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Thread: THQ's Bankruptcy Auction.     submit to reddit submit to twitter

  1. #21
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    P* to the rescue? Oh shit

  2. #22
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    iwanttobelieve.jpg

  3. #23
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    https://twitter.com/PG_jp/status/294239132224471040

    Haydn Dalton ‏@haydndalton
    There was a shimmer on a slither of hope, that at one point, there'd be a Darksiders III: 4 Player Co-Op; It rode off into the sunset today.
    JP Kellams
    ‏@PG_jp
    @haydndalton hey man. If anyone is interested in working with/at Platinum let me know how to get ahold of you via DM.


  4. #24
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    "on the cheap..." made me lol.

  5. #25
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    I really really hope somebody, anybody buys Vigil to keep those guys employed. I don't want to see them go unemployed.

  6. #26
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  7. #27
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    I seriously thought that Vigil and Darksiders were the best things that THQ had to offer. Honestly no clue as to why no one bought them up ASAP.

  8. #28
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    Quote Originally Posted by Dominico View Post
    I seriously thought that Vigil and Darksiders were the best things that THQ had to offer. Honestly no clue as to why no one bought them up ASAP.
    No AAA publisher would touch them since the sales clearly aren't there, which leaves smaller studios to pony up half a million to start a new Darksiders game from scratch without Joe Mad.

  9. #29
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    Quote Originally Posted by Qalbert View Post
    http://www.neogaf.com/forum/showpost...&postcount=325

    It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

    [...]

    In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

    And with that... my seat is empty.

    Ben Cureton
    Lead Combat Designer
    Vigil Games


    This summarizes exactly how I feel about the game industry, why I encourage people to aspire to be a part of it, and why I never want to leave it. It is a fucking rough ride at times, but Goddamn do I love it.

    After reading this, I find it unfortunate that I've never played Vigil's games. In tribute, I'm going to fix that.

  10. #30
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    Is it wrong that I read this and thought that THQ was auctioning off overstock to the public? Then I read it and was sad

  11. #31
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    if my eyes weren't frozen i'd be balling the manliest of tears right now, when ever you see behind the scenes stuff everyone always looked happy never stressed, something you can't say for most companys you see 2 great games 1 very sad day :/

  12. #32
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    Official Deep Silver
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    We're SO EXCITED to be cooperating with @VolitionInc and 4A Games on a future for Saints Row and Metro that is faithful to their franchises!

  13. #33
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    Don't you ruin Saints Row dammit.

  14. #34
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    http://www.joystiq.com/2013/01/24/th...arate-process/

    THQ 'back catalog' to be sold off in 'separate process'
    THQ sold off much of its intellectual property, and existing catalog, yesterday in an auction. But what about all the THQ IP that wasn't included, like Darksiders and (why not) uDraw? THQ president Jason Rubin told Game Informer that other sales of legacy holdings will be forthcoming.

    "There will be a separate process to sell off the back catalog and IP," Rubin said. "That process will take place in the coming weeks." Rubin did not say what form the "process" would take, whether it will involve private individual deals or further auctioning.

  15. #35
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    @PG_inaba
    Thank you for all the messages about what I said regarding Darksiders. I hope to say more in the future.

  16. #36
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    Do it inaba.

  17. #37
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  18. #38
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    i'm glad everyone had the same track mind as me when i saw it

  19. #39
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    http://www.gamasutra.com/view/news/1...p#.UQbpTr9E5vU
    Crysis developer Crytek is coming to America.

    The newly-formed Crytek USA Corp. will be located in Austin, Texas, and headed by CEO David Adams, the former GM and co-owner of local Darksiders developer Vigil.

    Adams will oversee a team of "35 experienced developers" consisting of "some of the brightest development talent in the industry," according to a statement given to Gamasutra. Though we've yet to confirm this for sure, a representative strongly hinted at the possibility that this staff may have several other veterans from Vigil, whose days appear to be numbered after bankrupted owner THQ failed to find it a buyer.

    When asked if the new Austin studio was essentially a purchase of Vigil Games, Crytek rep Jens Schafer told us Crytek USA is "more like a new start for [the team at Vigil]." We're following up for more details.

    A new studio could be good news for a crippled Austin game development community. In addition to Vigil's slow death, the last eight months alone saw a major reduction at Starhawk developer Lightbox, a near-shutdown of Zynga Austin, and a restructuring of BioWare Austin.

    Crytek USA is the Frankfurt, Germany-based company's 9th worldwide studio, and its first in the United States. Its other studios are located in the Ukraine, Hungary, Bulgaria, Seoul, Nottingham, Shanghai and, most recently, Istanbul.

    In addition to the Crysis and Warface series, Crytek is also the developer of the CryEngine game engine.

    The company is currently working on Homefront 2, the license for which it acquired from original publisher THQ in its bankruptcy auction.

  20. #40
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    SOME SHITTY SITE confirmed that the 35 are all from Vigil

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