P* to the rescue? Oh shit
P* to the rescue? Oh shit
iwanttobelieve.jpg
https://twitter.com/PG_jp/status/294239132224471040
Haydn Dalton @haydndalton
There was a shimmer on a slither of hope, that at one point, there'd be a Darksiders III: 4 Player Co-Op; It rode off into the sunset today.JP Kellams
@PG_jp
@haydndalton hey man. If anyone is interested in working with/at Platinum let me know how to get ahold of you via DM.
"on the cheap..." made me lol.
I really really hope somebody, anybody buys Vigil to keep those guys employed. I don't want to see them go unemployed.
I seriously thought that Vigil and Darksiders were the best things that THQ had to offer. Honestly no clue as to why no one bought them up ASAP.
This summarizes exactly how I feel about the game industry, why I encourage people to aspire to be a part of it, and why I never want to leave it. It is a fucking rough ride at times, but Goddamn do I love it.
After reading this, I find it unfortunate that I've never played Vigil's games. In tribute, I'm going to fix that.
Is it wrong that I read this and thought that THQ was auctioning off overstock to the public? Then I read it and was sad![]()
Official Deep Silver
@deepsilver
We're SO EXCITED to be cooperating with @VolitionInc and 4A Games on a future for Saints Row and Metro that is faithful to their franchises!
Don't you ruin Saints Row dammit.
http://www.joystiq.com/2013/01/24/th...arate-process/
THQ 'back catalog' to be sold off in 'separate process'
THQ sold off much of its intellectual property, and existing catalog, yesterday in an auction. But what about all the THQ IP that wasn't included, like Darksiders and (why not) uDraw? THQ president Jason Rubin told Game Informer that other sales of legacy holdings will be forthcoming.
"There will be a separate process to sell off the back catalog and IP," Rubin said. "That process will take place in the coming weeks." Rubin did not say what form the "process" would take, whether it will involve private individual deals or further auctioning.
@PG_inaba
Thank you for all the messages about what I said regarding Darksiders. I hope to say more in the future.
Do it inaba.
http://www.gamasutra.com/view/news/1...p#.UQbpTr9E5vU
Crysis developer Crytek is coming to America.
The newly-formed Crytek USA Corp. will be located in Austin, Texas, and headed by CEO David Adams, the former GM and co-owner of local Darksiders developer Vigil.
Adams will oversee a team of "35 experienced developers" consisting of "some of the brightest development talent in the industry," according to a statement given to Gamasutra. Though we've yet to confirm this for sure, a representative strongly hinted at the possibility that this staff may have several other veterans from Vigil, whose days appear to be numbered after bankrupted owner THQ failed to find it a buyer.
When asked if the new Austin studio was essentially a purchase of Vigil Games, Crytek rep Jens Schafer told us Crytek USA is "more like a new start for [the team at Vigil]." We're following up for more details.
A new studio could be good news for a crippled Austin game development community. In addition to Vigil's slow death, the last eight months alone saw a major reduction at Starhawk developer Lightbox, a near-shutdown of Zynga Austin, and a restructuring of BioWare Austin.
Crytek USA is the Frankfurt, Germany-based company's 9th worldwide studio, and its first in the United States. Its other studios are located in the Ukraine, Hungary, Bulgaria, Seoul, Nottingham, Shanghai and, most recently, Istanbul.
In addition to the Crysis and Warface series, Crytek is also the developer of the CryEngine game engine.
The company is currently working on Homefront 2, the license for which it acquired from original publisher THQ in its bankruptcy auction.
SOME SHITTY SITE confirmed that the 35 are all from Vigil