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Thread: Random Question Thread     submit to reddit submit to twitter

  1. #5081
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
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    10
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    Gilgamesh

    I have no idea how to navigate that wiki tho

  2. #5082
    Nidhogg
    Join Date
    Aug 2007
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    Bahamut

    Quote Originally Posted by NynJa View Post
    I have no idea how to navigate that wiki tho
    ^ Pretty lost even with Chrome and Google Translate.

  3. #5083
    Chram
    Join Date
    Sep 2007
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    Fenrir

    Regarding Magic Damage:

    Quote Originally Posted by Motenten View Post
    Quote Originally Posted by dasva View Post
    How do you determine if it's before or after int? Shouldn't be any difference between V+D+Mdint and V+Mdint+D or am I missing something?
    It doesn't matter, but it's easier to explain things to people if you keep the distance between the changed element and what it affects as small as possible. Saying that you added Int (or rather, the int modifier, because you're not adding int directly, you're running through an entire separate series of calculations to create another number to add to base damage) to base damage before you add more base damage to base damage just makes things confusing.
    Am retracting my previous statement, of treating MDmg as being added at the base level. Testing has indicated that the cap on MDmg is based on V + MdInt, so MDmg has to be considered after Int is added.

  4. #5084
    Campaign
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    Jul 2007
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    8

    Similar to Terravcota on the previous page, I'm looking for suggestions on what to get from the 5 Wildkeepers kills.
    I've pretty much made up my mind on getting Tamaxchi from the second group, despite me wanting Hurkan hat, because Hurkan is usually done often and is faster to kill compared to Yumcax on my server.
    Plus I'm bound to do Hurkan more times since I want the BST axe as well and wouldn't mind the boots.

    But from the first group? I have no clue what to get.
    I got Tchakka's dagger and boots, Colkhab's Hat and Achuka's Tlalpoloani.
    • Chocazitli Mask - Decent TP/WS option (and looks cool!), but with Uk'uxkaj within my reach it doesn't seem worth.
    • Icoyoca - Okaysh option given my current axes, but with Hurkan's axe and the Plasm one it's no match. In september I'll be able to upgrade my Skirmish one as well, all are better than Icoyoca.
    • Xux Trousers - Despite the lack of Dex it's a decent TP/WS option. There aren't many 7% pants for some jobs and it's BiS for Chakra! Dunno if could really fit them into one of my setups tho.
    • Quauhpilli Helm - Decent TP/WS option for my dynamis BST and my insanely outdated SAM, I guess.
    • Quauhpilli Gloves - Would be an upgrade for nukes/debuffs on my SCH, would use them to nuke in place of Nares, and haste for recast I suppose. But I don't even remember the last time I got to nuke on SCH.


    I really don't know what to get...

  5. #5085
    Relic Weapons
    Join Date
    Oct 2007
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    324
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    4
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    Valefor

    Quote Originally Posted by spider123 View Post
    Get the mushroom hat on your Main, and the melee hat for your hubby and TH mule.
    Thanks! Any ideas for the original WKs or is nothing all that great?

  6. #5086
    Old Merits
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    Sep 2010
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    Ragnarok

    Quote Originally Posted by fantasticdan View Post
    Does cure potency received+ gear work on wyvern healing breath?
    Nothing "Cure" related works on healing breath.

  7. #5087
    Relic Horn
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    Mar 2012
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    FFXIV Character
    Scrappy Doo
    FFXIV Server
    Sargatanas
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    Asura

    http://www.ffxiah.com/screenshots/72123

    Is this acc correct and missing from English translation or a convincing shoop?

  8. #5088
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    The german version does have the accuracy, however the french, english and japanese do not.

    It'd be weird if the german dat was correct and the others were wrong.

    For comparison sake:

    French
    Spoiler: show
    DEF:60 HP+28 MP+22 STR+22 DEX+25
    VIT+22 AGI+25 INT+22 MND+22 CHR+23
    Esquive+34 Esquive magique+46
    Fréquence des coups critiques+3%
    "Hâte"+7%


    Japanese
    Spoiler: show
    Code:
    防60 HP+28 MP+22 STR+22 DEX+25
    VIT+22 AGI+25 INT+22 MND+22 CHR+23
    回避+34 魔回避+46 クリティカルヒット+3%
    ヘイスト+7%


    German
    Spoiler: show
    DEF:60 HP:+28 MP+22 STR+22 DEX+25 VIT+22 AGI+25 INT+22 MND+22 CHR+23 Präz.+54 Fernw.-Präzision+54 Magiepräz.+22 Ausw.+34 Magie-Ausweichr.+46 Krit. Trefferrate+3% „Hast“+7%

  9. #5089
    Melee Summoner
    Join Date
    Oct 2006
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    29
    BG Level
    1

    Quote Originally Posted by Sechs View Post
    Daurdabla (to level 90...) is faster, but it could prove a bit more tedious to do if you don't have mules or friends willing to help.
    First stage is easy but it can cost some money to buy all the necessary pops (unless you want to farm them yourself, one at a time).
    Second stage you'll get cockblocked by the repops, the retarded upgrade rates on the KI necessary to pop those VNMs, and other people camping them at the same time as you, "stealing" your pops.
    Third stage would be either expensive to buy pop, or frustrating to farm them yourself. Also you could have a hard time soloing that NM (Apademak), and you'd kinda want a THF to maximize the number of horns you get for each kills (i.e. minimizing the number of times you have to pop it).
    @Zadimortis
    Iron plates will give you the most trouble solo (not sure if it's even possible), but the Ironclads drop body seals, and so it's likely you could rope in people to help.

    I've soloed most of my colorless souls reliably on THF doing Gamayun/Maere. With a proper evasion/PDT set (during Nightmare when shadows are down) and MDT set (for Aerial Blast and Nether Blast), the fights are less luck-based (only concern is back-to-back Nightmare without time to pop potions in between). With an excellent fire resist set on NIN or BLU (or just use SMN), Brulo would be a breeze. Chione and Ogopogo are probably the best option if you have a great MDT set (or a perfect water resist set, I suppose). All of the above require generous use of temps, with back-up Lucid Potion III and Lucid Elixir II purchased with Resistance Credits.

    Apademak horns are just a money/cruor wall. Farming the popset is time-consuming, whether through Amber chests or NM kills. I brew Apademak on THF with my excess cruor, but I think NIN or BLU could solo, though it would be risky due to missed stuns.

  10. #5090
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
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    Leviathan

    Not sure what you're brewing apa with, but what I would suggest is putting together a paper party w/ all red/yellow procs and just ask them to hold pops. At the end just sanguine brew threw 5 at a time. 75%~ chance to walk away w/ 10 horns on 200k cruor.

  11. #5091
    Fake Numbers
    Join Date
    Jul 2012
    Posts
    81
    BG Level
    2

    Anyone know how much quickdraw accuracy merits help?

  12. #5092
    Relic Horn
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    Mar 2012
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    Scrappy Doo
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    Sargatanas
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    Asura

    Quote Originally Posted by Rocl View Post
    Uk'uxkaj cap
    well I logged in and went out to /check mandies, hat def doesnt have 54 acc on it lol strange

  13. #5093
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Would be pretty awesome if it had 54 acc and what I think is a bunch of racc/macc too?

  14. #5094
    E. Body
    Join Date
    May 2008
    Posts
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    Siren

    Quote Originally Posted by Azninvazion View Post

    I've soloed most of my colorless souls reliably on THF doing Gamayun/Maere. With a proper evasion/PDT set (during Nightmare when shadows are down) and MDT set (for Aerial Blast and Nether Blast), the fights are less luck-based (only concern is back-to-back Nightmare without time to pop potions in between). With an excellent fire resist set on NIN or BLU (or just use SMN), Brulo would be a breeze. Chione and Ogopogo are probably the best option if you have a great MDT set (or a perfect water resist set, I suppose). All of the above require generous use of temps, with back-up Lucid Potion III and Lucid Elixir II purchased with Resistance Credits.
    All but maybe Maere would probably be pretty easy on RUN.

  15. #5095
    Old Merits
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    Sep 2010
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    Ragnarok

    Quote Originally Posted by Kyte View Post
    All but maybe Maere would probably be pretty easy on RUN.
    If you could flat out resist Nightmare.....

    3 lux runes(+192), +150 resist from atma(assuming you're willing to give up DD atmas.) And maybe the +50 from alucinor mitts in TP gear...

    392 dark resist? Seems like that'd be a good chance to outright resist.

  16. #5096
    Theory Fighter
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    Jan 2011
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    Frejan Schultz
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    Ragnarok
    FFXI Server
    Ragnarok

    Specially with the recently uncapped limits on m.eva. If it's actually possible to resist it, RUN's the one that can.

  17. #5097
    Campaign
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    Jul 2007
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    So the tl;dr is:

    Use RUN to fight against T2 and T3 VNMs in Abyssea.
    You gotta have to RUN baby RUN baby RUN baby RUN, baby RUN!

    http://www.youtube.com/watch?v=3CUr0bnDCfM



    (ok don't ban me please ; ; )

  18. #5098
    New Merits
    Join Date
    Jul 2009
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    231
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    4
    FFXI Server
    Valefor

    Can solo the IC in Altepa and Brulo at least on PUP. Can't speak for the other zones but i'd assume they're possible too.

  19. #5099
    Sea Torques
    Join Date
    Oct 2008
    Posts
    664
    BG Level
    5
    FFXI Server
    Bismarck

    Assuming test server Atinian Staff stats go unchanged, what are the remaining uses for Chstoyant? I have to keep it for Cures, but what else?

    Resting is a given... Aspir? Drain? I know MAB doesn't affect Drain, but does Magic Damage+?

  20. #5100
    Melee Summoner
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    Mar 2013
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    Fenrir

    Numen Staff has beaten Chatoyant on resting for awhile now, but if someone has inventory issues they likely wouldn't want to keep a Chatoyant and Numen on hand.

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