RUN and GEO - In a few sentences or less, can someone fill me in on their utility (Main job but more importantly Sub job potential)
Thanks!
RUN and GEO - In a few sentences or less, can someone fill me in on their utility (Main job but more importantly Sub job potential)
Thanks!
RUN: Could be a useful subjob for PLD in some situations because the Runes generate a fair bit of CE and it provides some good ways to reduce magic damage. As a main job, can't think of a situation where I'd want one over a PLD or a better DD.
GEO: Evasion/Defense down whore for current Delve bosses. No idea how it works as a sub.
Geo: Another Def,Eva down effect for alliance fights as main, basically none subbed. Potency of spells similar to brd, you take a huge hit when it's as SJ, can't do a 2nd (no bell)
Run: Subbing this for enspells on kurma (mnk/run) was moderately useful, they're slightly stronger than those from a sch or rdm. If you were solo-hunting things that did mostly elemental damage, you can get ~270 resist naked (3x runes at 54 each, barspell for ~110) - but, lack of ability to negate physical damage means you won't be taking anything large anytime soon.
I would think GEO would be massively gimped subbed anyway since no handbell.
http://pastebin.com/yaUkn4yQ
Fixes all your macro issues for Snap.
(its not done but works for what you are trying to accomplish)
Awesome. I'm mainly SMN or WHM, so it sounds like I don't need to level them as subs yet... Thanks.
Just came back to ffxi, where is a good up to date parser?
So since rng can shoot with zero enmity gain with enough -enmity gear and decoy shot, is it possible for sch to do the same with nukes with af3 body + equanimity?
dumb double
No. Decoy shot has a very special enmity transfer mechanic equanimity is just another source of -enmity. It is however factored separately from gear so you can get -75%
Edit: I didn't even see the af3 body part... not sure if testing has been done on both those together so not sure actually how much you can get right now. You still wont be able to hit zero no matter how it's factored but you might be able to get less than - 75%
If minimal-enmity magic damage is the goal, you'll probably want to stick to BLM. Greater flexibility in casting with maximum enmity reduction, and Enmity Douse can be reset frequently with the number of COR you likely have around
I was just curious if enmity free nukes were possible. The wiki enmity page equates -1 enmity to -1% enmity generated, and sch could theoretically hit -100 really easily if they were additive, and there wasn't some other cap.
Gear cap goes down to -50, stratagems and possibly other stuff stack multiplicatively. So it's likely not possible to hit -100% enmity.
Decent XP spot for Fellows lvl75+ ?
Am doing birds in Misareaux (which should be good for a couple more levels), but am getting tired of waiting on respawns.
If people still do gov in bost that might be pretty good if you can convince them not to depop your fellow lol
dont fellows have a time / mob cap? Most of the GoV xp comes from the page itself, which the fellow wont get.
True 100 at max familiarity, but fellow xp isn't effected by number of people or other peoples lvls. Granted they will still be like 68 but I believe they get more xp since bgwiki has them getting 200 at same lvl... so I'd guess they might still get 100 then. Wont be able to get them as high soon but the speed which you do it might be worth it. Go in kill 100 mobs real fast use tactics etc then do again next week. But yeah you'd finish alot faster if you stayed with mobs at least 6 lvls higher than your npc. Like a lvl every 1.5 calls. Just slower kill speed etc