Tried standing in front and left side today, still no head chopping oh well hehe.
NQ hydra has around when no pyric shield
Player Total Dmg
Macross 61299
HQ no pyric
Player Total Dmg
Macross 79261
23 Hydra True Macross 6:25 AM 6:28 AM 00:03:23
25 Enraged Hydra True Macross 6:31 AM 6:36 AM 00:04:26
2 ways to stun hydras bulwark on dark, makes him easy peasy, unless your mid ws when he does it hehe.
I've gotten enough plans for 4 peices, 2 ares 1 usu 1 skadi and a few morrigan/tutelarys on the side as well. Not likely jpn got 5 peice already. Could be possible if super lucky and full th and full drops every time I suppose. But like others said, gotta go farm other zones that dont drop morrigan so likely not.
Did first Salvage II last night.
Did arran THF/NIN MNK/WAR SCH, killed all NMs along northern path. Killed Khim NQ/HQ without too much problem. Neither of them gave any trouble til ~30%. On HQ we kited a while, and after it got low I stoped meleeing it, only SA/TA feinting it. MNK died @1% as I got terrorized when I came in to finish it with SA. lol
All the regular NMs were surprisingly easy. Used HF/embrava for Chariot on 6th floor because wasn't sure how fast we would kill it with just 3. Not sure if it was necessary, probably can save one 2HR for HQ khim. I might try going THF/WAR next time.
From what I'm reading WHM might be better option than SCH? Although its just the 3 of us so unlocks aren't too much an issue.
sch isnt gamebreaking in salvage
if your 3 manning (or 2 manning +1 entry) DD + WHM is better
For what it's worth our THF goes THF/DNC.
SCH isn't gamebreaking no. I'd say use whichever is better geared or the person is more comfortable playing. SCH obviously has its advantages but it also needs more unlocks. Kaustra and Embrava are very nice for bosses though.
No job is gamebreaking for salvage. But sch is definitely better than whm. Unlocks are a non-issue (especially with 2 or 3 chars), and phalanx, regen5, enspells, sleepgas, nukes, embrava and kaustra are all notable gains. All whm brings is cure 5.
BG wiki states HQ cerb is weaker if NQ cerb was defeated. Is this true for every zone's HQ/NQ? Its only mentioned on bhafs page.
brd/thf, drk/sam, rdm/sch.
can weaponbash or stun pyric bulwark, as long as you aren't stuck doing ws hehe. If he does get it off oh well swap to twilight and proc away.
Soul Voice for HQ really destroys him. Bard slow + saboter slow2 on rdm super pussyfies him as well.
Paralyze 2 works great if you can get it to land, easy with rdm.
Would kill him alot faster if I didn't full time dt gear and full time seigan, but having just one tank I rather be safe than sorry.
I sub sch to aoe sneak invis, and buff to save some time. Also aoe erase for stupid binds/gravs. Aoe stoneskin helps if discoid ever gets off too, as well as schezero from bard. But very easy to stun or bash it. Arcane circle helps too, lots of arcana.
Bard just sucks till you can get magic (f3), then a range item (f5). But once you do you pretty much destroy everything bard buffing a drk. Only thing I can't do well is chop off heads haha.
I only got 99 rag, don't got apoc. Apoc would be great but oh well.
Absorbs are nice too.
No clue on HQ weakening if HQ killed. I've skipped NQ and kileld HQ a few times when shit goes wrong, didn't seem any stronger.
Only problem with sch in some zones is you need sub or ja or you will have no refresh. Rdm I'll always have refresh2. Can sub sch to spikes/stoneskin anyhow. Just no regen or kaustra. 2h on rdm nice too to raise and stay alive if tank happens to die.
Also you can sleep the chariot if discoid does manage to kill you, then recover. My other chars were slighty out of range one time so I died lol. Can sleep all the NM, cept for boss. Maybe not the frog not sure.
I've never encountered anything like that
Thats a pretty different setup lol, but I mean hey, its working. I dont really have the means to pull that off myself, kehhiko has a pretty good rdm (as far as rdm's go lol), and I've never really cared about vermys bard. But so far, everything I've read, and from talking to people, even using mnk, hydra seems to hint to needing a bard.
I'm not sure who put that information on there and I've only ever seen it there. I never saw anything in this thread to that effect. Can anyone attest to this? I've always had an easier time with HQs than NQs but I assumed that's because they were basically on par with difficulty and we would use SPs on the HQ.
Since I have nothing better to do at work I already was going through revision history. Meko1234 did it on January 2nd.
I prefer whm personally, since the starting floors are what will eat a lot of time. without SJ/JA, you've taken away most of a sch's toys. And on later floors, since I'm usually countertanking 5-6 mobs at a time (or 8 in arra...), I dont think regen5 and Cure4 will cut it.
It'll differ by area, I steamroll through arra/bhaf with my eyes closed and hydra makes me its bitch, others have said they steamroll through zhay and find arra/bhaf more difficult.
http://www.bluegartr.com/threads/108...=1#post5550257
It's a confirmation of what was already written on a JP wiki, there is no possible mistake.
Whm can be very useful for that "oh shit" cure 5/6 when bosses decide to unload everything at once. But i still feel the utility of sch is very helpful. Especially now on cerb that having some magic damage(even if just from enspell) will help with the kill speed and potentially even effect his damage he does to you. Embrava+regen5 take care of a good portion of the basic curing already.
Personally, our group has 4 anyway so we take sch and whm just because those two are both very comfortable with those jobs. Neither of them have a lot in DD potential.
I'm sorry but the scenario you described on higher floors tanking multiple mobs is exactly where sch shines the most. Cure IV can cure for 800+ with a good cure set, and if you're having to spam cure V and VI on whm you are doing it wrong. Embrava/Kaustra speed up bosses considerably (assuming you don't have a brd), and shorter fights is definitely a big boon on hydra.
Depends on how you define "weaker" I guess. Seether always seems to be less of a dick than Cerberus, but it definitely hits for more. They seem to go down faster, despite having 30% more HP and my average damage per hit being like 20 points less on the Seether. I just attribute it to Hundred Fists though.
Floor one bhaf2, do you only have to kill second Moblin fo NM? I know pop conditions aren't verified yet(or are they?), but can just skip the first one right?