Don't recall old salv discoids doing alot of dmg anyways to 99. Get's reduced i'm sure. But yeah flourish stuns the one in salv2.0 easily as well.
can just turn around and heal up anyways if he does get it off. blu and drk can just drain his tp and he'll never do any tp moves either lol.
Anyone notice the arcana aren't flagged arcana too? my drk shit wont work on them.
Work on what? Afaik, machinery aren't arcana; Arcane Crest/Circle works just fine on Acroliths.
My bad then, always thought gears and chariots and shit were arcana.
Well got 45 plans last night, so off to Bhaf NQ I went. Lucky I didn't get cockblocked and got some cock to pop so finished ares hands
Used twilight scythe this time, and no haste or anything besides gear, beat on a fort and random beastmen if they came.Code:Melee Data Player # Melee Attacks # Melee Rounds Attacks/Round # Extra Attacks Macross 1278 1142 1 136 Player # +1 Rounds # +2 Rounds # +3 Rounds # +4 Rounds # >+4 Rounds Macross 56 40 0 0 0 Player # MultiAttack Rounds MultiAttack % Kills w/Min Attacks Kills w/<Min Attacks Macross 96 8.42 % 2 0 Treat As: Multi-attacks per attack (2x/3x): Player # Double Attacks DA Rate Perc. DA # Triple Attacks TA Rate Perc. TA Macross 56 4.91 % 58.33 % 40 3.51 % 41.67 % Multi-attacks per round (Kicks): Player Footwork? # Rounds w/Kicks Kick Attack Rate Macross Yes 56 5.09 % Multi-attacks per attack (Zanshin): Player # Missed First Attacks # DA w/Missed First Possible Zanshin % Macross 63 4 6.35 % Player Acc. Rate of First Attacks Acc. Rate of Second Attacks Macross 94.48 % 100.00 %
Sorry if this has been mentioned but it was cool so I figured I'd report:
Cleared the gears on the ZR2 NQ hydra floor and engaged the Rampart. It started doing Rampart TP moves so we /facepalmed, realizing that we missed a couple of mobs. We went and killed the two ramps in the far corner that we had missed and the next TP move the Rampart did was Reinforcements and it still spawned the Hydra.
So even if you engage it before you've cleared the room, it will still summon NQ Hydra if you clear the room before killing it.
Very interesting to report. Peeps can fuck around and test if you indeed have to clear whole room or maybe just 2 ramparts and some shit with this info, or maybe it's already tested. Heck be nicer to beat down the rampart to very low health so you can just kill it with one ws when hydra pops so you dont gotta deal with it.
I'll prob work on usu again since finished ares, will finish body someday but not really needed atm.
Tried going sam to bhaf with my koga today, was very easy doing kasha-shoha-> light kiling everyting pretty much, until i got to the cerbs
His pdt wouldn't drop even with me spaming light SC and i'd end up hitting for 0 lol when houplan up. Eventualy healer got hate after a very long epic battle so I wiped with cerb at 7% hehe. Oh well will just stick with drk next time. Got 9plans at least, fucking SE and sam geting gear so easy.
Everyone hits for 0 when he first uses hoplan. it's a potent stoneskin you have to just work your way through. though going mnk and thf on cerb, it never takes more than like 10 seconds, even at low hp. at high hp it takes like 1 second for it to come off. Just make sure your whm is subbing rdm and dispels the spikes, o and don't forget Dia2.
Yeah I know how his houplan works, was just commenting on how he's supposed to take more magic dmg if you do more physical, and just doing some skill chains is supposed to even out his pdt but I didn't see it. Pdt just kept getting stronger, I even threw in nukes from sch and they didn't do much. Just wanted to try with sam since super easy to do light SC with koga. He couldn't kill me anyways hits for nothing, till I lost hate from doing such shit dmg lol. Was fighting for probbaly 20 minutes at that point.
Anyhow easy to kill with drk and twilight so will just stick with the same old strat instead of trying to change it up.
This was reported and confirmed many pages back in the thread. I used it to figure out the exact pop conditions by killing stuff in separate orders on a few nights. The ramparts alone aren't enough to pop hydra, and the gears alone aren't enough either. It's definitely clearing the entire center room for the pop condition -- both nights he popped shortly after the last monster was killed. Acroliths on the sides are unrelated.
Okay, so unlock system observations that will surprise no one:
1) All the potential unlocks you could have received from killing a monster on the previous floor will show up on the next floor's lamp.
2) There's a relationship between the number of unlock monsters you kill and the number of free unlocks you get on the next floor, but this relationship is not constant and varies based on floor. (Bhaflau floors 1 and 2 grant 10 unlocks per kill, for instance. Arrapago floors grant something like 1/3 per kill.)
I'd like to nail down the kill:unlock ratio for the floors. Lets do itttt!
Just clarifying since it was sort of embedded in there: monsters that don't unlock anything do not count in the kill count (for example, Archaic Gear on Arrapago F2).
Killing three monsters on Arrapago F2 yielded one unlock on F3.
Killing eight unlock monsters on Arrapago F3 yielded two unlocks on F4.
Killing four unlock monsters on Arrapago F4 yielded one unlock on F5.
Killing five unlock monsters on Arrapago F5 yielded one unlock on F6.
Killing three unlock monsters on Arrapago F5 yielded one unlocked on F7. Killing two yielded none.
I'm pretty sure Arrapago is a flat 3 unlock monsters -> 1 unlock, but F1 may be different. I never actually keep track.
Last night our group did 21 monsters on the first floor of ARII (2 Vultures and one Lamia from the NW wing, all 18 monsters from the SW wing), and we got 7 unlocks on the second floor lamp, so 1 unlock for every 3 sounds about right.
Tonight in ARII our group did 4 vultures and 2 lamia from NW then the 18 from SW wing and got 8 unlocks.
I'm pretty sure it's 3 kills for 1 unlock, rounded down, everywhere except F2 and F3 in Bhaflau which are both 10 unlocks per 1 kill from previous floor (F4 lamp goes back to the 3 kill/1 unlock thing). SSR floors 2 and 3 are three kills also (2 SSR runs today: F2 lamp:25 kills for 8 unlocks, 22 kills for 7 unlocks, F3 lamp: 9 kills for 3 unlocks, 6 kills for 2 unlocks), 99% sure F4 is also though I don't remember exactly how many unlocks we had. I'm pretty sure Zhay is also.
Yeah legs head hands.
Suppose you could call it a fail, but DAMN
http://i47.tinypic.com/k9gdj6.png
Shell/Pro V meritted baraera was still on too
Yes, 50% PDT/MDT counterstance, berserk wore prior
Mithra MNK only has 2102 health (my mithra mnk in pdt/mdt)