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  1. #3961
    Relic Horn
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    So, from my knowledge about what is known about mob TP moves,

    1: Every time a mob physically attacks, there is a random chance they'll do a TP move, with higher TP = higher chance.
    2: This random chance is 100% when the mob is under 25% HP.
    3: When a mob's TP move is stunned, they retain their TP.

    However, when a mob's TP move is stunned when they are under 25% HP, they do not always immediately try another TP move. Which of these three points is false?

  2. #3962
    An exploitable mess of a card game
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    Quote Originally Posted by Gwynplaine View Post
    What do you mean?
    You only gain the magic accuracy if your grimoire matches the enfeeble and since his SCH replaces the WHM, I assume he's using Light Arts. I'm not denying that they're the best mACC for enfeebling magic, but as I stated earlier, I don't see their pragmatic application.

    Semi-related, but I just remembered that I would like to point out RDM is probably better for Cerb MBing than SCH. Much faster casting, Phalanx II without JAs early on, and no delay between books. I've used RDM with SAM+DRK+BRD, SAM+BRD, MNK+BRD, SAM+MNK+BRD, and SAM+SAM+BRD. We tend to clear within 45-60 and defeat both Cerberus NMs (Though recently, we've just popped the NQ and skipped to HQ since we don't need gear).

  3. #3963
    Hydra
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    what is the radius of indi and Geo spells? In particular the debuffing onces like Torpor and Frailty

  4. #3964
    Melee Summoner
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    Quote Originally Posted by Taint View Post
    DRK has 10 best sets per weapon.

    There is no single best set. With capped magic haste and LR up you only need 13% in gear haste.
    What about in the case of being solo against VT mobs? Or being with Last Resort and/or Haste only? I understand different sets based on buffs, but I'm curious about low/no buff situations.

  5. #3965
    Black Mage
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    Chrian Kywind
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    I'm probably just missing something but why do bards sub whm?

  6. #3966
    Melee Summoner
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    Lakshmi

    Quote Originally Posted by Chrian View Post
    I'm probably just missing something but why do bards sub whm?
    Reraise and -na spells, otherwise BRD would be subbing something like RDM for Fast Cast or NIN for Utsusemi.

  7. #3967
    D. Ring
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    Quote Originally Posted by Yugl View Post
    You only gain the magic accuracy if your grimoire matches the enfeeble and since his SCH replaces the WHM, I assume he's using Light Arts. I'm not denying that they're the best mACC for enfeebling magic, but as I stated earlier, I don't see their pragmatic application.
    Gotcha didn't know that.

  8. #3968
    Banned.

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    Quote Originally Posted by Yugl View Post
    The entire set, except legs, serve some function.

    Hat: Ebullienced Nukes, Enhancing Skill, and Regen boost piece
    Body: Good magic accuracy piece (No other comparable body has as much magic accuracy)
    Hands: Perpetuance
    Feet: Klimaform

    Idle: Terra's/Owleyes+Genbu, Wivre Hairpin/Auspex/Spurinna, Bokwus, Serpentes pair, Umbra Cape, Nares Legs, Dark Rings 2x, Ethereal Earring, Moonshade if not DD, Twilight Torque, Oneiros Grip

    Healing: Since you're just beginning, cap potency as quick as possible; use FFXIAH to find the pieces

    Enhancing Skill: Perpetuance Hands + Kirin's and use FFXIAH to find the remaining pieces (Varies by your Kirin's stats)

    Nares/Bokwus/Orvail can cover a fresh nuke set, but that's not optimal.
    Siriti + Genbu's is also good for idle, and doesn't cancel out the Genbu's -10% PDT while adding +10% MDT

  9. #3969
    Yoshi P
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    Arthas

    Quote Originally Posted by Fwahm View Post
    So, from my knowledge about what is known about mob TP moves,

    1: Every time a mob physically attacks, there is a random chance they'll do a TP move, with higher TP = higher chance.
    2: This random chance is 100% when the mob is under 25% HP.
    3: When a mob's TP move is stunned, they retain their TP.

    However, when a mob's TP move is stunned when they are under 25% HP, they do not always immediately try another TP move. Which of these three points is false?
    A few things:

    -Many NMs do not retain TP after a WS is stunned.
    -Many NMs have some sort of cooldown on how often they are able to WS.
    -When a mob is below 25%, they (generally) still need to get hit/be hit/whatever before their TP will be checked to force the WS.

  10. #3970
    CoP Dynamis
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    If I enable software token, can I use either software token or digipass, or will I be limited to software token from there on out?

  11. #3971
    Flowery Twats
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    Quote Originally Posted by Yugl View Post
    Yes. Parismony spells usually use modifying gear (Nukes). Embrava uses modifying gear (Enhancing Skill). The only use is when you have the luxury to throw three strategems at Regen V and during Prot/Shell. What are you bringing a SCH mule to that has difficulty with light based enfeebles (The only kind of enfeebles that gain magic accuracy+15)?
    Slow para in salvage bosses?
    Also why ate you ignoring Dark enfeebles? dark arts + pants is 25 acc. Sleeps. Even if you sleep with light arts up its still 10macc.

    also if you're one of those people who gear a mule properly and actually take it to events then you can add slow and blind for certain delve NMs. But that's pretty minor.

    So yes, they are fantastic for magic accuracy. I believe it was even you who said ages ago that slow+para are always good if they can land on lowman shit, so this surprises me.

    I'll bow to penuey though, I dont have them macroed in for that, I just remember someone saying the bonus was great in a thread a week or so ago.

  12. #3972
    Flowery Twats
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    Oh, I suppose one use for the enhancement is impact as no one cares about its dmg.

  13. #3973
    New Merits
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    Ragnarok

    What is the minimum setup to kill AV? Having never done it before, would just reducing its regen by killing JoL pets (skipping further reduction by spamming element of current day) and having a party of 3x Bereaver DRK, 99 horn/harp BRD, SCH and SMN be enough to kill it before PD wears?

  14. #3974
    The Syrup To Waffles's Waffle
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    If you're all well geared, it shouldn't be a problem. I haven't touched it since Delve weapons were implemented, but I imagine it should be pretty simple now. If you've never fought it before, don't underestimate it though, it can be annoying.

    On a similar note: Am I the only one frustrated because we still don't know how it was intended to be killed?

  15. #3975
    Ridill
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    Quote Originally Posted by Cairthenn View Post
    On a similar note: Am I the only one frustrated because we still don't know how it was intended to be killed?
    I thought the intended method was to work for SE and use multiple different job 2hrs on the same character and randomly jump forward and back in time at least that's what I took away from the video. I still say the reason they delayed making the video is because they kept trying to do it legit and failed and eventually resorted to cheating lol

  16. #3976
    An exploitable mess of a card game
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    Quote Originally Posted by noodles355 View Post
    Slow para in salvage bosses?
    Also why ate you ignoring Dark enfeebles? dark arts + pants is 25 acc. Sleeps. Even if you sleep with light arts up its still 10macc.

    also if you're one of those people who gear a mule properly and actually take it to events then you can add slow and blind for certain delve NMs. But that's pretty minor.

    So yes, they are fantastic for magic accuracy. I believe it was even you who said ages ago that slow+para are always good if they can land on lowman shit, so this surprises me.

    I'll bow to penuey though, I dont have them macroed in for that, I just remember someone saying the bonus was great in a thread a week or so ago.
    I'll give credit for Impact; that is a good move. I do use enfeebles (I main mage for most events), but I use nares or portent pants and manage to land enfeebles consistently (Exception is Cerberus and Para, but he's a jackass and I wouldn't recommend obtaining them one for NM). This includes Delve NMs. Perhaps the situation is different if you don't use Magian Staves, but even when I've satcheled my Magic Accuracy staves accidentally, I manage to land enfeebles. The underlying statement is that I don't have magic accuracy problems, so they're not a noticeable increase against Portent Pants (Enhancing and Dark magic).

  17. #3977
    Relic Shield
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    Quote Originally Posted by noodles355 View Post
    Is the alpha correction already accounted for on the 73-85% WSC on merit WS? And the same question to the WSC for regular WS we have listed on wiki?
    Eg is 5/5 Stardiver 85%STR or 72.25%? And is Drakesbane 50%STR or 42.5%?
    The merit WS are listed with the alpha in the help text. So 85% at 5/5. Drakes is 50% before alpha so 42.5%

  18. #3978
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    Pretty sure Spurrina Slops would be the best accuracy piece for Impact if you were to get a pair somehow (also best for dark magic)

  19. #3979
    An exploitable mess of a card game
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    The point of Impact was to utilize the Parismony bonus since the spell requires over 600 MP for an enfeeble nuke. Magic accuracy for the spell's enfeeble is the same as the nuke in accordance with Runswithfafnir's tests.

  20. #3980
    Lah
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    Any way to get double 45 Salvage pieces on a char without muling one? If NPC holds one can you obtain another and get +1 and the other piece?

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