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  1. #1001
    CoP Dynamis
    Join Date
    Jun 2011
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    284
    BG Level
    4
    FFXI Server
    Fenrir

    I posted this in Random Facts already, but seems like Skadi+1 Body DW+ is 7%
    (JPs actually subbed something with DW to test it this time!)

    http://yy28.60.kg/test/read.cgi/ff11...1353447383/l50

  2. #1002
    Banned.

    Join Date
    Oct 2007
    Posts
    533
    BG Level
    5

    So yay or nay for use?

  3. #1003
    CoP Dynamis
    Join Date
    Jun 2011
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    Fenrir

    Certainly not for DNC. THF might get some use out of it?

  4. #1004
    ccl
    ccl is offline
    Old Merits
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    Sep 2008
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    Asura

    Quote Originally Posted by TheDangerousDave View Post
    So yay or nay for use?
    most likely no for dnc(unless the crit set is REALLY awesome), for solo thf, most likely a small upgrade from thaumas coat.

  5. #1005
    BG Content
    Join Date
    Jul 2007
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    22,359
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    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Asymptotic View Post
    Certainly not for DNC. THF might get some use out of it?
    Unless we need the Acc but aren't getting marches, which will essentially never be the case.

  6. #1006
    E. Body
    Join Date
    Sep 2008
    Posts
    2,132
    BG Level
    7
    FFXI Server
    Bismarck

    Code:
    86        Hydra                   True      Macross                4:06 AM    4:09 AM       00:03:33     0       0
    87        Enraged Hydra           True      Macross                4:11 AM    4:16 AM       00:05:00     0       0
    Hate this zone have to kill 87 mobs. Only 4 plans so lame too. But easy kill 3 and 5 min for nq and hq with drk.
    Still dunno why he won't lose any heads lol. NQ one lost one head, HQ had 3 full time.

    HQ hydra
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Macross                  78501    99.96 %       36201           0          27       41072           0       1201   
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Macross                     41072          0     41072    52.32 %      14/0   100.00 %    742/4943  2933.71
     - Guillotine                1875          0      1875     4.57 %       2/0   100.00 %    742/1133   937.50
     - Resolution               39197          0     39197    95.43 %      12/0   100.00 %   2379/4943  3266.42
    
    Damage Taken
    
    Damage Taken Summary
    Player             Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg
    Macross                 8639   100.00 %        6670           0        1969           0           0          0
    Total                   8639   100.00 %        6670           0        1969           0           0          0
    
    
    Melee Damage Taken
    Player             Melee Dmg   Melee %   Hit/Miss   M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Macross                 6670   77.21 %       29/4    142/283   212.85      3   346/399  378.67   10.34 %
    
    
    Ability Damage Taken
    Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Macross                      1969    22.79 %       7/0   100.00 %     115/529   281.29
     - Barofield                  974    49.47 %       3/0   100.00 %     302/336   324.67
     - Polar Blast                126     6.40 %       1/0   100.00 %     126/126   126.00
     - Pyric Blast                115     5.84 %       1/0   100.00 %     115/115   115.00
     - Trembling                  754    38.29 %       2/0   100.00 %     225/529   377.00
    
    
    Ability Usage
    
    Ability                 Used/Prepared
    Barofield                         3/3
    Polar Blast                       1/2
    Polar Bulwark                     1/1
    Pyric Blast                       1/1
    Pyric Bulwark                     1/1
    Trembling                         2/3
    Total                            9/11
    NQ Hydra
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Macross                  57964   100.00 %       25106           0           0       32376           0        482 
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Macross                     32376          0     32376    55.86 %      13/0   100.00 %   1280/3260  2490.46
     - Resolution               32376          0     32376   100.00 %      13/0   100.00 %   1280/3260  2490.46
    
    Damage Taken Summary
    Player             Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg
    Macross                 7278   100.00 %        5085           0        2193           0           0          0
    Total                   7278   100.00 %        5085           0        2193           0           0          0
    
    
    Melee Damage Taken
    Player             Melee Dmg   Melee %   Hit/Miss   M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Macross                 5085   69.87 %       27/1    108/297   185.38      1   265/265  265.00    3.70 %
    
    
    Ability Damage Taken
    Player                  Abil. Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Macross                      2193    30.13 %       7/0   100.00 %     126/461   313.29
     - Barofield                  856    39.03 %       4/0   100.00 %     126/252   214.00
     - Polar Blast                922    42.04 %       2/0   100.00 %     461/461   461.00
     - Trembling                  415    18.92 %       1/0   100.00 %     415/415   415.00
    
    
    Ability Usage
    
    Ability                 Used/Prepared
    Barofield                         4/4
    Polar Blast                       2/2
    Polar Bulwark                     1/1
    Trembling                         1/1
    Total                             8/8
    Item Drops
    4 copy of bloodshed plans
    1 copy of umbrage plans
    23 piece of alexandrite
    1 pair of Neit's cuffs
    2 linen coin purse
    1 pair of Idi's trousers

  7. #1007
    A. Body
    Join Date
    Jun 2007
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    4,446
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    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Yugl View Post
    No HQ Dvergr. Only change to path was that we didn't fight any of the 2nd floor mega-room ramparts (NMs + gtfo) or the rampart otw there. We avoided one of the three ramparts within the 3x Chariot rooms of the fourth floor. So if this is tied to total number of enemies defeated, you would need to fight more than 8 short of the total ramparts of the zone.

    EU LS on Cerberus claims NQ Dvergr rampart has to do with opening the door on 4 within a certain time. (they say 15min but they haven't tested) They fight some otw to the door, pop the door, then back track and farm Alex.

  8. #1008
    E. Body
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    Sep 2008
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    Bismarck

    Hrm so best to flee and open door then go back and farm huh.

  9. #1009
    CoP Dynamis
    Join Date
    Jun 2011
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    284
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    4
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    Fenrir

    http://wiki.ffo.jp/html/27604.html

    Reporting Marduk+1 as +11% Fast Cast and +2 Refresh (if it wasn't already known).

  10. #1010
    A. Body
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    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by macross View Post
    Hrm so best to flee and open door then go back and farm huh.

    I think its 10-15min (if thats even the case) Since we normally kill a few ramparts on 4 and have always gotten HQ.

  11. #1011
    E. Body
    Join Date
    Sep 2008
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    2,055
    BG Level
    7

    Quote Originally Posted by ccl View Post
    most likely no for dnc(unless the crit set is REALLY awesome), for solo thf, most likely a small upgrade from thaumas coat.
    Not an upgrade for THF as far as I can tell. It could gain a use in the future, but right now its pretty much only good for BST.

  12. #1012
    BG Content
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    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by NynJa View Post
    Fight through em

    seriously give yourself 15 minutes per fight as a safety net, because it can go that long if you're unlucky with PDT shields, not to mention you have to fight in turtled mode otherwise with 3 heads, the likelihood of it 1shotting you is surprisingly high (when compared to other mobs means of 1shotting).
    If your WHM subs RDM and can stick enfeebles, you can gravity and kite while shields are up, just FYI. Also, if you have a SCH or something with you, nukes do full damage when unresisted. I casted a bunch of thunder-based nukes last night (he was spamming the fuck out of Pyric Bulwark, literally like 4 times in a row), I was able to nuke him down from like 20% relatively easily with 4-5 nukes.

  13. #1013
    BG Content
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    Slycer Ilerion
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    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Taint View Post
    EU LS on Cerberus claims NQ Dvergr rampart has to do with opening the door on 4 within a certain time. (they say 15min but they haven't tested) They fight some otw to the door, pop the door, then back track and farm Alex.
    This has been the only ongoing theory that hasn't been disproven in this thread and I think it's been the consensus for a while. I have run straight to the door on every SSR run I've done and it's popped every single time. I know I said this earlier, but in case people didn't see it (and there was a confirmation from someone else, Radec maybe), if you link the ramparts in the last two rooms instead of aggroing them (easier said than done), they spawn acroliths instead of or in addition to their normal shit, giving you even better alexandrite chances (since they can each drop a cotton purse at like ~10% drop rate).

  14. #1014
    CoP Dynamis
    Join Date
    Nov 2007
    Posts
    268
    BG Level
    4

    SSRII: No NQ Dvergr, took over 15 mins on 4th floor trying to pop acroliths, and failed too, coz the 2 ramps seem to be true sound and I aggro'd before they linked to the other ramp I was bringing.

    Anyway, as someone said, seems like there's a time limit.

  15. #1015
    Cerberus
    Join Date
    Sep 2011
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    496
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    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Stun works on hydra. Can stun both pyric and nerve gas. Made the fight really easy for us. (Used temporal shift).

    And the reason why his heads don't disappear on DRK is you're not using a critical hit weapon skill. I use CDC and THF uses evisceration. Not that you 'need' to remove them if you're using twilight though.

  16. #1016
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,884
    BG Level
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    Gilgamesh

    I dont think stun works from a job without native dark skill, atleast not without an exceptional stun set.

  17. #1017
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    25,685
    BG Level
    10

    Edit: Wrong thread, my bad.

  18. #1018
    D. Ring
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    Feb 2007
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    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kincard View Post
    Not an upgrade for THF as far as I can tell. It could gain a use in the future, but right now its pretty much only good for BST.
    Not even Bst since if you have pet haste gear(which you should since as far as I know there arent really many good options for the mini-expansion rewards outside of pet haste nowadays plus if you care enough about bst to be making salvage upgrades for it) you're going to make up for the lost haste in the head slot via porthos body.

  19. #1019
    CoP Dynamis
    Join Date
    Mar 2006
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    252
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    4
    FFXI Server
    Phoenix

    Quote Originally Posted by Slycer View Post
    I know I said this earlier, but in case people didn't see it (and there was a confirmation from someone else, Radec maybe), if you link the ramparts in the last two rooms instead of aggroing them (easier said than done), they spawn acroliths instead of or in addition to their normal shit, giving you even better alexandrite chances (since they can each drop a cotton purse at like ~10% drop rate).
    My group saw the acrolith spawn from a linked Rampart too, fyi.

    Also have popped NQ Dvergr 3/3 since just running to open the door asap, then backtracking to farm with whatever time is remaining.

  20. #1020
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    BG Level
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    Gilgamesh

    Did another bhaf run, same results on 4fE NM. I put mnk on gear 1, thief on gear 2, have mnk WS killshot, then immediately thf killshot, and its popped. 5 times in a row for me. For what its worth, I havent seen Gear 1 ever do restoral, but I havent gotten a sufficient sample size to confirm anything.

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