From what I hear, you can get the daily down to 8 seconds with recovery and some of the feat's on rogue. As for group fighting, I've not had an issue with it. I tend to just aggro mobs and wait for them to funnel toward me, hit that daze attack, and it hits them all. As for instances, can usually take an elite down within seconds.
GWF looks like he's having fun.. kicking/knockdown? a mob around making them flop everywhere out of my range though! (man i remember people complaining about CW tossing mobs around somewhere) >.>
Anyway, I think the feats make the class more interesting then the skills...
Theirs like +25% crit damage bonus stealthed, +15% for duelest strike usage and then +10% severity after shocking execution. Add in + the 200% damage bonus of shocking execution from low hp (very nice for bosses) or lurker assault for a lot of elites, and its pretty much rape everywhere. (my rogues at like 47% crit).
Stealthed duelest strike with lurker assault is like 2,000-3,000 damage crits X 6-8 hits or whatever it is that move does and a bleed of like 2,000-3,000+ crits.
I'll probably put points into cunning stalker feat (increases action point gain stealthed 20%) and the class skill tactics (like +15% more action points gain?) and go for crit/power/recovery gear, and aim for the 8 second action bar fill for a rape fest with the daily skill that could literally keep up lurker assaults +80% damage full time too (and stealth). Thats probably how rogues are doing those 14K bleed tick's
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