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Thread: THQ's Bankruptcy Auction.     submit to reddit submit to twitter

  1. #1
    blax n gunz
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    THQ's Bankruptcy Auction.

    Quote Originally Posted by Krazy View Post
    Saw this at neogaf:
    - Ubisoft acquires South Park: Stick of Truth and THQ Montreal
    - Take2 acquires Turtle Rock's project
    - Sega acquires Relic
    - Koch Media acquires Volition
    - No one wants Vigil

    http://www.neogaf.com/forum/showthread.php?t=509654
    To All THQ Employees:

    We now have the answers we've been seeking through our financial restructuring and
    Chapter 11 case. While much will be written, here are the facts of the bids and auction
    that occurred:

    Yesterday morning, we received a competing bid for the operating business,
    along with Clearlake's offer, and numerous offers for separate assets.
    During an auction process that lasted over 22 hours, the final conclusion was
    that the separate-asset bids would net more than a single buyer for the majority
    of the company.

    Shortly, we will, present the results to the U.S. Bankruptcy Court, which must
    concur with our assessment.

    The proposed sales of multiple assets is as follows :
    Sega agreed to purchase Relic
    Koch Media agreed to purchase Volition and Metro
    Crytek agreed to purchase Homefront
    Take 2 agreed purchase Evolve and
    Ubisoft agreed to purchase Montreal and South Park
    We expect these sales to close this week.


    Some assets, including our publishing businesses and Vigil, along with some other
    intellectual properties are not included in the sale agreements. They will remain part of
    the Chapter 11 case. We will make every effort to find appropriate buyers, if possible.


    What this means for employees

    We expect that most employees of the entities included in the sale will be offered
    employment by the new owners. However, we cannot say what these owners may
    intend, and there will likely be some positions that will not be needed under the
    new ownership. You should receive notice this week or early next week if the new
    owners intend to extend employment to you. Please note that the terms of your new
    employment, including pay and benefits, may be different from the current terms of
    your employment with THQ.

    If you are an employee of an entity that is not included in the sale, we regret that
    your position will end. A small number of our headquarters staff will continue to be
    employed by THQ beyond January 25 to assist with the transition. THQ has sufficient
    resources to pay these employees for work going forward, and we will be contacting
    these employees immediately to ensure their continued employment during this
    transition period. We are requesting the ability to offer certain severance pay to
    minimize disruption for employees of non-included entities as they determine the next
    steps in their careers.

    We know you will have many questions about this news. We'll be meeting tomorrow
    when we return to talk through this announcement and to answer any questions you
    have. You will receive a benefits fact sheet and FAQs with answers to some questions
    that may be on your mind. Please review these materials closely.

    A personal note

    The work that you all have done as part of the THQ family is imaginative, creative,
    artistic and highly valued by our loyal gamers. We are proud of what we have
    accomplished despite today's outcome.

    It has been our privilege to work alongside the entire THQ team. While the company
    will cease to exist, we are heartened that the majority of our studios and games will
    continue under new ownership. We were hoping that the entire company would remain
    intact, but we expect to hear good news from each of the separate entities that will be
    operating as part of new organizations.

    For those THQ employees who are part of entities that are not included in the sale, we
    are confident that the talent you have displayed as part of THQ will be recognized as you
    take the next steps in your career.

    Thank you all for your dedication and for sharing your talent with the THQ team. We
    wish you the best of luck and hope you will keep in touch.

    Sincerely,

    Brian Farrell
    Chief Executive Officer

    Jason Rubin
    President
    Prices
    THQ auction results: 26M for Relic (Sega), 2.5M for Montreal (Ubisoft), 11M for Evolve (Take-Two), 22.3M for Volition (Koch Media)... 500k Homeland [sic] (Crytek), 5.8M for Metro (Koch Media), South Park for 3.2M (Ubisoft)
    $500k too much for Vigil, dang.

    Consider this your last chance to buy THQ packs at Steam or anywhere.

  2. #2
    okay guy I guess
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    lol Patrice is back at Ubi

  3. #3
    Relic Weapons
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    Better get that Bratz 4-game pack while I still can!

  4. #4
    D. Ring
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    damn thought someone would have wanted Vigil because of Darksiders :/ sad i am

  5. #5
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    THQ's Bankruptcy Auction.

    Wow that sucks for Vigil. Weren't Darksiders (1/2) considered successful?

  6. #6
    Ridill
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    I didn't think Sega had 26mil to throw down lol

    also didn't realize Warhammer was worth that much

  7. #7
    ExcaliMod
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    Glad South Park is in good hands

  8. #8
    D. Ring
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    Quote Originally Posted by Xno Kappa View Post
    Wow that sucks for Vigil. Weren't Darksiders (1/2) considered successful?
    1 was very 2 is at a lose because they spent a shockingly large amount on it (think it's just under breaking even)

  9. #9
    blax n gunz
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    Quote Originally Posted by Xno Kappa View Post
    Wow that sucks for Vigil. Weren't Darksiders (1/2) considered successful?
    They needed to sell 4M units of Darksiders 2 to break even, so no.

    Quote Originally Posted by Souj View Post
    I didn't think Sega had 26mil to throw down lol

    also didn't realize Warhammer was worth that much
    Pachinko is keeping that company alive and well.

  10. #10
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  11. #11
    The Fucking Voice of Actually
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    For a second I freaked out thinking Volition was bought by the Koch Brothers.
    It's a different Koch, phew.

  12. #12
    BG Staff
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    So Homefront 2 was in the works? Or rather is in the works. Would love to see it in the cryengine

  13. #13
    blax n gunz
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    Quote Originally Posted by Cantih View Post
    For a second I freaked out thinking Volition was bought by the Koch Brothers.
    It's a different Koch, phew.
    Koch Media is the company that released Dead Island so they're already in the sandbox adventure game business. Just a matter of whether or not anybody at Volition gets to keep their job after Saints Row IV comes out.

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    According to Eurogamer, there is an unconfirmed sale of WWE franchise to EA.

    http://www.eurogamer.net/articles/20...ark-to-ubisoft

  15. #15
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    http://www.neogaf.com/forum/showpost...&postcount=325
    My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

    The seats are empty.

    We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

    Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

    Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

    ... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

    Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

    Their seats are empty.

    It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

    So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

    I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

    In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

    And with that... my seat is empty.


    Ben Cureton
    Lead Combat Designer
    Vigil Games


    P.S. This is no place for a horse.

  16. #16
    Relic Horn
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    Separate story claiming WWE games has gone to Take-Two and not EA Sports.

  17. #17
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    Quote Originally Posted by Tekki View Post
    Glad South Park is in good hands
    Hahaha. On a serious note, at least EA didn't buy anything.

  18. #18
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    Made nearly $20mil more than if they went with that one company who wanted to buy them outright. Just a shame THQ will cease to exist though in a couple weeks.

  19. #19
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    Quote Originally Posted by 6souls View Post
    Images of the sales numbers...
    Its more interesting to see that the discrepancies between the top bid and back up bids in some cases. Ubisoft seems to have bid on a bit more than what they got and lowballed at that.

    The biggest thing though is that there were no backup bids for some titles. I had honestly hoped we would have seen Sony try and step in and pick up something. Saints Row has been a solid line for THQ for a few years. Imagine if Sony had been able to make it an exclusive going forward?

    Oh well...

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