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  1. #1361
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Your mostly naked WHM mule's barspells probably suck, which isn't helping. Having just recently farmed all my souls as a Hume MNK, using RR GH AoA, I have no idea how you died to Brulo, because 70% of the damage he does comes from his spikes. I never equip PDT or MDT at any point on any of the T3s, outside of Ogopogo's 1% Tidal Wave (even then, having your WHM run in and give you Sacrosanctity and you're golden).

    I dunno if you understand how elemental resistance works, but it's a chance to cut damage to half/a quarter/eighth/sixtheenth/whatever of the original damage. The higher your resistance to that element, the better your chances of cutting the damage. There's always a chance you eat a full damage Wind Blade/Heavenly Strike/Meteor Crush/whatever. It should never kill you, the most I've ever been hit for was ~3000 at 90. Tidal Wave can hurt but you know it's going to happen at 1% so there's no reason you shouldn't have Sacrosanctity up.

    All T2s die in less than two minutes as MNK/WAR with Vereth (or even Ascetic's Fury), I've never been killed by one. Either you aren't very good at dualboxing, or your WHM mule is just terribly equipped/skilled up.

  2. #1362
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    Quote Originally Posted by Sechs View Post
    I swear the 2hr and another TP move sometimes do. It's not just my impression but that of all the people I went with. Still, lot of time has passed, guess I'll try again and eventually post numbers if need be.



    I was thinking to address that with Sacrosanctity.

    So you don't bother with PDT/MDT.
    Then I'd love to know how I got shot with ~4k hp by Brulo when I even was using Brother Wolf in place of SS.
    I regret not saving the log but that single move brought me from capped HP to 700ish.
    I probably died from a double swing plus spikes. But judging from what you're saying there is no single move that should do 3,5k damage to me, while instead it happens.
    I had 5/5 Shellra V on, furtherly enhanced by Sheltered Ring.
    Like I said, I didn't waste time on Brulo because the competition for T2 made it pointless. I did kill it several times back when Maere/Brulo drops were broken and never once had an issue with it, and its been nerfed since then.

    Brother wolf is doing jack shit other than the MDB it gives unless you actually get a resist, counting on resists for extremely high damage moves is stupid, you should focus on reducing the full damage to managable levels so that it can't ever get lucky. Galka Mnk with Sanguine Scythe in a Heroes zone should have like 5k hp, nothing in abyssea should be able to kill you with that.

    Don't go into Grand Fall range to Whm JA/Barspell since theres a decent chance it will wipe the JA with a tp move before grand fall, it dies after Grand Fall anyway (or after 1dmg has been dealt). So even if your Mnk somehow dies to it (it really really shouldn't) you can cast holy on whm and it will die.

  3. #1363
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    Quote Originally Posted by Obsidian View Post
    Your mostly naked WHM mule's barspells probably suck
    They do, they give me 107. Enha skill not capped, it's uhm, >300ish.
    I was finding it annoying to have to alt+tab to mule, move in range, use barspell and then walk away again.
    When I died on the first of the two Brulos I fought yesterday I definitely didn't have Barfire up anymore. Just the +100 from the Atma, and its MDB.


    All T2s die in less than two minutes as MNK/WAR with Vereth
    Don't think I've ever fought Chione and Gamayun ever since those lv90 PUGs for Seals farming.
    I guess things are different when you don't care for yellow proccing, have a single DD on it, go all out and are level 99.


    Either you aren't very good at dualboxing, or your WHM mule is just terribly equipped/skilled up.
    Definitely both things!

  4. #1364
    a p. sweet dude
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    Enhancing skill also affects barspell duration. My WHM only has to cast at the beginning of the fight; Neither Brulo nor Ogopogo live long enough to require recasting barfire/water (and out of the ~15 or so Brulos I did, I never even saw him do Inferno, so I have no idea how much it does). For Ogo's suicide Grand Fall, I just knock it down to 1%, turn, get Sacrosanctity (or don't. Even without it I've never died. Just make sure you equip MDT), eat the Grand Fall, Chi Blast it, and it's dead.

    I don't think Brulo has any AoE moves (other than Inferno, which I've never seen), you can just leave your WHM in range. You'll have to stay away from Ogopogo though because of the poison aura. For Maere, you want to keep your WHM out of party and always at least 20' away from your character, to avoid getting hit by Nightmare.

  5. #1365
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    Quote Originally Posted by Obsidian View Post
    I don't think Brulo has any AoE moves
    Uh... I think you're right. Wonder why I was so adamant on keeping him out of range. That sucks.
    Thanks!
    I mean it does make sense on Ogo, but there really was no reason for Brulo...

    Think I still have one Vermillion Demilune Abyssite, will try some Ogo and see how it goes.

  6. #1366
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    Quote Originally Posted by Sechs View Post
    Uh... I think you're right. Wonder why I was so adamant on keeping him out of range. That sucks.
    Thanks!
    I mean it does make sense on Ogo, but there really was no reason for Brulo...

    Think I still have one Vermillion Demilune Abyssite, will try some Ogo and see how it goes.
    Inferno, 15' AoE.

  7. #1367
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    Yes yes, he clearly said other than the 2hr.
    But is it only 15 yalms? Thought it had a much wider area.

  8. #1368
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    Quote Originally Posted by sfchakan View Post
    Inferno, 15' AoE.
    Is its usage time-based, like the T2s? I've honestly never been hit by it.

  9. #1369
    Ridill
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    Normal avatar 2hrs are huge but t3 vnms are small. As far as usage it seems to be just another tp move it can use at lower hp. Highest I think I've seen it is 40%ish iirc. That said I think it might also be somewhat determined on pop like I'm pretty sure koios is. Like I used to solo koios for seals on thf back before I had a 2nd account and for like 15 kills in a row never 2hrd. But then next 1 first tp move earthen fury. I hp come back and manage yo get the same pop again same thing. 3re time come back same pop again fury but I managed to resist and kill. Though the people running me weren't so lucky

  10. #1370
    a p. sweet dude
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    I soloed Koios a bunch and never saw Earthen Fury after I stopped doing it on SMN and started doing it on MNK. On SMN I'd sometimes see it happen twice per pop, at any HP percentage (I died once when it happened at ~70% while I was meleeing, lol), and I just attributed it to taking forever to kill it on SMN. I stopped seeing it when he started dying in two minutes on MNK.

  11. #1371
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    Quote Originally Posted by Obsidian View Post
    Is its usage time-based, like the T2s? I've honestly never been hit by it.
    No clue but the PLD who fought Brulo after me (whose fight lasted longer than you want me to tell) had Ifrit use Inferno several times. Once it used it in rapid succession.
    I went away with Ifrit at like 20% or something, but until then he had used Inferno at least 5 times.

    As for Koios I guess I've been lucky but the few times he used Earthen Fury I always resisted or something because the damage was so low it almost made me want to hurt myself out of pity to avoid depressing him too much.
    I wasn't hyperbolyzing when I said that once I won against Koios on my MNK by simply engaging and going AFK, I only had Haste and Regen V on me I think.

  12. #1372
    Ridill
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    I've seen fury within a minute of pop (3 times in a row with that one pop that kept killing me) and not seen it after 10 minutes. I'd almost subscribe to it being like old vnms where some just popped harder. Some might not have acess to their 2hr or smaller odds that the tp move they pick will be it. Now the moves do act like tp moves so faster kills will theoretically have fewer tp moves so smaller chance it being a bad one.

  13. #1373
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    Thinking about those VNMs, won't RNF make those fights particularly trivial? Or am I missing something here?

  14. #1374
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    An easy win in terms of getting better barspells is to sub SCH and use light arts. That will auto push your enhancing skill up. I can hit 187ish barspell on mine. I put a lot of work into my barspells though.

  15. #1375
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Caudata Belt or Flame Belt for Upheavel?

    I really only use war in VW and NNI, so flame belt since my attack is usually capped? Only time i could see myself using Caudata belt is Legion. Am I incorrect in thinking this?

  16. #1376
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    Have any game changes over the last year made mythics anymore accessible?

  17. #1377
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    Quote Originally Posted by Aozora View Post
    Have any game changes over the last year made mythics anymore accessible?
    Can do einherjar daily.... neo salvage has helped up the supply of alex

  18. #1378
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    awesome.. i believe those are the 2 biggest roadblocks.. provided you have the people to do the kings etc..

  19. #1379
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    Just fought Ogopogo, WHM + MNK, typical atmas.
    I have to say the pull has been more tricky than the fight itself.
    There have been some WTF moments that gave me half a heart attack but he was dead pretty fast.
    Really really really easy, I was overestimating him I think.
    Didn't even have to bother with Sacrosanctity, just ate Tidal Wave and laughed at him. No barwatera either lol

  20. #1380
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    @T3 VNM, I'd argue Maere is the hardest of the 3 since you can actually get fucked pretty bad if you're unfamiliar with the fight or too slow to pull hate after nightmare. It's pretty much impossible to die on the other 2 if you just spam cures, Maere actually requires an attention span. Worst part of Maere is popping it on your mule and getting nightmared right away because it had TP from someone wiping.. lol

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