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  1. #1121
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    Not being facetious here even though it sounds it, could it be breath damage? I'm not sure if breath damage is relegated exclusively to wyrms or whether other types of enemies can deal breath damage as well. If not, then it's probably physical (if you google sulfurous breath ffxi there are a lot of results from past discussions involving others who thought it might be physical also).

  2. #1122
    CoP Dynamis
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    Quote Originally Posted by Slycer View Post
    JP Wiki is specifying a 3/5/7/9 Magic Attack Bonus set bonus for Morrigan's +1 with 2/3/4/5 pieces, so either all the sets aren't the same, we were off with 6 for 3 pieces, or their wiki is wrong.
    Is it even reasonable for someone to be finished with 5 Morrigan+1 pieces?

  3. #1123
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    Quote Originally Posted by Asymptotic View Post
    Is it even reasonable for someone to be finished with 5 Morrigan+1 pieces?
    I mean, I guess if you did SSR every day since it came out, assuming ~7 per run, you could have something like 200 papers which would be enough for a full set. I dunno though... first of all it took at least a week for all the NMs/drops to be identified, and second, it wasn't for several weeks until we pinned down Windwalker's pop condition. But maybe they finished four pieces, came up with 3/5/7, and assumed 9 for the last upgrade? There's no info about what it's based on so I have no idea.

  4. #1124
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    Quote Originally Posted by Slycer View Post
    Not being facetious here even though it sounds it, could it be breath damage? I'm not sure if breath damage is relegated exclusively to wyrms or whether other types of enemies can deal breath damage as well. If not, then it's probably physical (if you google sulfurous breath ffxi there are a lot of results from past discussions involving others who thought it might be physical also).
    That may be a possibility, but the reason for the question is that Jem is saying tanking as drk he doesn't even have to wear damage reduction gear. If Sulfurous Breath was any non-physical form of damage, then the Attack Down effect on Infernal Scythe he described would have no impact (feel free to correct me if I'm wrong). He's clearly taking less damage, as I've taken damage that would 1 shot a drk on mnk, and I know he's playing hume so he'd definitely have less hp. Also isn't breath damage generally based on HP? My experience is the damage is generally the opposite, I get hit for more as its life gets lower.

  5. #1125
    Cerberus
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    Quote Originally Posted by Vyvian View Post
    I've been MNK tanking the NQ Cerb, and it seems like once it gets below 50%, the biggest danger is actually Sulfurous Breath, which has hit me for 1500 damage in an MDT set (I've been hit for 2k in standard dd gear). Is it possible this is actually considered physical damage, and so I'm actually taking a ton more damage from CS than another DD tank like a sam or drk would take? Should I maybe use PDT gear instead of MDT gear? Or am I really forced to change the RDM to WHM for better barspells. Acheron Flame/GOH isn't even hurting, its just that one breath attack.
    Sulfurous breath is absolutely physical damage. It can be blocked with shadows.

    From tanking the cerbs in legion, aegis has no effect on an unblocked sulfurous breath, however, the fact that it can block it at all suggests that it is physical.

  6. #1126
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    Quote Originally Posted by Helel View Post
    Sulfurous breath is absolutely physical damage. It can be blocked with shadows.

    From tanking the cerbs in legion, aegis has no effect on an unblocked sulfurous breath, however, the fact that it can block it at all suggests that it is physical.
    Perfect, thanks. I think I'll just sub nin, I'm clearing Bhaflau with 30+ minutes left anyway, better to play it safe then get rolled by that.

  7. #1127
    Jem
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    Quote Originally Posted by Protey View Post
    DRK has lower HP than MNK by far. Pray you never have what happened to me when I wasn't wearing HP/DT gear and have him double crit hit you > Lava Spit (or w/e TP move it is that did over 1k damage) all within 2 seconds.
    Don't think I've ever seen him hit me for over 1k damage with any move including GoH/AF (although it's rare for them to get off). Usually his TP moves hit for 300-650 ish and I have ~1800-1900 HP so can't see a way for him to one shot me. Scorching Lash does more than that but obviously that's entirely avoidable.


    Quote Originally Posted by Slycer View Post
    I'd take it a step further and I'd say it's quite unfriendly to larger groups. Kind of a foolish design choice to go back to accumulating enemy drops which forces people to work against each other like in Abyssea (or at least rewards them for doing so) rather than with each other but the requirements are set reasonably enough, I suppose, that if you're patient it won't make a huge difference. You can improve your alexandrite farming with more people, but not enough to make it worthwhile, especially if you're dividing it across the people you bring.
    Agree with this. We have 45's hitting the floor which I'd love to give to friends but unlike 75, it would actually be a hindrance to take them. I'd still take them of course, it's just annoying that it makes it harder for us by helping others out.

  8. #1128
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    Quote Originally Posted by Slycer View Post
    I mean, I guess if you did SSR every day since it came out, assuming ~7 per run, you could have something like 200 papers which would be enough for a full set. I dunno though... first of all it took at least a week for all the NMs/drops to be identified, and second, it wasn't for several weeks until we pinned down Windwalker's pop condition. But maybe they finished four pieces, came up with 3/5/7, and assumed 9 for the last upgrade? There's no info about what it's based on so I have no idea.
    Would have to be insanely lucky with drops in other zones. SSR only drops 45s for Head + Feet.

  9. #1129
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    Two Bhaflau questions because I never go the west/Tutelary (Archaic Gears) path on F4.

    1) What's the pop condition on Archaic Gears NM? Can anyone confirm (or reject) that it's same time kill? I've heard multiple accounts that there is no height or size difference there.

    2) Does the Acrolith on the WEST side drop Tutelary plans guaranteed instead of Ritualistic plans or is it still Ritualistic like on the east side?

  10. #1130
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    Quote Originally Posted by Slycer View Post
    Two Bhaflau questions because I never go the west/Tutelary (Archaic Gears) path on F4.

    1) What's the pop condition on Archaic Gears NM? Can anyone confirm (or reject) that it's same time kill? I've heard multiple accounts that there is no height or size difference there.

    2) Does the Acrolith on the WEST side drop Tutelary plans guaranteed instead of Ritualistic plans or is it still Ritualistic like on the east side?
    Been spamming BR and evening out the NM drops which involve doing that route as opposed to the Usu route. Every time we've killed the gears we've been under the assumption that it's same time (or as close to same time as possible), so we've been proceeding with that assumption and popped them every time. Acrolith has never failed to put out Tutelary plans, can double drop and can drop Ritualistic sometimes too (like most plan distributions)

  11. #1131
    smashcat
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    There was a mention several pages back about mob hp scaling with participants. Nobody seemed to confirm or deny it beyond mild anecdotal evidence. Can anyone expand on this or confirm/deny the validity of this?

  12. #1132
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    The only time I went west I did same time and it worked.
    Gotten 2 skadi 1 marduk body my last 3 hydras.
    Acrolith on west side does indeed drop tutelary.
    I crit hydra like fuck with ragnarok, but still it never chops it off, once in a blue moon. I tank from the side or the foot though, maybe that matters. Dunno if his breath does more dmg standing smack in front. I SV march/min and use hydra kofte, crits avg almost 800, highs around 1400. Maybe i gotta stand on his left side hehe, I'm usually on the right. Will try standing in front today and see if it helps.

    I parsed the hps of khimmy and cerb, with 3 man, so if someone who goes with more can parse it's easy to see. Though cerb does regen, and hydra too. Don't think khimmy does. Of course how fast you kill it matters too since less time to regen.

  13. #1133
    Jem
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    Just done Cerberus and here's the damage I took for reference since it was discussed earlier. DRK/SAM + No PDT used at all. (Mainly to show it doesn't hit that hard even without PDT)

    Cerberus
    Spoiler: show
    Melee Hits
    120, 184, 191, 142, 121, 227, 146, 221, 223, 205, 185, 190, 207, 155, 160, 161, 259, 166, 187, 314, 331, 218, 229, 286, 290, 417, 282, 412

    Melee Critical
    428, 346, 534, 604

    Sulfurous Breath: 480, 490, 522
    Lava Spit: 219, 219, 359
    Gates Of Hades: 418

    Fight duration: 4 Mins 2 Seconds


    Cerberus Seether
    Spoiler: show
    Melee Hit
    124, 199, 179, 194, 210, 260, 201, 180, 267, 279, 174, 252, 327, 243, 300, 297, 336, 256, 346, 220, 326, 201, 320, 200, 330, 225, 211, 276, 195, 202, 310, 226, 287, 288, 203, 283, 207, 200, 268

    Melee Critical Hit
    276, 403, 595, 460

    Sulfurous Breath: 719
    Lava Spit: 212, 232, 309, 274
    Gates Of Hades: 375, 294
    Archeron Flame: 410, 757

    Fight duration: 5 mins 22 seconds


    I waited until 30% to switch to Twilight Scythe for Seether which probably slowed down killspeed. All Damage is in time order.

    Never noticed it until I was sifting through the log. It looks to me like the NQ gains some sort of attack/damage boost at lower HP since he's hitting me slightly harder at the end of the fight. Plus, the second half of the fight he has Infernal Scythe attack down applied whereas as the start he doesn't. So he's actually hitting harder at lower HP even though he has Attack Down applied. Could be coincidence but looks strange to me.

    HQ damage seems to increase and then decrease again (if there is even a mechanic) but that makes sense since Infernal Scythe was on it at the end.

    I doubt LR is responsible (at least not solely) as it was up at the start of both fights when they hit the weakest.

    EDIT: Our set-up is DRK + THF + SCH for the record.

  14. #1134
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    Quote Originally Posted by Slycer View Post
    I mean, I guess if you did SSR every day since it came out, assuming ~7 per run, you could have something like 200 papers which would be enough for a full set. I dunno though... first of all it took at least a week for all the NMs/drops to be identified, and second, it wasn't for several weeks until we pinned down Windwalker's pop condition. But maybe they finished four pieces, came up with 3/5/7, and assumed 9 for the last upgrade? There's no info about what it's based on so I have no idea.
    SSR2 only drops 2/5 morri 45s, they'd have to go to other zones. Calling BS on them having 5/5

  15. #1135
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    Quote Originally Posted by Vyvian View Post
    Perfect, thanks. I think I'll just sub nin, I'm clearing Bhaflau with 30+ minutes left anyway, better to play it safe then get rolled by that.
    if you're mnk don't bother subbing /nin, it'll just gimp your damage and you'll probably not have time to get through everything. unless of course you roll with more than 3 people, then it won't matter

  16. #1136
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    Definitely gains attack as his HP drops. Starts out hitting me for 300-ish and by the time they're dead their normal melees are doing more than most of their TP moves.

    On the topic of Hydras, just did Zhayolm for the first time. Broke the NQ's heads without much trouble (although one respawned towards the end), but even during Hundred Fists with Impetus up I didn't break any of the heads off during the entire fight. Also interesting that kparser said I did over 80,000 damage to it, when the other bosses only have around 60,000 HP, so its regen is pretty potent. Also got lucky and never saw it use Pyric Bulwark; it just spammed Polar. My counter rate was 77% on the Enraged one though so it wasn't hard to stay alive (although it was hitting for 700 near the end of the fight, haha).

    Got my kabuto though, so I never have to deal with that zone again.

  17. #1137
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    Should probably note that he gains damage, not attack. I'm pretty sure it's based on how much physical damage you deal to him.

  18. #1138
    HABS SUCK!!!!!
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    Salvage II - Slavage Harder

    It seems to regen about 1.5% of hp every min with 3 heads, based on all the fucking pyric bulwarks ive dealt with.

  19. #1139
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    They could've been lotting the Plans from another group that was in the same zone at the same time.

  20. #1140
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    Doesn't work like that. Acts the same way as Einherjar, can't lot stuff from other chambers/outside chamber.

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