Some idiot on ffxiah speculated that it would match the DA on the other earrings.
That's probably where it came from.
Could have swore I read a post on BG in the math parts claiming it was 7%, but I'm having trouble locating it....
[EDIT] Found it - http://www.bluegartr.com/threads/108...=1#post5708909
Yeah I was blind and somehow missed it was the last post in the thread.
You have destroyed my faith in humanity.
What does bgwiki mean when it says "The Debuffs give Stat-20% based on the time they were cast." regarding Impact?
How likely is impact debuff duration going to be resisted horribly without ES on a sch on delve mobs?
I'm guessing that if the mobs stats change the amount of stat lowering from impact wont change based on it. ie 100 int mob gets impacted to 80 int then you put a -15 int burn on it it's will be (100*.8)-15=65 instead of (100-15)*.8= 68
Haven't used it but they don't seem too terrible resistant to most debuffs until you start building with multiple casts. Just throw in an appropriate staff and some skill/macc gear just in case
Sounds worth it then if you're not pressed for other things to do. What are we guessing these delve NM stats to be roughly?
Also, did they remove immunobreaks in Adoulin or something? I have yet to see a single one against delve NMs.
Can summoners skill up doing bloodpacts vs mobs or is it only through resummoning? Wondering if that's the fastest way to level summning skill like spamming magic on a mob instead of afk buffing.
Of course they can O.o And yes, it's faster than botting it, especially if you use food I guess.
Is Battlemod ever going to get fixed to work with Guildwork?
No, because it can't be with any reasonable amount of effort. Guildwork has to be fixed to work with Battlemod: http://guildwork.com/forum/threads/5...cation-channel
Every message that your client displays is tagged with a "color" that means something to the game. I use Battlemod to re-generate a duplicate of all battle text, which means that you would see double messages if I wasn't also blocking the original version. There are two ways I could do this:
1) Set up a complicated series of string.finds to deal with the 600+ battle messages.
2) Block the set of "color"s that are battle-related in game.
I'm never ever going to do number 1 both because it would be slow (every battle message would require something between 1 and 600 string.finds) and because it's way too complicated and I'd have to update battlemod every game update. That leaves option 2, which is what I use right now. The downsides are that Windower and Guildwork both use battle-related colors for their commands (like //list and GW messages). The solution is for them to change, or to unload battlemod when you want to use those commands.
Thanks for the info.
For sam/drg/drk/war, will the new DA+7 earring combo outdo Brutal+Moonshade(TP Bonus) on ws? Trying to judge whether I should drop it and redo the fight for a refresh moonshade earring.