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Thread: Random Question Thread     submit to reddit submit to twitter

  1. #3201
    Relic Weapons
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    Caprese Dionir
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    Quote Originally Posted by grevenilvec75 View Post
    if any of the usual suspects had done it, they would've put it on bgwiki.
    Yeah, neither earring says anything on bgwiki, and I usually scan like all the threads in math and here and didn't remember seeing a test, but my ls was telling me they heard of one, so I thought I'd make sure.

  2. #3202
    Requiescat in pace.
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    Lakshmi

    Some idiot on ffxiah speculated that it would match the DA on the other earrings.

    That's probably where it came from.

  3. #3203
    Resident Moogle
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    Could have swore I read a post on BG in the math parts claiming it was 7%, but I'm having trouble locating it....

    [EDIT] Found it - http://www.bluegartr.com/threads/108...=1#post5708909

  4. #3204
    Relic Weapons
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    Yeah I was blind and somehow missed it was the last post in the thread.

  5. #3205
    Requiescat in pace.
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    Lakshmi

    You have destroyed my faith in humanity.

  6. #3206
    Flowery Twats
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    What does bgwiki mean when it says "The Debuffs give Stat-20% based on the time they were cast." regarding Impact?

    How likely is impact debuff duration going to be resisted horribly without ES on a sch on delve mobs?

  7. #3207
    Ridill
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    I'm guessing that if the mobs stats change the amount of stat lowering from impact wont change based on it. ie 100 int mob gets impacted to 80 int then you put a -15 int burn on it it's will be (100*.8)-15=65 instead of (100-15)*.8= 68

    Haven't used it but they don't seem too terrible resistant to most debuffs until you start building with multiple casts. Just throw in an appropriate staff and some skill/macc gear just in case

  8. #3208
    Flowery Twats
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    Sounds worth it then if you're not pressed for other things to do. What are we guessing these delve NM stats to be roughly?

  9. #3209
    Flowery Twats
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    Also, did they remove immunobreaks in Adoulin or something? I have yet to see a single one against delve NMs.

  10. #3210
    The Once and Future Wamoura
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    Quote Originally Posted by noodles355 View Post
    Also, did they remove immunobreaks in Adoulin or something? I have yet to see a single one against delve NMs.
    Nah, they exist. I didn't take screenshots or nothing, but I've gotten immunobreaks vs gnat NM inside the Fracture the other day.

  11. #3211
    Old Odin
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    Quote Originally Posted by noodles355 View Post
    What does bgwiki mean when it says "The Debuffs give Stat-20% based on the time they were cast." regarding Impact?

    How likely is impact debuff duration going to be resisted horribly without ES on a sch on delve mobs?
    with macc dark staff & voidstorm & klima i have yet to get resisted on t 1 mobs. however peiste and orobon seem resistant to quiet alot. obbiousli didnt test the moth or gnat. T1 take impact fine without ES

  12. #3212
    Shallow and Pedantic
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    ty

  13. #3213
    Hydra
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    Siren

    Can summoners skill up doing bloodpacts vs mobs or is it only through resummoning? Wondering if that's the fastest way to level summning skill like spamming magic on a mob instead of afk buffing.

  14. #3214
    Ridill
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    Of course they can O.o And yes, it's faster than botting it, especially if you use food I guess.

  15. #3215
    Ridill
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    Quote Originally Posted by Gokulo View Post
    Of course they can O.o And yes, it's faster than botting it, especially if you use food I guess.
    you can bot against mobs too in abyssea lol

  16. #3216
    Ridill
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    Quote Originally Posted by dasva View Post
    you can bot against mobs too in abyssea lol
    You know I meant standing around resummoning

  17. #3217
    Sea Torques
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    Is Battlemod ever going to get fixed to work with Guildwork?

  18. #3218
    BG Content
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    No, because it can't be with any reasonable amount of effort. Guildwork has to be fixed to work with Battlemod: http://guildwork.com/forum/threads/5...cation-channel


    Every message that your client displays is tagged with a "color" that means something to the game. I use Battlemod to re-generate a duplicate of all battle text, which means that you would see double messages if I wasn't also blocking the original version. There are two ways I could do this:
    1) Set up a complicated series of string.finds to deal with the 600+ battle messages.
    2) Block the set of "color"s that are battle-related in game.

    I'm never ever going to do number 1 both because it would be slow (every battle message would require something between 1 and 600 string.finds) and because it's way too complicated and I'd have to update battlemod every game update. That leaves option 2, which is what I use right now. The downsides are that Windower and Guildwork both use battle-related colors for their commands (like //list and GW messages). The solution is for them to change, or to unload battlemod when you want to use those commands.

  19. #3219
    Sea Torques
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    Thanks for the info.

  20. #3220
    Fake Numbers
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    For sam/drg/drk/war, will the new DA+7 earring combo outdo Brutal+Moonshade(TP Bonus) on ws? Trying to judge whether I should drop it and redo the fight for a refresh moonshade earring.

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