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  1. #661
    Pandemonium
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    Iaso Mitra is an item you can get a good return on, can't HQ it until 109 though.

  2. #662
    Hydra
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    How much Magic Accuracy are there in the Elemental Staff Trials? Is it worth using Xsaeta II Macc staff to maximize the duration of Impact in non E-seal conditions?

  3. #663
    An exploitable mess of a card game
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    Quote Originally Posted by RicFlair View Post
    How much Magic Accuracy are there in the Elemental Staff Trials? Is it worth using Xsaeta II Macc staff to maximize the duration of Impact in non E-seal conditions?
    No. I've had terrible durations even with Xsaeta II without ES during Legion. Elsewhere? Maybe, but very few situations enable the spell's relevance.

  4. #664
    Flowery Twats
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    Any tips for proccing Megamaw mikey? Is a bitch with the whole TP moves instead of standard attacks and spell spamming. Is it just gonna be a case of repeatedly killing without blue and hoping?

  5. #665
    Old Merits
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    Like every other mob that uses tp moves or aoe attacks instead of normal attacks, you just proc between hits....

  6. #666
    Flowery Twats
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    sort of annoying with the whole knockback thing. Found an easier way tho: Get hate on one character, then move them away from NM and idle in mdt stuff. Then proc on another character. He'll still be targeting the first char so he wont use any TP move if he's out of range.

  7. #667
    Fishing Guru
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    Quote Originally Posted by RicFlair View Post
    How much Magic Accuracy are there in the Elemental Staff Trials? Is it worth using Xsaeta II Macc staff to maximize the duration of Impact in non E-seal conditions?
    +40 MACC if I am reading your question correctly
    http://wiki.ffxiclopedia.org/wiki/Magic_Affinity

  8. #668
    Fishing Guru
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    If you were building a MNK only for Neo-Salvage and ADL farming only would you go 90 Vere or 95 Sparai and why?

  9. #669
    BG Content
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    Quote Originally Posted by cdgreg View Post
    +40 MACC if I am reading your question correctly
    http://wiki.ffxiclopedia.org/wiki/Magic_Affinity
    Did someone vandalize that page or something? I don't remember it being right before, but I also don't remember it being quite so wrong.
    Here: https://www.bg-wiki.com/bg/Magic_Affinity

  10. #670
    Bagel
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    Quote Originally Posted by cdgreg View Post
    If you were building a MNK only for Neo-Salvage and ADL farming only would you go 90 Vere or 95 Sparai and why?
    Vere because nothing in SalvageII requires a defensive weapon (even though I guess 95 sph and 90 vere are pretty close). I have little experience with hydra, but I think that might be it's only applicable use.

  11. #671
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    Quote Originally Posted by Kidnoftle View Post
    Vere because nothing in SalvageII requires a defensive weapon (even though I guess 95 sph and 90 vere are pretty close). I have little experience with hydra, but I think that might be it's only applicable use.
    Would your answer change 99 Spha v 90 vere? Marrows are almost down to 10m each on odin so 50m is sort of meh

    @Bryth - fucking fuck, I just spent like a month making macc staves under the impression it was +40 macc based on that god for saken page. So +20 macc Chat. v Magian MACC?

  12. #672
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    Yeah, that's my impression. Admittedly, no one has done rigorous testing either way, but it seems silly to assume +10 -> +20 -> +30 -> etc. when the first two stages of damage bonus (which is all that's actually easy to measure) match NQ->HQ Staves.

    The odds of anyone actually collecting conclusive evidence one way or the other are pretty freaking low, and I doubt they did.

  13. #673
    Relic Horn
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    I'm seeing +30 macc Chatoyant vs. +35 macc magian

  14. #674
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    Quote Originally Posted by Dotsudoku View Post
    I'm seeing +30 macc Chatoyant vs. +35 macc magian
    Chat is equivalent to affinity+2 which should equate to MACC+15 (wiki source, sigh)
    Macc magian is affinity +6 which should equate to MACC+35

    So, MACC+20 difference, what are we seeing differently?


    edit:
    I assume you're pulling this from the BG wiki Chato page: <-idk how that lines up chart wise...
    Has the following hidden effects:
    All elements: Magic Potency +15%
    All elements: Magic Accuracy +30

  15. #675
    So hard we fuck rocks
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    kparser still the goto parse program?

  16. #676
    Ridill
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    Well it's wiki but I seem to remember the old tests on macc that nq and hq elemental staffs had 20 and 30 macc respectively. Can't find the links to the testing but I remember they looked pretty solid. Also bg wiki's 15 macc for 2 affinity just doesn't make sense. That would put a stat staff at similiar macc as an elemental and back at 75 when enfeebling and potency matter there was a very clear difference in land rates between the 2

  17. #677
    Nidhogg
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    Quote Originally Posted by Byrthnoth View Post
    Sub BLM and use ES for the hard ones!
    notsureifserious.png

    Is that a thing ninjas really do in voidwatch?

    Also, for box rex specifically, I have been on more than one occasion to first 'voke it so the SAM can skillchain it (for BLMs to burst).

  18. #678
    Bagel
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    Quote Originally Posted by cdgreg View Post
    Would your answer change 99 Spha v 90 vere? Marrows are almost down to 10m each on odin so 50m is sort of meh

    @Bryth - fucking fuck, I just spent like a month making macc staves under the impression it was +40 macc based on that god for saken page. So +20 macc Chat. v Magian MACC?
    If 99 is an option I'd go that route, idk what your cash flow is like but if 50m is np then yeah, do it.

  19. #679
    Relic Horn
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    Quote Originally Posted by Talint View Post
    notsureifserious.png

    Is that a thing ninjas really do in voidwatch?

    Also, for box rex specifically, I have been on more than one occasion to first 'voke it so the SAM can skillchain it (for BLMs to burst).
    Don't really see a reason not to /BLM on most of the jobs that can have issues with critical resistances. BLU, NIN, BRD, etc.

    -If you're fighting something super weak, you're able to do respectable damage, but you don't want to because lights are the limiting factor.

    -If you're fighting something that's relatively difficult, you're not able to do respectable damage, so you may as well be prepared for an important/unlucky proc element.

  20. #680
    D. Ring
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    Yeah, it's not like you're going to be put in a buffed party on botulus rex while on ninja anyways.

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