I'd imagine they serve the same purpose as the poison fungus and paralyze blossoms? Which is to say, very little.
I'd imagine they serve the same purpose as the poison fungus and paralyze blossoms? Which is to say, very little.
Edit: nevermind. Apparently I can download the free trial client and go from there.
anyone know if ionis buffs effect pets?
Automaton doesn't get the save TP, so I doubt any of it applies.
So I just picked up a Hunahpu and my skill seems to fail to raise. My parrying goes up but not the axe, is this normal or a glich?
It's normal
any reason? do we at least gain the acc/attack from it?
Yes and yes. It's all in the update thread. naakual one too I think
Also makes it so you pretty much have to offhand something of similar amount of skill or not make full use of it making it basically dicking over 1hders
guh, thanks for the info. I have been reading both threads for the most part(posting in both as well). Must have happened when I was at work. That really does suck, I can not think of how to make the best of bst then. that axe skill would've killed for us. Now I need to think of what to off hand
I guess it is just like a lot of the posts I saw, SE just does not want want dual wielders to be worth it anymore(still) .
In regards to this new "Magic Damage" term that is showing up on the test server and on the Tamaxchi; is this the same as the term on the Magian Staves but just not restricted to a single elemental affinity?
I'm crashing on login on the test server. Does anyone know which plugins are unstable for the test server atm?
Nvm. Don't know how I missed it, checked over the list several times lol.
For relic +1 upgrade (NQ > +1), is it 1 vana day or is it JP midnight wait?
Forgotten stuff are skyrocketing so I'd like to save gil and hope its vana day.
"Magic Damage" is a value that's added directly to the base damage of the spell, before Int/MAB/affinity/etc. It's highly potent on lower level spells because you're taking them from a base damage of like 20 to 120, however it's much less so for higher level spells since they have a much higher starting value (eg: going from 700 to 800).
How do you determine if it's before or after int? Shouldn't be any difference between V+D+Mdint and V+Mdint+D or am I missing something?
For Order Up, where you can get Naakual drops from having KIs: If you kill the first 3 and the new 2 again after getting items from the quest, can you repeat and get more items from NPC?