On Odin v1. what causes 1 set of 3 fomors to stay up so that when next set pops, there's 6 up, the 1st 3 don't depop. More specifically it's the 2nd set of 3 doesnt depop and then the 3rd set of 3 is up. On 2 seperate Odin v1 occasions and unlike all other (the majority) of the kills, the 2nd set of 3 isn't up at the 10% mark, after Zant goes off at 9%, the new set pops, the old set stayed. Also, on 1 occasion, between 20-10% on most recent kill, it spammed the silence/curse TP move literally, nothing else was used and he used it at least 10-15 times almost back to back. Any input or ideas, or something I should know that isn't on the wiki would be helpful, espcially if it's controllable. Thanks.
I just got a Yorcia Visage IV from Marjami colonization reive. any idea what its for?
New Skirmish later this month.
Whats the best item to buy with researcher points that'll yield the most money?
I haven't gotten Adoulin yet but I recall a while back SE said Adoulin wouldn't be available on Steam. However, they would give some "discount" if you had the other expansions when getting the Ultimate Collection Seekers Edition. Is this true (and still true) and how would it be accomplished? Otherwise I guess I'm better off just getting it from Amazon for $20 (SE's site is $30...)
Anybody noticed an increased TP return from Armor Shatterer, on PUP? Or am I dreaming it?
Edit:
No I'm dreaming it.
But it seems my automaton is somehow getting TP faster, I dunno what's going on, must be a placebo.
I'm pretty certain the answer is "yes, easily" - but Delve MNK and WHM can basically kill King Behemoth blindfolded, right?
1. How are food effects (accuracy and attack) calculated with SoA weapons that have "skill+"? Does the food bonus apply before or after the att/acc boost from the weapon? Would food effects calculate separately in each hand for dual-wielded weapons?
2. Does parrying skill in the offhand have any effect?
Isn't the ring a fixed % drop, shared with Pixie?
It either doesn't help or adversely affects it. Either way, it's useless to bring a thf. Can't imagine ques are still that bad 2 days after event redemption has stopped, but to each their own.
Not sure how you figure it's doesn't help or hurts. Could easily be the other way around... that said last I checked lines are still long. Mostly because everyone was loading there mules up with all they could hold and now we know that in a few days we are going to start building up points for more pops and more bottlenecking woots
Doesn't hurt to bring/go THF, and THF + WHM dualbox easily takes down KB. Got mine 1/11 yesterday.
On Odin v1. what causes 1 set of 3 fomors to stay up so that when next set pops, there's 6 up, the 1st 3 don't depop. More specifically it's the 2nd set of 3 doesnt depop and then the 3rd set of 3 is up. On 2 seperate Odin v1 occasions and unlike all other (the majority) of the kills, the 2nd set of 3 isn't up at the 10% mark, after Zant goes off at 9%, the new set pops, the old set stayed. Also, on 1 occasion, between 20-10% on most recent kill, it spammed the silence/curse TP move literally, nothing else was used and he used it at least 10-15 times almost back to back. Any input or ideas, or something I should know that isn't on the wiki would be helpful, espcially if it's controllable. Thanks.
Also, the new AF1 bodies say Enh. "Refresh" effect.
Does this mean, they have Refresh on them and it's enhanced, or they enhance the effect if it's cast on you?
There are other bodies in this game with Refresh that give 2/tic but they don't say Enhanced or Enhances on them.
Per bg-wiki on magic affinity.
So a fully upgraded Macc TOM staff really only gives 35 macc? So Tamaxchi, would be much better to use than Macc and blows Chatoyant out of the water for acc?
Along the same lines, Soothsayer finally replacing the level 51 elemental staves?