Barspells as well. Also cap at 500 skill, however you may need to get 500 skill excluding body slot so you can use Af3+2 for 10MDB on them. Or just hit 500 with anhur or something and miss out on 1-2 off barspell 185 cap.
Barspells as well. Also cap at 500 skill, however you may need to get 500 skill excluding body slot so you can use Af3+2 for 10MDB on them. Or just hit 500 with anhur or something and miss out on 1-2 off barspell 185 cap.
I don't want to stink up this thread but asking (again) about ADL strats, but there are a few specifics I'm curious about as my LS is stockpiling pops.
I've read through a lot of threads and other places with info, but is there anyone who's patient enough to field my questions through PM perhaps?
In Bhaflau Remnants2 all monster are called NPC , Socket , BlankName
I think its cuz of the Manafont Salvage dats. Anyone know how to Undo this?><
I think manafont salvage dats still work for old slavage but it break the new dats...
I'm not sure what that is, but it doesn't sound like that should be affecting it. :\
Anyways, ROM4/1/72 : http://files.bluegartr.com/9dd6d3da4...48404a4d82.zip
What grip should I be using with an OaT GS when I don't need the STP on Rose Strap?
you can get 500 enh skill and use 4/5 of empy +2 for the set bonus on barspells, legs are relic +2 obviously (only possible if /sch of course). Best set for barspells imho
404 from light arts
+16 from merits
+18 from relic pants +2
+20 from empy feet +2
= 458
+15 from beneficus (club)
+7 from torque
+5 from cape
+5 from sash
= 490
EDIT: ok nvm, something in my calculation went wrong and I am missing 10 enh. magic skill from some source. Still would use 490 enh magic skill + 4/5 set bonus over 500 enh magic skill. (its like missing out on 1 barspell point)
Just use Nabu's Tiara (10) or Ayao's gages (10) and give up a piece or do what you said.
He was trying to do it with still having 4/5 empy though for set bonus. Also going from 490 to 500 is 3 I think but big whoop whoop lol. That said only thing I can find missing outside of those slots is enhancing and aptus earrings
Well you can get another 5 points from earring if you do ACP augments, so if you were a perfectionist the gap of 4/5 af3 and 500 enhancing would be lessened a bit more. I would do a 4/5 set unless you knew the target you were fighting was going to be reduced by just enough to increase a resist tier.
What is the fastest way to Hazhalm Testing Grounds?
VW warp to Nashmau, walk inside, walk out the other side, run 3 feet.
Has anyone else experienced Odin no longer casting or using TP moves (including forced ones and add spawning)? No idea what caused it, and I've done countless Odins. Was a bit weird.
Odin1? As I recall if you knock him down really fast while he's using a scripted 75/50/25 move to the next level before the first goes off, it can 'break' him like that - but I thought it was for the needles only also, and not all moves. Maybe was something similar, but mobs just bug out sometimes.
Only weirdness I've seen lately was on the weekend, Odin II got dropped to 9%, started his diatribe, and then used 20k needles three times in the middle of it. He then ran across the chamber to Zantetsuken me (I was on PLD holding one of the Valkyries), I guess because I'd been tanking it and was next on the hate list. It was a little bizarre.
20k needles 3 times during his zant text? That sounds rather bizarre. lol
fuck me I just accidentally deleted my post, long story short smn sucks now but if you want to be a "really good" smn you need a lot of shit now thanks to sch
idle refresh set
idle perp set
avatar physical acc set
avatar mab set
pure skill set for siphon and extremely resistant stuff
avatar crit/da/physical attack set
mixed pet acc/att and pet macc/skill/mab sets
odin/alex set
pet -dt set(s)
cure set
phalanx set
stoneskin set
hmp set
cursna set
And then sch adds need for:
helix set
sleep set
drain/aspir set (although theoretically should prob have bio set already anyway)
that's all I can think of off the top of my head, not including stuff like mdt/pdt, melee sets (our melee can be significant to some low man/solo stuff these days) and random shit you just might want to play with sometime
Just got Ruinator 2/5 and it seems terrible compared to rampage, when/if does it get better?
All merit WS suck till you cap them which is why people want the cap raised. But around 4/5 it should pull ahead of rampage most of the time assuming you're not in abyssea.
It's not just the set bonus, though. It's the 10MDB on body, otherwise you could just swap in a hyksos/anhur.
And bgwiki says +1 barspell for 10 skill iirc.