This should be full list: https://www.bg-wiki.com/bg/Category:...ipment_Bonuses
It's missing add-on gear if there is any, but like Byrth said, I don't think there is.
This should be full list: https://www.bg-wiki.com/bg/Category:...ipment_Bonuses
It's missing add-on gear if there is any, but like Byrth said, I don't think there is.
Fastest way to skill up BRD crap now that etudes are normal casting speed?
Just found out from a friend that people have gotten dark skill on lots of pieces of gear from FoV Valley of Sorrows, think that might be it.
You mean Fields of Valor? Don't think there's a Grounds tome in Valley of Sorrow?
Yeah, and Dark Skill only appears on main weapon and back slots. I have 160 recorded ring augments without a single instance of +Skill.
Hello folks, quick question, do i need Odin1 clear for join odin2?
Yes Fields of Valor lol been awhile. Also link here shows neck is possible http://wiki.ffxiclopedia.org/wiki/Ta...a#Testimonials . So may be possible for other slots just really rare.
I only have 26 results for necks and do see an Elemental +3 and +4 Skill, so it's entirely possible that it can get dark too and I just don't have enough data. However, 163 results on rings without a single magic skill augment of any kind pretty much says you will be wasting your time trying to get an augment there because it can't happen.
Augments are slot-specific and have level-based caps. I went through all of BG's Augment thread about two years ago and tabulated it all, but then didn't bother to post it anywhere or transfer it to the wiki because the system was completely and totally outdated by the level cap raise within a few weeks of finishing.
What about the feet slot? Dark skill would be useful there for dark knight outside of new moon. Body slot shows getting magic skill. So if dark is possible there can it stack with Demon's Harness? I have also seen a Jp player back during HNM days with pole arm skill on a Forager's Mantle. Maybe there are many more augments possible then we have seen.
The only skills I have recorded on the back slot are Elemental and Dark out of 105 reported augments. Unless I'm mistaken, the final tier for all Dark Magic spells is 500 skill and you can hit that without using SE's augment systems. Aspir/Drain potency may continue to increase past that, or it may not. That is definitely the Endark cap, though.
Anyone tried New moon or Dark day or both to hit 520+ skill to try Endark to confirm it receives no bonus?
Regen atmas and cast Threnodies on worms in Abyssea - Uleguerand. If you have Atma of the Future Fabulous (MDB+50), use it. The worms don't link like in the other Abyssea zones and Threnodies can be cast from about 21 distance to avoid aggro. A good option for upgrading any offensive magic skill.
You might need to kill a few to get them to repop into the DC-T range to cap skill at 99.
If I want to redo my ASA pants do I need to throw them out and wait jp midnight, or just throw them out and redo the fight immediately?
I think you're ignoring the Floors or something. It looks like 99 initial potency is the cap, which you hit at 500 skill? In order to get any more potency, you would have to get 520 skill (which would be 101 initial potency).
Not afk on but when I capped all my weapons, I just went and fought the buffalo in Uleguerand, using food it went pretty fast. If there's lot of people there you can go to Grauberg and level up the orbs where the T2/3 nms pop around and use those. Or there are the level 100 turtles/worms down in Gustav Tunnel, if you have healing or sub dnc.