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Thread: Random Question Thread     submit to reddit submit to twitter

  1. #501
    E. Body
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    I take the eastern ramparts for SSR2. I pull the first two ramparts on their own so when i reach the second two i'll have HP unlocked already. Depending on the weather I can just link them when I first pull but outwise I'll have to drag rampart over. I have a WHM/BLM curing and don't have any MP issues curing through it. I evasion tank through the whole thing on THF/WAR just fine, their accuracy is pretty awful.

    At the point in the run I think I only have head/feet unlocked so my eva set is something like:
    Bendis's Hairpin, Torero Torque, Ocelot Trousers, Raider's Poulaines +2

    I recommend killing the ramparts and MNKs first, the PLDs take ages to die.

  2. #502
    Yoshi P
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    FFXIV Character
    Fitz Everleigh
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    Excalibur

    Are there any pieces of Usukane +1/Skadi +1 that are just shit that a MNK/SAM/NIN and THF/DNC/COR wouldn't wear? I know it's a broad question but all three of us in my group are on the same sets and so it looks like it's going to be an annoying process to try to cap each of us if we all need 5/5 + leftover Omodaka/Sigyn pieces for each person.

  3. #503
    Pandemonium
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    Well, Usukane Somen +1 and Usukane Sune-Ate +1 are considered a part of the current top-tier MNK TP set, so you can cross those off of the "terrible" list.

  4. #504
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Where's a good spot to skill up combat skills past 330? My Greatsword skill is 332 and skillups off Acroliths in Abyssea-Uleguerand have all but disappeared. Is there something I can semi-AFK on?

  5. #505
    Yoshi P
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    Fitz Everleigh
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    Quote Originally Posted by Kohan View Post
    Well, Usukane Somen +1 and Usukane Sune-Ate +1 are considered a part of the current top-tier MNK TP set, so you can cross those off of the "terrible" list.
    Well more specificly I have MNK and THF, my wife has NIN, SAM, and DNC, and our friend has SAM and COR. Thanks for the info, I have a feeling we're going to be several months in there; at least we'll have something to do I suppose.

  6. #506
    Ridill
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    Bahamut

    Quote Originally Posted by TacoTaru View Post
    Are there any pieces of Usukane +1/Skadi +1 that are just shit that a MNK/SAM/NIN and THF/DNC/COR wouldn't wear? I know it's a broad question but all three of us in my group are on the same sets and so it looks like it's going to be an annoying process to try to cap each of us if we all need 5/5 + leftover Omodaka/Sigyn pieces for each person.
    Kinda depends on what you already have. Off the top of my head, For the jobs you listed feet have no real use other than 18% movement speed. Body and hands only if you pew pew on cor a bit. Though sigyn probably better for hands. Head is decent tp but not sure if better than thf or dnc af3+2.

  7. #507
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by TacoTaru View Post
    Are there any pieces of Usukane +1/Skadi +1 that are just shit that a MNK/SAM/NIN and THF/DNC/COR wouldn't wear? I know it's a broad question but all three of us in my group are on the same sets and so it looks like it's going to be an annoying process to try to cap each of us if we all need 5/5 + leftover Omodaka/Sigyn pieces for each person.
    May as well just wait for SoA gears then decide whether you want to 5/5 or not if it's going to take months to finish.

  8. #508
    Campaign
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    I have a silly question about a silly JA, Footwork.
    I wonder, in your opinion which changes would SE need to do to the ability to make it useful?

    Back at level 80 if I recall, it made a MNK/SAM into one of the best if not the best DD of the game, but this was done through a "trick", i.e. abusing of OAx weapons during Footwork.
    Tornado Kick was a decent WS and being able to spam it every 1-2 attack rounds with an incredibly high (considering MNKs average) base damage provided a really good throughput.
    Things changed quite a lot since then, we moved into abyssea where Tornado Kick kinda sucked, then we moved outside again but with new WSs (Victory Smite, Shijin Spiral and whatnot), making Tornado Kick not so interesting there either.
    Furthermore, the delay difference between Footwork (480) and H2H got increased thanks to new job traits. Sorry for describing the situation in a bit too simplistic way maybe.
    Atm the situation is ridiculous, despite Tantra Gaiters +2 (which would have been an incredibly powerful option back then), the best you can get on Footwork is using OAT magian h2h (instead of OA2-4) and Shijin Spiral (lol) instead of Tornado Kick. It still produces awful results.

    So, in light of this, what would SE need to do in your opinion to make Footwork viable again? New gear options? New mechanics? Like +KA on legs gear/traits converted into kick damage when Footwork is active, increasing the amount of attack you get, considering you a 2H weapon when FW is active, stuff like that.
    I ask this, but this question implies another question: WHAT should the purpose of Footwork be?
    Because in the past it's been, for a short time, a way too turn MNK into an overpowered DD, but in my opinion that's not the right way to address the JA and honestly MNK doesn't need it either. It should be a JA that makes MNK viable in those situations where it would otherwise be worse.
    Back @75 I could have said "Make MNK useable against mobs you don't want to TP spam", but these days I fear that would hardly matter anymore.
    It shouldn't be a JA to keep up 100% of the time, but rather something situational that doesn't necessarily make you stronger, but allows you to play efficiently in situations where you would otherwise be a less desirable job.

  9. #509
    Hyperion Cross
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    Kai Bond
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    There was a thread somewhere, probably not on here, about MNKs at 75 subbing DRG and using Wyvern Earring for 5% haste combined with footwork. The idea was that jump and high jump gave you a swing worth of TP and therefore you can occasionally output WS frequently if double attack procs (?) -- probably still not viable now, but just stating what i remembered.

    Quick question while we're talking about it, does Faith knuckles when equipped with virtue stones let you occasionally kick twice if footwork is active? I've got no other OAx weapons for MNK at the moment but would love to fool around with that/skill up when I level MNK (I got the knuckles a long time ago when joining a friend's LS for fun)

  10. #510
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    Quote Originally Posted by The Stig View Post
    There was a thread somewhere, probably not on here, about MNKs at 75 subbing DRG and using Wyvern Earring for 5% haste combined with footwork. The idea was that jump and high jump gave you a swing worth of TP and therefore you can occasionally output WS frequently if double attack procs (?) -- probably still not viable now, but just stating what i remembered.
    Uh... maybe at 75, but at 80 /SAM was the best choice damage-wise, if healers could keep you alive lol. I remember my parses back then and it was retardedly broken.
    With /SAM and the right gear you could reach a X-hit build. It was 5-hit after the first time you reach 100%. Because during Footwork the first TWO hit of a WS give full return, instead than the first hit only like normal. So basically 2 more kicks (i.e. 2 more attack rounds) and you were at 100% again.
    Now add meditate into that, and you get an idea of the huge amount of Tornado Kick spam you did.

    I admit it was fun, but honestly as I mentioned above I think Footwork should indeed serve a purpose (atm it has none) but that shouldn't be a JA to keep 100% up so that you can do more damage.


    No clue about Baghnagks. I remember them being tested back then, but I don't remember the result of the test, sorry.

  11. #511
    Hyperion Cross
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    Doh. I quickly went to double check and found the old ffxi wikia talk about the knuckes:

    Faith Baghnakhs

    Does having these equipped while on footwork effect allow you to give an extra kick consuming a virtue stone? --Zorax 04:21, 13 June 2008 (UTC)
    Tested with Faith Baghnakhs and Virtue Stones. No stones were consumed across ~25 fights and kick rate was the same.--Baelorn 13:13, 14 June 2008 (UTC) [That's too bad.] Thank you for the testing Baelorn. --Zorax 14:46, 14 June 2008 (UTC)
    -- guess i got to build a magian OAx weapon.

    Also regarding subbing sam or drg (I know it still doesn't matter now as it's essentially useless) but jump and high jump gives 26 tp per use. I guess the store tp, sekka and meditate@60TP overall wins against a theoritcal 78TP, +10 acc, +10 attack and conserve TP every 3 minutes?

    Not sure how to math it out but I think I'm wrong anyway, just rambling now lol. Thanks for the info. I too would love the idea of footwork being useful again, and it's just plain badass~!

  12. #512
    Flowery Twats
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    Um... help?



    Should read:
    Rich
    Mule
    Sizah
    Ardengo

    I would have posted in bugs media thread, but this thread gets more traffic and I want to know how to fix it so I can log on.

    Edit: Official POL and Windower both look like this.

  13. #513
    Pandemonium
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    Bismarck

    Did you already run Check Files on POL and see what happens? POL doesn't take nearly as long to run through that as FFXI does.

  14. #514
    Flowery Twats
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    Quote Originally Posted by Kohan View Post
    Did you already run Check Files on POL and see what happens? POL doesn't take nearly as long to run through that as FFXI does.
    Check complete, no problems found.

  15. #515
    Flowery Twats
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    Ok, I just deleted the glitchy login entry and now the other 3 entries reverted to GUEST. Tried to setup my noodles355 entry again, and now have 4 GUEST. Individually deleted the 4 GUEST accounts, each time I did, the remaining ones appeared differently, with no names, one had a member password, all kinds of weird shit.

    Deleted all of them, tried another file check, it froze. Ended process in task manager, reopened, doing file check now, worked, no problems found... let's try adding accounts again...


    Edit: Ok, I tried to add myself again, and again it's just added one glitchy entry. like entry 2 in the picture above. This is really fucked up.

  16. #516
    BG Content
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    Lakshmi
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    That's how you normally have to do it. If it starts fucking up like that you just delete all the accounts and add them back.

    In order to make Footwork viable, they would have to give MNKs using Footwork the characteristics of 2H weapons (higher Ratio cap, 4 STR = 3 Atk, can use Hasso). After that, they could do the remaining adjustments by working on Footwork's base damage boost. Currently MNK suffers in high buff situations because it caps delay early and has nowhere else to go with all the Haste buffs it is given. If you changed the characteristics so that Martial Arts no longer had an effect and let it us Hasso for more Haste, then adjusted the base damage, MNK would be able to essentially use a 2H weapon with a 4-hit build and still benefit from Haste buffs. They'd just have to calibrate the base damage boost so that it isn't better than H2H when used in low Haste situations and pulls ahead in high Haste situations.

  17. #517
    Flowery Twats
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    That hasn't worked though. Guess I have no option except backing up my FFXI folder and doing a fresh install of my POL one?

  18. #518
    Campaign
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    Quote Originally Posted by The Stig View Post
    Also regarding subbing sam or drg (I know it still doesn't matter now as it's essentially useless) but jump and high jump gives 26 tp per use. I guess the store tp, sekka and meditate@60TP overall wins against a theoritcal 78TP, +10 acc, +10 attack and conserve TP every 3 minutes?
    I think basically it revolves around the Wyvern Earring.
    Back at 75 it was difficult for many jobs to reach or get close to the haste cap, so going /DRG was an excellent option (I loved it for my SAM, for instance). Here we don't really have issues reaching the haste cap. To make that earring worthwile you would need to have strong items that you can equip in other slots where you would normally put stuff with haste.
    Are there situations like these for MNK? Not saying there aren't, but majority of gear we have is not just "haste gear", but rather good gear which "also" has haste.
    Dunno, maybe you could TP with Nemetona hat instead of other typical options, or Thaumas even, stuff like that.


    I too would love the idea of footwork being useful again, and it's just plain badass~!
    Being useful, yes I would love it. Being the only thing we need to use 100% of the time like back at the lv80 cap? No thanks.
    As I mentioned above, before thinking what should be done to fix the JA, first we should find a suitable "role" for the JA itself. Imho it should be something situational. I could see it as something that takes away something, but gives you something in return.

    You also need to address possible incoherences. For instance if you go for the paradigm: "Footwork is to make MNK feel like a 2H job, with very powerful single and very slow attacks (kicks)" then you can't really expect people to be using OAx weapons to maximize it, because it would kinda defeat the purpose of greatly diminishing the number of attacks per round.

    In such a situation for example they should make so the OAx weapons do not work during footwork (imho SE never meant them to anyway) but greatly change the damage/conversion formulae used.
    Way more attack, 2H STR/DEX conversion ratio, make so Hasso/Last resort work, even further +kick damage, and stuff like that.

  19. #519
    Melee Summoner
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    Odin

    I just recently came back to the game from a break and got Merciful cape and Striga crown. So I was updating my Endark set and remembered I thought I had seen a ss of a guy with an augmented ring with + dark skill on it(Not Diabolos Ring). I didn't think to make note of the name because I assumed it came from one of the add on bcs augmented items. Sadly looking at the lists on wiki they seem to be incomplete and I can't tell for sure which it could be or if I was just mistaken about it to begin with. Can anyone please confirm a dark magic skill + ring?

  20. #520
    BG Content
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    There is not. Maybe look into Avesta Bangles?

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