
Originally Posted by
Motenten
Assuming the last part of the formula used in Kaeko's enmity tables continues up to level 99 (it's 3 piecewise-linear equations), the amount cured (outside Cure 5/6, and not counting -enmity) needed to reach capped CE at 99 is 17250.
On our last Bhaflau run where I was whm, NQ Cerberus required 17564 HP cured, though that included 4 Cure V's (so 13380 cured outside of that). I did not pull hate.
HQ Cerberus required 22732 HP cured, and I did pull hate right at the end. Removing the Cure V and Cure VI used after that point (I was going for MP efficiency rather than low hate, and the DDs never took enough damage to really require Cure V), 20454 HP was cured. There were at least a couple other cures in the last moments as well, so I'd estimate I pulled hate around 18-19k HP cured.
My cure set only has -6 enmity (grip and Orison Earring). -6 enmity would push the CE cap from curing up to 18350 HP.
Obsidian's parse has him being cured for 27935 HP on NQ Cerberus. Removing the Cure V/Cure VI healing, 17353 HP was cured. The whm took 2 hits in that fight, so did manage to pull hate at some point. I expect the whm just barely crossed the hate threshhold at the end.
On the HQ Cerberus, the whm cured 25990 HP, or 20883 after removing Cure Vs. The whm took 1 melee hit in that fight, so pulled hate there as well, though it seems it was well controlled.
Overall, if you have a mnk tank (and thus one who has enough HP to absorb a full Cure V's worth of healing), a whm using Cure V should easily be able to stay under the hate cap. If you have sch curing, Regen V should compensate for a huge amount of the hate you'd otherwise receive, as a Perp+Regen5 can restore over 6k HP. If you have a brd, rdm or sch healing, or DDs that don't have enough HP to warrant Cure V, and thus generally using Cure III/IV, a decent amount of -enmity should suffice; -20 to -25 enmity is fairly easy to get while maintaining 50% cure potency, and sch can boost that a bit with Animus Minuo. And finally, if you have a thf along, a couple uses of Collaborator should keep any healer below the radar for the duration of the fight.