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  1. #461
    Relic Shield
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    Siren

    Could also just dbox the spells to yourself or a mule but w/e. Phalanx is the only spell that's expensive now and will probably go up a bit more after Audolin is released. I mean you could already sub it back at 75 cap but it went up a crap ton once pld got it, and then again when 80 cap came out and /rdm looked like a better sub.

  2. #462
    Ridill
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    Shiva
    WoW Realm
    Azuremyst

    That's true. I think Ice spikes is fairly uncommon since it only comes from the phantom. Unless that changed, I've been off and on on the game lately. Sounds like having capped enhancing skill in preparation for RUN wouldn't be a bad idea anyways.

  3. #463
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Guitarman View Post
    1. level rdm and use said spells
    2. buy 2nd copy of said spells that are rare
    ???
    4. profit when people pay 10x the price.
    1) Buy spells and dbox them
    2) Repeat previous for desired number of spells
    ???
    4) Save time levelling a currently useless job.

  4. #464
    Hydra
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    Bismarck

    Wait. So they're giving Rune Fencer a self buffing JA that resets its bonuses to accuracy and evasion if you are hit? How does this make sense for a penalty? They are giving a tank class, one that is supposed to be getting struck by the enemy (by design) very frequently, an essentially useless JA buff; as you are going to be resetting/negating your bonuses granted by it constantly if the job is actually played as a tanking class.

    Some of these abilities seem great on paper, but as others have said the monsters of Adoulin need to be very magically oriented (The Naarakul seem to be, but who knows) to warrant a party spot for them unless they turn out to be a great damage dealer via the elemental rune damage in conjunction with Resolution. The only thing I, and others that have said so, am worried about is it's physical defense and armor. The AF/whatever looks very cloth/light armor like; hopefully it can wear some heavier stuff like a true mystic knight would or it really isn't going to hold up due to the rapid auto attacking nature of the enemies in this game.

  5. #465
    Relic Horn
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    Leviathan

    Just to reiterate, it wouldn't really be that useful either way. Individual accuracy boosts were useful before everyone was so incredibly streamlined. They do next to nothing for organized content at this point

  6. #466
    D. Ring
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    Phoenix

    Rune fencer sounds like it will be an evasion tank based on that. I'd hope that is a low level ability if nothing else at least.

  7. #467
    Black Belt
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    Quetzalcoatl

    Well, it might be meant as a subbable ability. I suppose it would also work with NIN sub.

    T me it sounds like it's meant to sub NIN to avoid physical hits, so that it can mitigate magic attacks through its abilities.

  8. #468
    Cerberus
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    4

    A ninja style evasion tank that can take huge wads of magic damage would actually be quite good if that is the way monsters are going. Could be quite the solo machine too if we have an evasion base job that has access to cures and shadows. Speculation is speculation tho

  9. #469
    PUP Power!
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    Sylph

    Since PLD is based on getting hit and using their shields while Ninja is an evasion based tank, perhaps Rune Fencer will be parry masters with their great swords?

  10. #470
    Black Belt
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    Quetzalcoatl

    I've always got the feeling Rune Fencer will be parry based (I mean, come on, why would they name it Fencer if it wouldn't be parrying?), but I feel like they would increase Parry Rate and Accuracy rather than Evasion and Accuracy if it was a parry tank.

  11. #471
    A. Body
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    Leviathan

    Quote Originally Posted by Toth View Post
    Since PLD is based on getting hit and using their shields while Ninja is an evasion based tank, perhaps Rune Fencer will be parry masters with their great swords?
    Possible, but we already have four jobs with A/A+ ranked parry (COR, NIN, SAM, THF), NIN, DNC, and DRK already get Tactical Parry, and NIN gets Issekigan. It's not like not jobs are good at it already. Plus, I'm not sure SE would be that keen to make parrying much more effective than it can be already without changing the effect of it, akin to the old vs new shield systems.

    Given that the article mentioned Blink, Stoneskin, and Phalanx, my guess would be more that the job will utilize enhancing magic to mitigate damage. Maybe higher tiers of them, coupled with school-specific Fast Cast for Enhancing to offset their slow casting times (since WHM and BLM got that for their specialties).

  12. #472
    D. Ring
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    Sylph

    has anyone actually found a place in the U.K that is selling this expansion?

  13. #473
    Puppetmaster
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    Siren

    Quote Originally Posted by Odin'sLaw View Post
    has anyone actually found a place in the U.K that is selling this expansion?
    Nope (Ireland), I recall having this issue though with both ToA and WoG with shops not being informed of stocking it until a week or two prior to release.

    That being said, beyond the 360 version, is SoA going to be have a retail copy?

  14. #474
    Old Odin
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    Bismarck

    Quote Originally Posted by Greyman View Post

    That being said, beyond the 360 version, is SoA going to be have a retail copy?
    No

  15. #475
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Odin

    Se needs to fix enmity before people can consider fencer a tank job. Fencer looks cool but to me it just seems like a shitty drk or dd paladin.

  16. #476
    Custom Title
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    Bahamut
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    i hope RUN gets to be a parry tank. would be pretty nice
    after all, it IS a fencer, and real fencers actually parry attacks..

    in addition i hope RUN will get like a new kind of attack.. a riposte maybe. chance to counter-attack after parrying with wicked activation rate. would certainly make up for how slow a great sword is

  17. #477
    Impossiblu
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    Valefor

    Wasn't SAM supposed to be a parry tank

  18. #478
    Black Belt
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    Quetzalcoatl

    Well, they could give them a trait to increase parry rate while equipped with a 2-handed weapon. Or perhaps a trait that allows them to block attacks while equipped with a 2-handed weapon, reducing damage similar to how shields does it. Hell, they could make them in to job abilities even. Perhaps a Job Ability that increases Parry rate each time you get hit, until you successfully parry at which point it resets to the normal Parry rate.

    Besides, who's to say it only has runes to reduce magic damage?

  19. #479
    D. Ring
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    Quetzalcoatl

    Quote Originally Posted by vagus View Post
    Se needs to fix enmity before people can consider fencer a tank job. Fencer looks cool but to me it just seems like a shitty drk or dd paladin.
    Read the other threads. they actually are fixing it. Turns out their entire old emnity model was based off of a lv 50 sword or some retarded crap like that.

  20. #480
    Impossiblu
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    Second one will never happen, first would be cool though. A parrying+evasion tank with very strong anti-magic qualities would be fun and actually somewhat useful if tanking makes a comeback. Parrying and evasion definitely fits a fencer

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