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  1. #281
    Banned.

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    Quote Originally Posted by LidenbokValour View Post
    I've been looking up Rogue builds that are proving to be putting out higher DPS in Epic Dungeons and a couple of the required abilities in these builds I completely ignored leveling up because it wasn't really going to benefit me at that point. But I guess you are right as long as you have the more important abilties you are still goint to be doing enough damage to suffice.
    You completely skipped abilities? You're supposed to at least get 1 point in every ability x_x I don't even see how you could do that...

  2. #282
    Relic Horn
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    Shiva
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    I so despise animation locks more than anything ever.

  3. #283
    King Bitcher of Bitchington
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    Chuggs M'koul
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    I'll reroll my shield dwarf and join in on guild shenanigans.

  4. #284
    Turtle Apprentice
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    Kame Aoren
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    Sargatanas
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    Sylph

    Btw dont use the page to farm rough crystals.

  5. #285
    Cerberus
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    Amy Adams
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    Sargatanas
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    Uther

    Holy shit, some of these foundry maps.

  6. #286
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Quote Originally Posted by Shiyo View Post
    I couldn't do the level 34 dungeon because someone likes to outlevel the dungeon by existing.
    I'll try posting a video of it later, 15min into the fight we wiped, so many demons everywhere. Encoder keeps crashing, may try again tonight, guess 93GB is a little large for one go....

  7. #287
    Sandworm Swallows
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    Quote Originally Posted by Alderaan View Post
    I so despise animation locks more than anything ever.
    I like the locks, its realistic. Freaking strafing around while swinging a 2handed weapon is stupid, I like how the animations give that commitment for power.

  8. #288
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

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    Hiryo Randgris
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    Hyperion

    Couple questions for you guys in the higher levels.
    I am looking through some builds of the level 60 guys streaming this and trying to compare it to my own (GWF specifically). One gripe I had about the game is how you have to put skill points into things that you may not necessarily use. So while going through builds, I can see people putting 3 points into every Class Feature at level 60. Of course, I didnt bother to find out how far you can spread your points, but it seems like such a waste. Now, I could really be missing a key feature, as I just learned that you have to equip Class Features in the first place, but is every character guaranteed to put points into powers they won't be using? Furthermore, if I have points in every Class Feature, there is no way to use them at the same time. Is there any kind of toggle/quickswap/etc to switch between these sort of things? (how often does this get asked?)

  9. #289
    Old Merits
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    Asura
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    Emerald Dream

    Sorry, my fault. By missed I mean I didn't choose to put points into them.

  10. #290
    Banned.

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    Anyone have a Lv20 CW on mdub

    edit: can be higher too

  11. #291
    Relic Horn
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    Quote Originally Posted by Takiwaki View Post
    I like the locks, its realistic. Freaking strafing around while swinging a 2handed weapon is stupid, I like how the animations give that commitment for power.
    They're fine for big attacks but cannot stand being rooting while using my at-will on rogue. Makes combat so clunky. It's why i hated TERA as well. It is what it is i suppose.

  12. #292
    Sea Torques
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    Hioki Mitone
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    Destromath

    After 35 levels of GWF I finally start seeing the boom in this class. Weaponmaster strike is a godsend. I now feel adequate.

    Too bad it's finals week.

  13. #293
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by Alderaan View Post
    They're fine for big attacks but cannot stand being rooting while using my at-will on rogue. Makes combat so clunky. It's why i hated TERA as well. It is what it is i suppose.
    Yeah those animation locks can be deadly... the Lv34 instance last boss, with its massive aoe everywhere, can really fuck people up, and you can literally be combo killed within a span of few seconds with bad luck, and it all starts with a combo lock ;/ (especially something like a fire pillar -> dragon aoe stun -> fire pillar -> dragon breath or something)

    During the fight, it almost always has 2 fire pillar demons up, and between those 2 spamming their fire pillar attack, its easy to get hit by one of the two at times, and if the dragon boss targets you while your flopping around BOOM dead.

    p.s. the video taking more effort to encode then i thought, it kept crashing when I tried to encode earlier, takes about 2 hour to encode a 92GB video each try too ;/

  14. #294
    Bagel
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    Resin Midwater
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    Gilgamesh
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    Arthas

    Me and a buddy are trying it out and wouldn't mind joining. We're really liking it so far. I rolled a Guardian and he's a Rogue. About to try out configuring the controller, as going between this and my setup in WoW is causing me some grief and aggravation. XD

  15. #295
    Sandworm Swallows
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    I am really enjoying this so far. Playing slow as I am still playing WoW and LoL mostly right now, but it's a fun little distraction. The monetary system is kinda borked though.

  16. #296
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Jam Valesti
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    Leviathan

    Yeah gold being worthless and diamonds being time gated is... wat. At least you can make more playing the AH.
    Edit: Derp shouldn't post when I first wake up, guess you meant cash shop lol. That's terrible too, costs are insane.
    Quote Originally Posted by Hiryo View Post
    Couple questions for you guys in the higher levels.
    I am looking through some builds of the level 60 guys streaming this and trying to compare it to my own (GWF specifically). One gripe I had about the game is how you have to put skill points into things that you may not necessarily use. So while going through builds, I can see people putting 3 points into every Class Feature at level 60. Of course, I didnt bother to find out how far you can spread your points, but it seems like such a waste. Now, I could really be missing a key feature, as I just learned that you have to equip Class Features in the first place, but is every character guaranteed to put points into powers they won't be using? Furthermore, if I have points in every Class Feature, there is no way to use them at the same time. Is there any kind of toggle/quickswap/etc to switch between these sort of things? (how often does this get asked?)
    You just gotta drag and drop them on to your bar. Can be done in combat. You will put points in stuff you don't need every now and then but most of it is stuff you will use whilst leveling or in PvP. On GWF for example you'll want to use Takedown in PvP but you probably won't use it much in PvE. I max stuff like that to meet point requirements rather than shit I'd never use.
    Quote Originally Posted by Hioki View Post
    After 35 levels of GWF I finally start seeing the boom in this class. Weaponmaster strike is a godsend. I now feel adequate.

    Too bad it's finals week.
    I actually preferred our old AoE, I really hate how finicky WMS is. The debuff is too good to pass up though, especially with the Destroyer feat tree buff to encounter skills. I'm topping DPS charts regularly now though thanks to every fight having billions of adds so yeah, was definitely worth sticking out them gimp levels.

  17. #297
    Sandworm Swallows
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    Quote Originally Posted by Kiarax View Post
    Yeah gold being worthless and diamonds being time gated is... wat. At least you can make more playing the AH.
    Edit: Derp shouldn't post when I first wake up, guess you meant cash shop lol. That's terrible too, costs are insane.
    No, you are absolutely correct on both accounts. The Rough Astral Diamonds, Astral Diamonds, Zen and Gold is fucking retarded. You are supposed to be able to get more rough diamonds if you do other things, but I haven't gotten the reward yet. The whole system makes no sense.

  18. #298
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    So far they've been from doing dailies (can grab and turn those in from anywhere btw... just open the Home menu (L) and click the daily button at bottom right), Skirmishes during the bonus event (the crap that pops up to the left of your minimap) and from some Leadership profession "crafts". The game does do a pretty shitty job of explaining lots of things. I don't think it ever even mentioned how to queue for skirmishes despite giving you quests to do them.

  19. #299
    Sandworm Swallows
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    Quote Originally Posted by Kiarax View Post
    So far they've been from doing dailies (can grab and turn those in from anywhere btw... just open the Home menu (L) and click the daily button at bottom right), Skirmishes during the bonus event (the crap that pops up to the left of your minimap) and from some Leadership profession "crafts". The game does do a pretty shitty job of explaining lots of things. I don't think it ever even mentioned how to queue for skirmishes despite giving you quests to do them.
    There is definitely a good system as a backbone but you are absolutely correct, learning that system is shitty.

    I would also like to express my displeasure with the crafting system, which is basically ripped right from SWTOR. It's a horrible system that requires no player input and becomes a forgotten tedious experience.

    Good thing the combat system feels so good. I don't mind the animation locks really. Collision detection and animation locks really make the system feel meaty to me rather than floaty and disconnected.

  20. #300
    Mithra Ero-Sensei
    Sex Manthra

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    Quote Originally Posted by ringthree View Post
    There is definitely a good system as a backbone but you are absolutely correct, learning that system is shitty.

    I would also like to express my displeasure with the crafting system, which is basically ripped right from SWTOR. It's a horrible system that requires no player input and becomes a forgotten tedious experience.

    Good thing the combat system feels so good. I don't mind the animation locks really. Collision detection and animation locks really make the system feel meaty to me rather than floaty and disconnected.
    I dunno about you, but I rather the npc's around town walk around me not push me out of the way! wtb ability to backhand npc's

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