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  1. #441
    Ridill
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    Reading RUN, I think it's time to burn rdm to cap and get all the spells learned. Prices are going to be through the roof once the expac hits.

    nd a self-buff that increases your accuracy and evasion until you take a hit.
    Hmm if that's subbable...

  2. #442
    Relic Horn
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    Won't be useful

    Acc JA are a hard sell these days, because if you need acc, everyone else you're with likely does too

  3. #443
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Quote Originally Posted by Jeryhn View Post
    A Red Mage with Resolution. Possibly without Cure spells?

    Well, okay.
    If the JA Ward not only shields magic damage of the element, but converts the damage that would have been taken into HP cured, then it would help the job immensely.

  4. #444
    Nidhogg
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    Seraphus Highwynn
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    Who knows, since RUN has A+ in enhancing, they could very well get things like:

    Blink II (gives 6 shadows)
    Stoneskin II(600+ cap potency before things like Stoneskin+ gear)

    They already get Phalanx and Protect IV which is decent, they won't have cures for healing but they might get high regens up to Regen III or IV I suppose. The spell 'Wall' has been in the .dats for about 6 years along with Reflect, those animations might finally come to fruition.

  5. #445
    >The Implying
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    Jeryhn Astracrown
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    Excalibur
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    Quote Originally Posted by Ophannus View Post
    Who knows, since RUN has A+ in enhancing...
    Where'd you see this?

  6. #446
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Sho Ryuuken
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    Yea, I would totally recommend if people want to play RUN, they level RDM to 99 right now and obtain all the spells they can (mainly Phalanx, Refresh, Shell V) just before the week of expansion.

    When it comes to relics for "newer" jobs, it just boils down to SE not wanting to factor the weapons into how much it would "affect" those jobs. Like mentioned above, they wouldn't change much now (as compared to when it was just ToAU & 75 cap-- BLU/COR/PUP would have definitely been unbalanced in many respects at the time) that the cap is 99, so it's just BS spiel from SE. However it does open up the door for a newer relic line, as giving new jobs "an expansion relic" would cause fans to want the same for other jobs.

  7. #447
    New Odin
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    Its just kinda funny that SE doesn't want to give either job Emps/Relics but most certainly bring up Mythics as if those weapons are reasonable in comparison.

    Hey guys, we're taking away the reasonable options to give you access to an option that you very well might never obtain! Good luck.

    Quote Originally Posted by Rocl
    Not at all. WHM/BRD/RDM etc can't use Empyrean Staff but can use Elemental Staff Trials, so I don't see why RUN won't get a similar deal.
    I knew there was an exception to the rule I forgot.

  8. #448
    Yoshi P
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    Quote Originally Posted by Sho View Post
    Yea, I would totally recommend if people want to play RUN, they level RDM to 99 right now and obtain all the spells they can (mainly Phalanx, Refresh, Shell V) just before the week of expansion.

    When it comes to relics for "newer" jobs, it just boils down to SE not wanting to factor the weapons into how much it would "affect" those jobs. Like mentioned above, they wouldn't change much now (as compared to when it was just ToAU & 75 cap-- BLU/COR/PUP would have definitely been unbalanced in many respects at the time) that the cap is 99, so it's just BS spiel from SE. However it does open up the door for a newer relic line, as giving new jobs "an expansion relic" would cause fans to want the same for other jobs.
    No? Blu still would have been a mediocre melee with access to excalibur at 75, it was no ridill, and blu didn't have access to decent gear compared to real dd jobs at the time, nor did it have the melee traits it has now. Relic gun would be as useful to cor now as it would have back than, if not more so. Spharai wouldn't be impressive for pup at either level cap.

    I don't understand why people care about caladbolg for rune fencer thou, it might as well be a blank weapon in most situations. I mean yeah, they should be able to use it, just like toau/wotg jobs should be on relics, but in this case it's not like it matters.

  9. #449
    Ridill
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    I can just imagine currency prices if RUN was added to Ragnarok. Good grief.

  10. #450
    Nidhogg
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    It would make sense for RUN to have A+ in GS and Enhancing since no other job does and they're getting a few JAs that augment their enhancing spells. They never officially confirmed the A+ rank but it's probably A- or A+, doubt it would be a B considering its the only magic they're getting(confirmed they're getting enhancing magic of both white and black magic schools too) so it seems like their 'specialty'. At the very least it'd be an A- I suppose like Ninjutsu.


    I doubt RUN will get Fast Cast, so if that is the case, Aquaveil will be pretty useful for not getting interrupted. RUN may even get new exclusive spike spells to complete the set.

    Stone Spikes=Slow
    Gale Spikes=Silence
    Aqua Spikes=Poison

    Don't think they'll get Dark/Light spikes though since those are Dread Spikes/Reprisal.

  11. #451
    Resident Moogle
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    Asura

    If they do get buffs like enhanced stoneskin/blink and the like, better hope to god they get Fast Cast XVIII to go with it. Job just looks like a magic/JA-delay pain on paper.

  12. #452
    Nidhogg
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    http://img651.imageshack.us/img651/7495/igniv.png


    Looking at MV now and lots of these spells that have been in the .dats for like 5-7 years could easily be used by RUN.
    -Reflect
    -Might
    -Faith
    -Barspell II's
    -Bar Status II's
    -Wall

    Wall, Might and Faith have crappy placeholder animations. Might's animation for example, is only used when you unlock a Mythic Weapon Skill at the BLU NPC in Lower Jeuno Goblin Shop(animation of red/blue/yellow lightning bolts hitting you, followed by that fiery aura that surrounds you after eating a meat dish. Wall looks like a combination of Protect IV with that crystally/shiny/icy animation you get when you eat a pie or a sweet dish. The only animation that looks complete and unique besides the Bar II's is Reflect.

  13. #453
    Relic Shield
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    Quote Originally Posted by Ophannus View Post
    I doubt RUN will get Fast Cast, so if that is the case, Aquaveil will be pretty useful for not getting interrupted. RUN may even get new exclusive spike spells to complete the set.

    Stone Spikes=Slow
    Gale Spikes=Silence
    Aqua Spikes=Poison

    Don't think they'll get Dark/Light spikes though since those are Dread Spikes/Reprisal.
    I always figured the spike spells were completed, just split up 3 offensive, 3 def.
    Stone - Stoneskin
    Gale - blink
    Aqua - aquaveil

  14. #454
    Old Odin
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    Bismarck

    Quote Originally Posted by Xantavia View Post
    I always figured the spike spells were completed, just split up 3 offensive, 3 def.
    Stone - Stoneskin
    Gale - blink
    Aqua - aquaveil

    How the fuck did I never put that together?

  15. #455
    An exploitable mess of a card game
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    Details about the Amazon sale:
    SOA Pack: 22.49
    SOA Ultimate Pack: 29.99

    Can you use the SoA code separately?

  16. #456
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    Quote Originally Posted by Xantavia View Post
    I always figured the spike spells were completed, just split up 3 offensive, 3 def.
    Stone - Stoneskin
    Gale - blink
    Aqua - aquaveil
    yeah they've always been complete..
    light and dark elements is definitely Reprisal/Dread Spikes..

    i'd prefer if RUN ran a different series of spells instead of adding on to existing ones tho

  17. #457
    Ridill
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    Quote Originally Posted by Yugl View Post
    Details about the Amazon sale:
    SOA Pack: 22.49
    SOA Ultimate Pack: 29.99

    Can you use the SoA code separately?
    You mean buy both and use the separate SoA? I believe so. Though if you buy ultimate and only need SoA it'll just update everything to that code for future use.

  18. #458
    Flowery Twats
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    Quote Originally Posted by Slycer View Post
    How about "motion" aggro? They look like dinosaurs, it would kind of make sense. That is, if they're facing you, they only aggro if you're moving.
    I always thought sound aggro should be like that. After all, sound mobs hear your footsteps if you're running etc, but if you're standing still, they're aggroing because they're hearing what, you're breathing? At 15"? Bit far-fetched for some mobs...

  19. #459
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Dunno why people are wanting to burn up RDM. If you want to play RUN, buy the spells and sit on them. Phalanx is already pretty expensive, I can't imagine it going much higher. Shell and the like are so common that I can't imagine them spiking either. I'm kind of curious if RUN will get Refresh II (if it does, I'll be speechless).

  20. #460
    Ridill
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    Quote Originally Posted by Obsidian View Post
    Dunno why people are wanting to burn up RDM. If you want to play RUN, buy the spells and sit on them. Phalanx is already pretty expensive, I can't imagine it going much higher. Shell and the like are so common that I can't imagine them spiking either. I'm kind of curious if RUN will get Refresh II (if it does, I'll be speechless).
    1. level rdm and use said spells
    2. buy 2nd copy of said spells that are rare
    ???
    4. profit when people pay 10x the price.

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