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  1. #681
    Nidhogg
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    Alright. Cool. I'm okay with this. d('-'d)

    Thanks.

  2. #682
    Ridill
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    Also if you worried about pulling initial stun pull would work even better than voke

  3. #683
    Salvage Bans
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    Quote Originally Posted by cdgreg View Post
    Chat is equivalent to affinity+2 which should equate to MACC+15 (wiki source, sigh)
    Macc magian is affinity +6 which should equate to MACC+35
    I could be mistaken but I don't believe chatoyant is exactly equivalent to +2 affinity. I believe it was confirmed that for the affinity damage staves there was no direct equivalence from an amount of affinity to the straight damage increase from HQ staves, just a rough approximation. I could be wrong but that was what I remembered seeing. If what I said is the case then it is reasonable to believe that there isn't a direct equivalence between M acc increase from HQ staves and affinity as well. I doubt any testing has proven one way or the other though.

  4. #684
    Resident Moogle
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    Quote Originally Posted by Kaputnik View Post
    BST Stuff
    Quote Originally Posted by Falkirk View Post
    More BST Stuff
    Kinda wished I geared this job earlier, didn't think it'd be that easy to make your pet semi-competent. Should have everything near the end of the month.

    As for saving myself some gil, anyone know the bare minimum needed to kill Lost Fairy Ring for farmin' Moepapa Stone? Is it essentially the same mob as Fairy Ring from old Dynamis with the crazy dmg it deals, or is it something new? Not seeing any discussion about it on either wiki.

    Just need that merit-WS change to hit so I can drop a couple Requiescat and put them into Ruinator instead.

  5. #685
    Ridill
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    Quote Originally Posted by cdgreg View Post
    Chat is equivalent to affinity+2 which should equate to MACC+15 (wiki source, sigh)
    Wiki has 2 affinity at 30 macc.


    Quote Originally Posted by Michelob View Post
    I could be mistaken but I don't believe chatoyant is exactly equivalent to +2 affinity. I believe it was confirmed that for the affinity damage staves there was no direct equivalence from an amount of affinity to the straight damage increase from HQ staves, just a rough approximation. I could be wrong but that was what I remembered seeing. If what I said is the case then it is reasonable to believe that there isn't a direct equivalence between M acc increase from HQ staves and affinity as well. I doubt any testing has proven one way or the other though.
    affinity is straight dmg increase. 1 is 10% just like NQ staffs and 3 is 20%. There are no 2 affinity trial staffs but doing the math it should be 15%. The difference is they are different terms so actually staff affinity adds with other affinities like atma/atmacite while nq/hq staffs multiply. That said chat has +5 to all stats which will add a little to dmg and/or macc on most things

    Interesting side note: The old macc testing I saw put nq/hq staffs at +20/30 macc respectively which if your magic hit rate was still under 50% meant +10/15% magic hit rate just like the dmg increase is... which I believe is what wiki is using to derive it's +70 macc for +6 affinity since that would be +35% hit rate if under 50% and +6 affinity dmg is +35% dmg

  6. #686
    Yoshi P
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    Arthas

    Quote Originally Posted by Dotsudoku View Post
    Don't really see a reason not to /BLM on most of the jobs that can have issues with critical resistances. BLU, NIN, BRD, etc.
    The only VW spells that are really an issue for blu in my experience are cold wave and sandspray against certain NMs. Generally you'll get a lot more mileage from subbing /pld or /pup, if you don't have anyone else covering those.

  7. #687
    New Spam Forum
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    Quote Originally Posted by Kaisha View Post
    As for saving myself some gil, anyone know the bare minimum needed to kill Lost Fairy Ring for farmin' Moepapa Stone? Is it essentially the same mob as Fairy Ring from old Dynamis with the crazy dmg it deals, or is it something new? Not seeing any discussion about it on either wiki.
    You can solo it on BST with DiscreetLouise and a stack of Pet Food and 10+ Dawn Mulsum. There is some info on the BG Wiki discussion page, and some strategies/testimonies can be found on the FFXIAH forums.

    You would need to get most of your other gear before attempting this fight though. And depending on your luck, it might be more worthwhile to just save gil and buy it. Happy hunting~

  8. #688
    Resident Moogle
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    I'd bring another BST or two and a THF to assist if I did. Should make things more smoothly for multiple pops in one run.

  9. #689
    Fishing Guru
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    Quote Originally Posted by dasva View Post
    Wiki has 2 affinity at 30 macc.
    And BG wiki has it at +15!
    https://www.bg-wiki.com/bg/Magic_Affinity

    This is where the discrepancy is coming from: BG wiki v. ffxiclopedia wiki are completely different

  10. #690
    CoP Dynamis
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    Does anyone know what causes Acroliths to fall apart reliably? Sometimes in Salvage, they'll fall apart to two leg form near immediately and don't tp or seem to auto-swing at all. Other times they don't fall apart at all. Is it spike damage in short time? Number of crits in a short time?

  11. #691
    BG Content
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    Quote Originally Posted by Scrooge View Post
    Does anyone know what causes Acroliths to fall apart reliably? Sometimes in Salvage, they'll fall apart to two leg form near immediately and don't tp or seem to auto-swing at all. Other times they don't fall apart at all. Is it spike damage in short time? Number of crits in a short time?
    Crits, Box Step, Violent Flourish, etc. can all break them, but they can only break if they're in one-arm mode. It goes like this:

    If they start in Two Arm mode, they need to use Dismemberment (generally requires HP<25%) to drop to one-arm mode. From one-arm mode, you can break them down to legs mode as described.

  12. #692
    D. Ring
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    What was the timing for having people warp out for entering salvage solo again? it's been a while since i had to care so i forget when exactly to do it.

  13. #693
    Ridill
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    Quote Originally Posted by cdgreg View Post
    And BG wiki has it at +15!
    https://www.bg-wiki.com/bg/Magic_Affinity

    This is where the discrepancy is coming from: BG wiki v. ffxiclopedia wiki are completely different
    So it does. Neither has links to magian macc testing but both have links thru their macc pages that HQ staffs are 30. Though the robonosto blog does purpose and setup testing conditions for testing macc lol. He just doesn't do it or post about it. So how bgwiki has 15 is curious. Did someone do testing and not link it. Or did they transcribe 15% hit rate as 15 macc?

  14. #694
    CoP Dynamis
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    Thanks, Byrth, that was bugging me.

    Khajit: Whoever's entering, the first prompt will be:
    None
    Zone version 1
    Zone version 2
    Choose whichever, then the next prompt is something like "Are you ready" "yes or no". Highlight yes, say you're ready. Other pick a game clock time or use vent to coordinate. As soon as you see warp animations/chat, hit enter.

    In a nutshell: second prompt, warp, accept second prompt.

  15. #695
    D. Ring
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    Can bst solo krabkatoa without too much annoyance or should i just find some people to duo?

  16. #696
    Cerberus
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    Quote Originally Posted by Khajit View Post
    Can bst solo krabkatoa without too much annoyance or should i just find some people to duo?
    Pretty simple, stand at 30 yalms and reward as necessary, might want to bring some TH though

  17. #697
    So hard we fuck rocks
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    Sylph

    I remember there being a way to view the ammount of Weapon skill points you had complete/left to complete? something with equiping, recording a number, zoning, un-equiping, re-equiping and recording the new number? or something...

    my question: Is there a way to see how many points you've either 1) completed 2) have left to complete when it comes to the level 240-250 range quest Weaponskills points??

    EDIT: NVM, did a little research and found the thread asking the same thing, here, and the tool mentioned there still works

  18. #698
    Nidhogg
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    Curious to know how WARs are hitting the gear haste cap atm.

    Right now, I'm using Zelus, Phasmida, and Ravager's Legs + Feet.

    Ares + 1 mitts worth using if Phorcys salade (and Dirs maybe?) are available?

  19. #699
    D. Ring
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    Quote Originally Posted by Talint View Post
    Curious to know how WARs are hitting the gear haste cap atm.

    Right now, I'm using Zelus, Phasmida, and Ravager's Legs + Feet.

    Ares + 1 mitts worth using if Phorcys salade (and Dirs maybe?) are available?
    If you have mitts you generally could have upgraded head or legs instead probably. From what i've gathered those two in combination for set bonus are what's in fashion atm.

  20. #700
    Cerberus
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    Anyone have a POL Utils copy paste for changing all of the beast men mobs that require JA to proc?

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