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  1. #681
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    Quote Originally Posted by SamanosukeShiva View Post
    If by "exploiting" you mean wizard/cleric pushing mob off a ledge, PW already stated that it is actually a legit strat because players can be pushed off a ledge too.
    They made it so you're unable to do that in the spider fight. That's also a obvious exploit, especially in the pirate dungeon. Playing a melee there must be so boring, Kiara told me how bored he was the entire time.

  2. #682
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    Quote Originally Posted by SamanosukeShiva View Post
    Couple of things to clarify on the Astral Shield nerf.

    -No stacking 2 shield (meh whatever, if you're running 1 cleric)
    -Shield heals now counts as Heal over time - Now it is actually counted by righteousness, where as before it's regeneration and it doesnt affected by righteousness
    -Shorter duration, it is now only last 10 seconds, you may get maybe 80% uptime if you stack recovery.

    On the brighter side, Astral Shield is not dispellable anymore.

    But as they're saying, they're also fixing threat, so it's not so bad. I'm sure people wont die because they dont have shield for 3 seconds. Especially with tank. The only downer is I like to actually compare my number with other clerics when doing 2 cleric runs, I guess I'll have my fill of epeen stroking on gauntlgrym.
    Yeah it is kinda fun on cleric although I find my fun... generating obscene amounts of aggro, and dragging mobs/boss all over the area. like in idris, I almost kited that skeleton mob to the forge master... dam pit blocking my way ;/
    (almost Lv40 now) must say I really like the forge master fire.. whatever heal, can pretty much heal yourself througha dozen mobs without having to move or worry about hp dropping practically.

  3. #683
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    Quote Originally Posted by SamanosukeShiva View Post
    If by "exploiting" you mean wizard/cleric pushing mob off a ledge, PW already stated that it is actually a legit strat because players can be pushed off a ledge too.
    Nah that doesn't really bother me, though I'd prefer killing them "properly". I'm talking shit like the spider boss exploit that completely breaks the fight, I think you did a run with us yourself where that guy outright bailed because we didn't exploit. The entire community just seemed to be looking for the easy way out for everything (be it exploits, refusing to even try stuff without 2 clerics, etc). It sucked all the fun out of a brand new game.

  4. #684

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    When do these patch notes go live?

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    Quote Originally Posted by AidenCarby View Post
    When do these patch notes go live?
    A little before the 23rd? live neverwinter unless you go on the "preview" server, which is supposed to have the changes early. Not sure when that server goes up.

  6. #686
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    Digging the patch notes, surprised they didn't have more changes to Rogues in PVP, it's pretty brutal, but I made one, and a good CW is obviously their counter, so they are not as OP as I had originally thought. Just like CW if they catch you with all cooldowns up, it's gonna go pretty badly. The TR vs DC matchup is pretty tough though, there's not a lot of escape on Cleric it seems. I could run chains I guess, but then I lose out on one of the heals I carry currently. My DC is 48ish now and TR is 28. Really digging the game honestly so far, leveling mostly through PVP and then I do the dailies.

    PVP queues seem kinda fucked lately, I think I started 95% of my matches yesterday with 4 people. Sometimes you can't kick the 5th guy that didn't zone in, sometimes you can, sometimes you get replacements it seems, sometimes you don't? Looks like they are addressing this in patch notes, that's been my biggest annoyance with the game so far. I don't mind losing or winning when it's two full teams, it just sucks either way if you're in a game with a gimped team and if it's like 5 vs 3 it's just garbage for 10 minutes.

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    Quote Originally Posted by Kiarax View Post
    Nah that doesn't really bother me, though I'd prefer killing them "properly". I'm talking shit like the spider boss exploit that completely breaks the fight, I think you did a run with us yourself where that guy outright bailed because we didn't exploit. The entire community just seemed to be looking for the easy way out for everything (be it exploits, refusing to even try stuff without 2 clerics, etc). It sucked all the fun out of a brand new game.
    The spider boss was fixed weeks ago, and knocking is still a legit strat on the boss. To me bringing 2 cleric is the same as FFXI, when I was still playing, on merit PTs no one bring PLD or WHM, it's always BRD+COR, or BRD 2x.

  8. #688
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    Quote Originally Posted by Gulkeeva View Post
    Yeah it is kinda fun on cleric although I find my fun... generating obscene amounts of aggro, and dragging mobs/boss all over the area. like in idris, I almost kited that skeleton mob to the forge master... dam pit blocking my way ;/
    (almost Lv40 now) must say I really like the forge master fire.. whatever heal, can pretty much heal yourself througha dozen mobs without having to move or worry about hp dropping practically.
    yeah after the nerf, you'll have to alternate FF when your shield is down.

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    Quote Originally Posted by SamanosukeShiva View Post
    The spider boss was fixed weeks ago, and knocking is still a legit strat on the boss. To me bringing 2 cleric is the same as FFXI, when I was still playing, on merit PTs no one bring PLD or WHM, it's always BRD+COR, or BRD 2x.
    No, it's not COR + BRD. It's bringing WHM + RDM to a merit party because you're afraid of dying, making runs slower and as easy as possible where everyone can literally afk and never die because they're IMMORTAL.

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    Quote Originally Posted by SamanosukeShiva View Post
    yeah after the nerf, you'll have to alternate FF when your shield is down.
    Randomly, speaking of castle neverwinter, saw a post about how to.. exploit the zone (the guy even posted pics of how to do it) and skip the first 2 bosses saving about 25minish of the run (and an apparent GF exploit that is working currently, making a clear within several min of the whole place).

    ┓(´_`)┏

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    So I wonder, when the trailer says the HQ PvE dungeon in Gauntlgrym yields T2 equip and NQ is T1.... is that T1/2 for Gauntlgrym gear (new and unique) or the same shit everyone already has?

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    Quote Originally Posted by Day View Post
    Digging the patch notes, surprised they didn't have more changes to Rogues in PVP, it's pretty brutal, but I made one, and a good CW is obviously their counter, so they are not as OP as I had originally thought. Just like CW if they catch you with all cooldowns up, it's gonna go pretty badly. The TR vs DC matchup is pretty tough though, there's not a lot of escape on Cleric it seems. I could run chains I guess, but then I lose out on one of the heals I carry currently. My DC is 48ish now and TR is 28. Really digging the game honestly so far, leveling mostly through PVP and then I do the dailies.

    PVP queues seem kinda fucked lately, I think I started 95% of my matches yesterday with 4 people. Sometimes you can't kick the 5th guy that didn't zone in, sometimes you can, sometimes you get replacements it seems, sometimes you don't? Looks like they are addressing this in patch notes, that's been my biggest annoyance with the game so far. I don't mind losing or winning when it's two full teams, it just sucks either way if you're in a game with a gimped team and if it's like 5 vs 3 it's just garbage for 10 minutes.
    Combats the smoothest I've played for sure.

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    Quote Originally Posted by Shiyo View Post
    No, it's not COR + BRD. It's bringing WHM + RDM to a merit party because you're afraid of dying, making runs slower and as easy as possible where everyone can literally afk and never die because they're IMMORTAL.
    2 cleric is faster than 1 though

  14. #694
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    Quote Originally Posted by SamanosukeShiva View Post
    2 cleric is faster than 1 though
    Yup, this ^ but thats because every other job that can do dmg can just focus on dmg without worrying about survival or utility lol

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    Quote Originally Posted by Takiwaki View Post
    Yup, this ^ but thats because every other job that can do dmg can just focus on dmg without worrying about survival or utility lol
    Most people, don't worry about survival or utility anyway, even with 1 healer, they'll just face tank stuff. Even if its one those mobs in plate and sword that stands still and does some swirling aoe that ramps up to do like 10,000/2sec aoe for like 15 seconds. Res them -> go right back in and die "Zomg why am I not getting healed!?11"

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    DPS cleric is actually not bad either with the right spec it's actually a little higher than GWF DPS. So running 2 cleric is still not out of the picture even after the nerf, especially with the bug fixes on some of the DPS spells. I can imagine the DPS cleric sparing 1 slot of spell for astral shield while using DPS spell on everything else, that way you still get 100% astral shield uptime. And at emergency situation when the group HP are low, they can toss a divine armor.

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    We actually were forced to pretty much run with 3 Clerics for something... was hilarious (only a T1). One heals, one debuffed/buffed and one DPS'd. It worked but man it was slow. Probably the safest run we've done but the most tedious for me.

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    Yeah cleric overall won't be much dps at all, I have a crit build and even if every single dot is critting its only about 2,000-2,500ish at most on a single target dot ;/ (Lv 46) by lv 60 I doubt a full dps cleric would do 1/2 of a decent power build CW, especially in AOE considering pretty much all the clerics aoe's seem to cap at 5 mobs (excluding chains)

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    Man this shit keeps downloading a random 1.6Gig "update".

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    My pvp ques keep going full retarded and not letting me into the map, or getting some fucked up 3v5s

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