Which pieces of Marduk+1 or the other set are good for WHM/BRD?
For BRD:
Marduk +1 head for cures and debuffs, body for idle and fast cast, hands for idle and -sst, legs for increased duration and macc.
Nabu legs for cures and cure precast, feet for horde. Hands can be cure hands and body can be your haste body.
Anyone know a good post here about Arch boss strats, namely Arch Apocolypse Beast? Tried wiki and bgwiki but no real info other than how to pop it and that RDMs and SMNs are a must (based on that I assume the strat is much like how old school AB was killed in lvl75 days). And do killing off NMs seal his 2hrs too or does he come with all regardless? Planning to host an Arch AB at the end of the month and just doing my homework first.Thanks!
Nabu head for whm enhance
Best TP bodypiece for DRK without access to adaman/armadaberk/VW gear? Current setup (/SAM):
Bereaver/Rose/Hagneia
Phorcys/Asperity/Steelflash/Bladeborn
???/Bale+2/Rajas/Tyrant's
Atheling/Goading/Phorcys/Mikinaak
For those who are using spellcast and XI View 2.0+, I have a question regarding Utsusemi and Iga Kyahan +2.
When I use ichi with the boots, the icon is correctly displayed as 4, but ni does not increase to 5. I was wondering if this is a limitation of XI View or the fault of my spellcast script.
For ni, I equip two sets of armor both with Iga Kyahan +2 in it at "precast" and "midcast," so I am pretty sure I am covered there.
Anyone have insights on XI View 2.0 and Ni with Iga Kyahan +2?
There is no official icon for 5 shadows. The only icons are 1, 2, 3 and 4+. The same is probably true of XI View as that just replaces icons, it can't create a completely new icon for something that doesn't have an official icon already.
Is http://www.ffxiah.com/item-sets/299536 (with Mikinaak instead of Wrathwing) really the best AM3 set? It only has 24% equip haste which makes it seem iffy to me.
Pak Body(+1) and drop a pile of stp, at first glance. 16.7/hit /sam [I can't see a clean way to get 20/hit, even 'after ws' 5 hitting] is only 27 in gear and you have 40 there. Pole Grip, Some other ammo, acc ring instead of tyrant, phasmida or dynamic belt. Mikinaak body better after some augmenting.
Ber/Pole/---/F.Bomblet
Phor/Asp/Steel/Blade
Pak/Bale/Rajas/Mars(or something cheaper like Candent)
Athel/Dynamic/Phor/Miki = 43 stp (16.8/hit), a naked 4/5 hit reso /sam is also 16.8 giving you a pretty clean 6hit, as well a decent chunk more acc than the previous build.
It's not all best-in-slot but isn't really anything *super* expensive/rare in there either.
Is the alpha correction already accounted for on the 73-85% WSC on merit WS? And the same question to the WSC for regular WS we have listed on wiki?
Eg is 5/5 Stardiver 85%STR or 72.25%? And is Drakesbane 50%STR or 42.5%?
So I returned to the game a couple months ago and leveled up a dualbox whm. Kinda want to switch it to being able to SCH as needed (since a lot of what I end up using her for is dualboxing in salvage, which is mostly just fine on whm, but having trouble with Cerberus so thinking between the all around SCH bonus' being able to swap to Dark Arts to nuke a couple times could be amazing) but currently my whm is using 5/5 AF3 (head/body/legs +2, hands/feet +1) as well as Af3 neck/back, using tefnut's wand and just got her sky access to go to genbu's shield for her. So basically her SCH is near-naked. I have 70k bayld and morimar/ceizak KI's but not a lot of plasm (but can easily get some as a WHM). What pieces should I get? I need to return to aby for at least +2 hat from what I've read, but otherwise what do I get for the other slots? Can't spend a lot of gil either as I'm halfway to the gil for Umbral Marrows, assuming they once again return to 10mil-ish and not the 20mil my server is attempting to sell them for at the moment.
Bokwus gloves for cure potency and bokwus robe (or Orvail) for refresh are first things that pop to mind.
The entire set, except legs, serve some function.
Hat: Ebullienced Nukes, Enhancing Skill, and Regen boost piece
Body: Good magic accuracy piece (No other comparable body has as much magic accuracy)
Hands: Perpetuance
Feet: Klimaform
Idle: Terra's/Owleyes+Genbu, Wivre Hairpin/Auspex/Spurinna, Bokwus, Serpentes pair, Umbra Cape, Nares Legs, Dark Rings 2x, Ethereal Earring, Moonshade if not DD, Twilight Torque, Oneiros Grip
Healing: Since you're just beginning, cap potency as quick as possible; use FFXIAH to find the pieces
Enhancing Skill: Perpetuance Hands + Kirin's and use FFXIAH to find the remaining pieces (Varies by your Kirin's stats)
Nares/Bokwus/Orvail can cover a fresh nuke set, but that's not optimal.
I'm sure it was an oversight. Calm ya'self
Yes. Parismony spells usually use modifying gear (Nukes). Embrava uses modifying gear (Enhancing Skill). The only use is when you have the luxury to throw three strategems at Regen V and during Prot/Shell. What are you bringing a SCH mule to that has difficulty with light based enfeebles (The only kind of enfeebles that gain magic accuracy+15)?
Not an oversight apparently! But that's a pretty good reason