp popped 5x Archaic Gears (sleepable)
6F Armored Chariot & 3x Archaic Chariot in south center area, 2x more in side rooms (2 each), Archaic Rampart way south
Archaic Chariot: STR, INT, Alex x0-2
Armored Chariot: Alex x2
Rampart popped Khimaira - Linen + Namru's Tiara
7F
Khimaira Prideleader can use Fulmination (used at 21%)
Idi's Gloves, Idi's Mask, Linen
There's an untargettable chigoe randomly hopping around the SW wing of 1F Arrapago. Couldn't figure out what to do to get him to pop something. Went back to check after killling all the lamia and tried dragging a leech onto him. Didn't try a lamia though.
Nothing much to add to the other info on Arrapago, except the 6F Khim and 7F Khim can both drop 45 Usu gloves. 7F Khim also dropped 45 Ares.
Edit: Apparently Chigoe becomes targettable if you clear the SW wing according to Phaffi.
It's very lowmannable. Some zones can probably be 3-manned. I doubt there are any zones that can't be 4-manned.
I was looking at the .dats as we went along, and we hit literally every NM along our path in the Zhayolm run. There was nothing more complicated than killing things nearby or opening the door.
Cleared SSR II, boss dropped Usu legs, Marduk body. NMs all dropped Morrigan's paper.
Cleared Bhafflau Ramnants II
4F - Rampart after clearing the entire East? side, Reinforcments called NQ Cerberus and dropped Ate's Body and Feet. (Did not get Archaeic Gear to pop on this floor)
5F - HQ Cerberus (Cerberus Seether) dropped Genta Hara-ate and Linen Coinpurse. Edit: Screenshots
Edit Screenshots
Spoiler: show
If you don't choose pathos well to kill quickly early on in Bhaflau you will get screwed by the random nature of the drops.
In fact, I would say the pathos random nature is better for lowman.
Simple approach seems best again for this event so far... Bring strong DD and whm, give them all unlocks at beginng and you are 1/2 way there.. if you screw it up... like I did first run.. you'll have brd w/ weapon while dd's don't... and takes FOREVER to kill anything and the run fails.
SSR, unlocks are mob-specific
1F - west
1st room: doomed x2: SJ/JA/VIT
2nd room: qiqirn x2: Legs/feet, JA, SJ & qiqirn x2: magic, head/neck, SJ
2nd room west: doomed + qiqirn each, further in right ramp = 2x qq, middle = 2x doomed
2nd room east: ramp at door: 4 imps (int, mnd)
last big room: 4 ramps - west ramps = doomed, east ramps = imps (like CC setup)
middle QQ NM after killing 4 ramps and all reinforcements from prior room - 1x primacy
2F - holy crap everything pops a ton of ashu talif (stats - AGI, w/e) - did really poorly here and had to floor up without experimenting much.
3FS - center ramparts pop 3 orobon - unlock body, MP, HP, rings/ear
non-moving ramp (N) pops Argent-Eyed Orobon (primacy x2)
4F west (non-CC side) -
Gear: weapon/hands/head/neck
Gears: back/waist, ranged, leg/foot
By room: 1 ramp (4x gear) -> 1 ramp -> big room with 1 ramp in middle (3x chariot) and 2 in far corners (3x gears ea.) -> 2 ramp (gears x4 each) - > 3 ramp (chariot x1 each)
last room has 1 ramp, pops Dvergr - Ate's Sollerets, Genta Gote
5F - Bloodthirsty Dvergr (lots of cackle, T5 nukes and AM very fast cast, goes down really easy though)
Ate's Sollerets, Linen
That's actually a central question though: does bringing more people actually impede the run because the random pathos unlocking is "spread out" amongst more people in your ally, thus preventing some key members from getting certain unlocks? Or would it not have mattered because the odds of any one player being unlocked after a mob's death are no more or less in the presence of additional players? For example, if you want to bring 6-8 people instead of 3-4 people, either to hit more NM's or even just having someone come tag along for the Alexandrite, does it actually disadvantage you?
I wouldn't do this event with more than 4 people, right now I can't particularly see a reason why it would benefit you. If we find out more information...secrets...maybe. As it stands, this event is very lazy in comparison to the salvage we knew and I could complete sets while 3 boxing just as effectively as any group of real players.
The auto pathos is actually even easier for someone playing multiple accounts to manage because you aren't dealing with lotting and using cells you are killing 3 mobs of each particular family/drop set and moving on.
Edit: Looking through the posts and reports that followed our run, I see we also missed the frog in ZR but if that's ALL we missed then we didn't really do much besides fuck around and kill a few things that made sense to kill in order to fulfill past experiences of secret pop mechanics.
Edit2: We were wrong every time, opening the door seemed to be all that was necessary.
Agree with this really. From what I saw, mob strength doesn't even seem to vary that much from 75 Salvage apart from lower floor mobs hit ever so slightly harder. Stuff like Gears and the such hit for 150-200 ish but were dropping in like 1 WS by the time we were full unlocked. And the Dvergr Boss was alive less than 30 seconds.
I'll probably be taking in DD THF BRD WHM and even that seems overkill.
I'm actually very disappointed by it all. The sidegrade gear didn't bother me. It all being this easy/low-mannable and seemingly so straightforward is disheartening. I was looking forward to it needing actual strategy/skill and being similar to original salvage to figure out, I wasn't even that bothered about the rewards. At the minute it seems like a glorified kill everything in sight.
We went CC-side and there was no dvergr unless we missed it. He popped on the 5th floor instead. Dropped same thing as yours though. We were THF BLU RDM. Will probably switch my mule to SCH next time though. Necrobane to blizzard V was pretty deadly. Would help to have some form of regen.
Sudden lunge strangely works on him, but he resist pretty quick.
Did SSR2 with WAR, THF, BRD, 2box WHM.
The BRD was very ineffective during the entire run because we never got any ranged unlocked. We were also missing a ton of equipment slots the whole time so kills were pretty damn slow.
Floor 1: Took East Path.
First Room: 1 Rampart, spawns 2x Apkallu
Second Section:
Center Room: 2 Ramparts, each spawned 2 Qiqirns. The one deeper in spawns mage Qiqirns.
East: 2 Ramparts, each spawned 1 Qiqirn and 1 Apkallu.
East-North: 3 Ramparts, the center one spawned 2 Apkallus, and the ones on left and right each spawned 2 Qiqirns
West: 1 Rampart blocking door further in, spawns 4 Imps
West-South: 1 Rampart, spawns 3 Imps, upon killing it it spawned another Rampart in the room that spawned an Apkallu Avenger that dropped Tutelary Plans
Eastern South Room: Contains 4 Ramparts, 2 North and 2 South. Each pair spawns 3x Imp and 3x Apkallus.
Southernmost Room: Rampart spawns Seafarer Piliproon which uses Perfect Dodge, but can be slept during it, dropped Primacy Plans
As far as I can tell, the Apkallus and Qiqirns unlocked Magic, Ability, Head, Legs, DEX and VIT, but I don't remember which unlocked which. The Imps unlocked INT.
Floor 2: As mentioned by others, there are ramparts in all the 4 hallways in the central ring-shaped room.
We first tried heading East, the 2 Ramparts here popped RDM Fomors which caught us off guard and quickly wiped us. Having no HP unlocked really sucks, which is funny because these are the things that unlock HP.
Upon recovering we decided to go West instead, where the 2 Ramparts spawned RNG and PLD Fomors, which are far easier to handle. The PLDs have very high defense and will suck away quite a bit of time.
Taking the West Door, the Rampart you run into before the first room spawns RDM THF DRK Fomor, then the one within the room spawns Stoneplate Galimad that dropped Tutelary Plans.
We headed North and ran into a Rampart that spawned PLD DRK MNK Fomors. Further north before the warp was 6 Ramparts, the first one inside spawns 2 BLM and 2 PLDs. We decided to skip the rest of the room and went to Floor 3.
Throughout the floor we had HP, MP, STR, and AGI unlocked.
Floor 3: Room before the main central North room are empty, the Ramparts in this room spawn Psycheflayers. The closest one to the door leading South pops Lunatic Psycheflayer NM that drops Tutelary Plans.
We headed West and attacked a Rampart in the corner of the room whih popped 4 gears. It also caused Ramparts to pop in the other corners of the room. We timed out while fighting these gears.
We went up the CC side and he popped for us. It was from the rampart in the room where the East and West path meet up before the porter room up to the next floor. Rampart was up against the back wall.
Did you kill all Ramparts/pops on the way to porter? If not, that could be it. We killed everything. Killing Ramps before reinforcements doesn't seem to be an issue either as we did that for a few and it was still there for us.
ZR run, MNK + THF and WHM dualbox
Tried to follow what Byrth posted earlier.
Floor1-
Bst Mamool- Unlock weapon, HP, JA
Really didn't take many more notes of what Floor1 dropped.
Floor2-
Nin Mamool- Unlock SJ
Crawler- Unlock AGI, JA
Pugil- INT, MND
Also killed all mobs in the NW room where we ported up to, did not unlock other doors.
Floor3-
Opening door popped Archaic Gear in south long room, dropped Umbrage Plan.
Floor4- Didn't take any notes on this floor.
Floor5- Gears link with Chariot, Chariot didn't seem to link with gears. Large magic aggro range on gears.
Had to kill all 3 Archaic Chariots to pop the Battleclad Chariot. Discoid, etc. We killed the first Archaic Rampart encountered first, skipped the second one in middle room, killed one in east room and BC hadn't popped so we went back and killed the one we skipped and then BC popped.
Floor6- We were low on time so just went up to attempt boss.
Floor7- Hydra popped. Fighting on right foot it used Pyric Bulwark, switched to left foot and only used Barofield. Never saw Nerve Gas as well.
Cleared with a few minutes left. Namru's Crackows 45 and Idi's Trousers 45.