Yeah it's pretty obvious that it's damage and not attack when you fight on mnk, counterstance etc. Has anyone seen if his behavior changes if you do a lot of magic damage rather than physical? I 2hred hq cerb without formless the other day to test the physical damage boost, and the increase was very noticeable. I normally have formless on for at least 80% of the fight. Sulfurous breath hit me for 1.9k at one point.
I could've swore we did that in old Salvage... or am I just crazy?
Could mail 45's from mule > main on same account, idk if plans will also transfer between characters.
shown my test results here. you can do the math yourself with the results. But according to what I mathed out, it's between 56.53 and 68.93 / 1024. clearly that is more than the value for 5% (50/1024) we normally see. It's pretty clear it is 6%. I think the jpn wiki tester messed up his test.
/NIN isn't really necessary though. Decent healer and a decent MNK shouldn't have any issues.
Would have to be 95 or 96 to enter Neo-salvage if you're talking about doing 2 runs a day for plans. Not that it makes that much difference.
Random thought, are 15/25/35's also muleable? Would at least mean not having to stop getting plans to get old Salvage pieces if they are.
Right, sorry, I read reading the old Salvage info, I guess its a bit more effort since you have to level char somewhat decently (unless its a thief lol) for maat.
Not sure about the old salv pieces, and I cant check atm.
The 35s are, I have like four pairs of 35 Usu legs. I assume the 15s and 25s are as well.
It's also possible, however unlikely that the set bonus values are different for each set. I don't see why they would be since they were all 5% for the Lv.75 pieces. I also don't see why the bonus for adding more pieces would get lower when you add more pieces, it seems more logical to reward people for getting more of the set.
Along the same lines, I'm finding it hard to believe that Marduk's Jubbah +1 has 11% Fast Cast, that seems a very odd number to have it at. I'll do testing on it once Hydra puts out.
10% Double attack
+10 attack
+25% attack 60% of the time
oh and all those attacks that you are NOT countering due to shadows
thats 5-10%?
I sent my mnk in /thf once instead of /war for TH, and the difference in damage was very significant.
Also, tried Hydra with my drk, same shitty results. Granted my DRK isnt geared like Arthars or Jem's drks, its heads werent exactly flying off its body, and my whm eventually reached enmity cap as well. But hey, it would figure that when I'm in a situation where I have the means to stun Pyric Bulwark, it barely does it. Either way, fuck this thing, with -my- setup, its a much greater effort with a much inferior result (in both alexandrite and plans). Gonna just get my Usu head off dvergr.
also, if "anything above TH3 is useless"...I've been very unlucky these past couple runs as far as double drops go, because in 3 runs, I can count my double drops on 1 hand, since I dont have any gear.
well /war is closer to 20% boost if you dont bring bard (minuets). If I bring 3 people the third is a brd not a thf. Th3 is enough. if you go with MNK THF WHM, /war on the MNK is only goign to boost your overall dmg by ~10% too. Not saying people should go /NIN, those bosses seem to be joke tier, granted I only did arrapago and silversea.
http://mectradegroup.org/FFXI/jackie.jpg
can someone translate this for me........ i read it 6 times and still dunno wtf is going on
For what's it worth, I asked some jp about the morri set bonus, he wasn't able to find the test page but he seems to really believe the set being 3-5-7-9.