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  1. #3681
    Resident Moogle
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    Quote Originally Posted by Sechs View Post
    Are you gearing up MNK because you want to use it? Or because you think it's gonna be more efficient than PUP?
    Because I'd like to use it. It's my current Salvage job which I still do regularly, so I'd like it to be more efficient for that given the DT bullshit half the bosses have.

    lolPUP I'm getting back to work on whenever I get the time to farm another 15k plasm to get an Alternator to complement my Rigor h2h.

    Just need MNK main for Dynamis for augment trials, not after currency in this case. Typically I do have my pocket-whm, but with my current PC non-funcioning, I'm stuck with just one account on my old laptop.

  2. #3682
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    Someone just erased the Formless Strikes damage bonus from the AF2+2 monk body, saying that it never made it to the real server. They're probably wrong, because these augments were never tested on the test server. Can someone confirm that this is the case, please?

  3. #3683
    Melee Summoner
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    Hi,

    What's a decent true 5-Hit tp setup (without ogier's gauntlet's) with Bloodbath Axe ? No delve mega boss gear reachable for me so forget the ring and the head ^^

    I Upheaval with 12 stp.

    Thx !

  4. #3684
    Old Merits
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    Been looking at enmity tables and it says Dispel is 1 CE. I always thought it was 320.

    If that is accurate then I'm wondering why plds sub /rdm since it offers no additional ways to boost CE (other than curing) and fastcast. /drk offers aspir stun and absorb tp which are all decent CE.

    Is cure swapping actually better CE if you aren't in a position to lower your hp on precast to maximise amount cured. This is obviously targetted at delve bosses since thats the only thing in the game that really warrants a pld tank

  5. #3685
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    Dispel used to be 320, but they changed it fairly recently. I think we still need to re-test a lot of shit, and the reason that /DRK looks so good might be because it hasn't been re-tested.

  6. #3686
    Ridill
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    Dispel got changed to 1 ce a loooooooooong time ago along with sleep and most every debuff rdm or drk used for hate back in the day. Like before lvl cap increases iirc. Dates should be in janican since they retested it. Recently the VEs were lowered too along with alot of other stuff but I haven't gotten around to retesting much besides brd. As far as pld keeping hate it's actually pretty easy right now after the dmg enmity update... until people still cap because when mobs 1 mil hp you gunna have to cap and they attacking much better than you. Then it doesn't matter you can use every spell and ja you have and invincible and you wont get hate

    Personally I usually just go /war. Ups my dd potential some and voke is nice. And if shit hits the fan defender actually helps a bit now. /rdm fast cast is nice for flash and reprisal. I'm been thinking of going to /run lately though. A lot of okish ce moves and the ability to take magic dmg better when ochaining

    Oh and sidenote cure enmity got nerfed pretty hard too with dmg so isn't good for hate. I have tested that and put it on the enmity thread

  7. #3687
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    Stuff like /war damage output doesn't apply to the very select few mobs in the game where pld is actually useful though, the most relevant sub will be the one which can rebuild CE quickly. Hate resets and the fact that most people are going to hit CE cap and stay there (since rng is the preferred method currently) is going to make SJ choice far more important.

    Rngs doing it right on Delve bosses won't likely be making net gains on VE over the course of the fight (it will obviously spike with barrages and relic procs) so the amount of CE you need to build up quickly isn't that terrible.

  8. #3688
    Ridill
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    Oh I wasn't meaning like significant amount of dmg in terms of killing mobs so much as helping keep hate on top of jas to grab hate back if you lose it.

    But yeah /run probably most consistent in getting ce

  9. #3689
    HABS SUCK!!!!!
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    Quote Originally Posted by Byrthnoth View Post
    Someone just erased the Formless Strikes damage bonus from the AF2+2 monk body, saying that it never made it to the real server. They're probably wrong, because these augments were never tested on the test server. Can someone confirm that this is the case, please?
    The test I did was indeed on the test server. at 1.5m worth of currency/forgotten hopes, I dont want to upgrade something for nothing.

  10. #3690
    Yoshi P
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    Are the bayld crafting rings dboxable?

  11. #3691
    The Once and Future Wamoura
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    Quote Originally Posted by fantasticdan View Post
    Are the bayld crafting rings dboxable?
    http://bg-wiki.com/bg/Craftmaster%27s_Ring

    Flags: Sendable within PoL account, Equippable, Not vendorable, Not sendable, Exclusive, Rare

    gonna say yes

  12. #3692
    Yoshi P
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    Ah, didn't know the wiki had those tags mined for everything, thanks.

  13. #3693
    The Once and Future Wamoura
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    I double checked POLUtil to be sure, I'm fairly certain Flag04 is "Sendable within PoL account" and I'm fairly certain I've heard confirmation too

  14. #3694
    Campaign
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    I have Augmented Body+2 for MNK and 5/5 Formless strikes but I don't really think I have the patience or skill to do a detailed test.
    Byrth if you can suggest something easy & fast for me to perform the test I might do it tomorrow, should have time.

  15. #3695
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    Vyvian already tested it in PM. It looks like the damage bonus was removed.

  16. #3696
    Melee Summoner
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    For precast / preshot macros (using FFXI macros), is it necessary to put a wait in between the cast and the first set of gear? I'd think that would be counter-intuitive.

    IE
    /equip "snapshot / rapid shot gear"
    /wait 1
    /range <t>
    /wait 1
    /equip "damage / recycle gear"

    Is that right? Or do I need two separate macros and fire them every time I shoot? That would be slightly annoying..

  17. #3697
    Flowery Twats
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    Is velocity shot full potency when subbed? Or is it gimped/unavailable?

  18. #3698
    HABS SUCK!!!!!
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    Quote Originally Posted by Byrthnoth View Post
    Vyvian already tested it in PM. It looks like the damage bonus was removed.
    Probably another bug that will go the way of blu spell macc route...

  19. #3699
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    I bet it's just a nerf that accompanies the Twilight Scythe nerf for the same reasons.

  20. #3700
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Seems slightly asinine to silently nerf it, given that it's a merit ability whose unlocking effectively prevents the use of other category 2 options. The scythe is a freebie weapon, Formless Strikes is something that someone made a conscious decision to invest in and improve. If they intended to remove the damage bonus I don't see why they wouldn't say something about it.

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