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  1. #1521
    E. Body
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    Quote Originally Posted by dasva View Post
    Well iirc you gh is better than SS. And while true more crit dmg does devalue it more crit rate makes it more valuable. Assuming GH, RR, and apoc and only crit rate gear is rancor you'd have 80% crit rate and 30% crit dmg before the kat. So that 10% crit dmg is more like 6.5% to melee dmg and a little more on ws.

    Also to note abyssea let's say you compare it to str magian.... well your going to be capped fstr melee most the time so all that str is only going to add a little to att. And speaking of fstr did you use that to factor in the dps? Assuming capped fstr the melee dps from base dmg is only about 10% in favor of str magian. And almost non existant on ws.

    You also tend to have much higher att in abyssea than most other situations where you aren't getting buffs out the wazoo (which you probably wouldn't come nin for anyways) so the little extra att on it is diminished some. Also the crit rate also ends up devaluing the att as well

    Lastly pretty sure you get tp faster
    fstr is not as relevant to your dps as the simple fact kamome has pretty poor dps while meleeing.

    So if kamome is increasing dps by 6.5% but sacrificing dmg on half your swings, youd need a weapon with 13% more dps than kamome to outdo it in melee swings.

    Kamome has 1300 DPS so youd need an offhand with 1469 dps to outdo it.

    FFXIAH nin weapons by dps

    All katana from kawasemi up have higher than 1469 dps, and well net you better overall melee dps than kamome with 80% crit rate and 30% crit dmg before putting on kamome.

  2. #1522
    Old Merits
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    What in the sweet asstits are you on about.

  3. #1523
    Ridill
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    Quote Originally Posted by urat View Post
    fstr is not as relevant to your dps as the simple fact kamome has pretty poor dps while meleeing.

    So if kamome is increasing dps by 6.5% but sacrificing dmg on half your swings, youd need a weapon with 13% more dps than kamome to outdo it in melee swings.

    Kamome has 1300 DPS so youd need an offhand with 1469 dps to outdo it.

    All katana from kawasemi up have higher than 1469 dps, and well net you better overall melee dps than kamome with 80% crit rate and 30% crit dmg before putting on kamome.
    Um you do realize base dmg is weapon base dmg + fstr right? A 1 dmg weapon with capped fstr will do more than an 9 dmg weapon with negative fstr at same att. So it matters alot. Normally it isn't used to much for quick math because you normally wont know your fstr. But it's fairly safe to say you will be capped in abyssea.

    With capped fstr kamome dps is 17 you'd need 19.2 to get that 13% to match the only non R/E/M that fit that description with capped fstr is Ikarigiri

    Of course that's just melee. During ws the base dmg differences matter even less and the crit dmg a tad more.

    For fun I plugged it into the dps spreedsheets for a full calc. I did same tp same ws gear except offhand. As discussed in abyssea with those atmas assuming 60 for cruor buffs against bukhis with bergressor rcbs dia II and haste spell

    I get 99 Kikoku being the only offhand kat to beat kamome and even it's by .5%

  4. #1524
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    Kikoku to beat Kamome? But didn't they patch 1H Relic weapons so that the +att doesn't work on offhand? o.O

  5. #1525
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    Which Great Axe should i use while working on a Ukon?

    I am thinking about a WidowMaker, is it possible to solo the NM (Alfard) with a 99 war/dnc w/ full Perle set?
    if not, I might get a whm to duo, is it possible then?

    Or is there other easy to obtain GA that ppl recommend?

  6. #1526
    Impossiblu
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    Dies Irae is fine in Abyssea. Superior to widowmaker and costs like 10k on the AH

  7. #1527
    Theory Fighter
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    Also useful in most low-mid level content outside. Upper limit of usability is Qilin, in which, with sufficient (nothing out of the ordinary) gear and common temps, plus aggressor, you still should cap hit rate.

    For the rest, Laceratrice is a very good choice.

  8. #1528
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    Quote Originally Posted by Sechs View Post
    Kikoku to beat Kamome? But didn't they patch 1H Relic weapons so that the +att doesn't work on offhand? o.O
    Correct. Kamome is always the best offhand inside Abyssea unless you're lacking good atma. Kikoku can be the best offhand outside but you need suitable amounts of STR and attack which you arn't going to get most of the time, so it's only going to be good pretty much on low level stuff only. Of course if you're outside there's a decent chance you'll be mainhanding Kikoku anyway.

    urat has no idea what he's talking about. Kawasemi is shit.

  9. #1529
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    Anybody mind sharing some simple istructions as to how access the MMM with the goblin that gives you a Revitalizer?

  10. #1530
    Ridill
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    Quote Originally Posted by Sechs View Post
    Kikoku to beat Kamome? But didn't they patch 1H Relic weapons so that the +att doesn't work on offhand? o.O
    OH yeah forgot they changed that. Mostly because that was completely retarded thing to do. Oh hi your relic you spent a couple 200mil on can't use it's 40 att but this magian you whipped up rq can use it's 22+

  11. #1531
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    Quote Originally Posted by dasva View Post
    OH yeah forgot they changed that. Mostly because that was completely retarded thing to do. Oh hi your relic you spent a couple 200mil on can't use it's 40 att but this magian you whipped up rq can use it's 22+
    Tbh it's always been like that as far as I can remember. They changed it to work offhand for a short period but it was a mistake on their side (unseen consequence of the first relic trial maybe?), they patched it shortly after if I recall.

    In spite of this I agree it makes little sense, but making a "powerful weapon that requires a lot of effort" only to use it as an offhand because SE hasn't been good enough to balance it to make you want to use it mainhand is also another sad perspective, and possibly the reason why they made it so the stats don't work offhand? I don't know, just making an hypothesys.

    Whatever it is, I find both scenarios sad.
    I find it sad that SE has to make such a stupid choice as not making those stats work offhand.
    I find it sad that people have to desire to be able to use such a weapon offhand because it's not good enough mainhand.

    (but is Kikoku as bad as I'm making it look from this last post? Tbh I thought Kikoku wasn't that bad, and actually better than Kannagi outside of Aby)

  12. #1532
    Ridill
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    Is there any consensus on how to calculate hybrid ws?

  13. #1533
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    The last thing I wrote was:
    Hybrid WS damage = ( (Weapon Damage + fSTR + WSC) + (Weapon Damage + fSTR + WSC)*fTP*MAB ) * pDIF

    They could (and probably do) each get different pDIFs though. I was testing using Flaming Arrow at 300TP so it was fixed at 3.0.

  14. #1534
    Nidhogg
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    Is .dat swapping still possible in NNI? Returned to the game about 5 months ago starting from scratch and just now really geared well enough to get into a static. Maybe 15 runs so far and we're having issues being consistent in our climbs, typically getting hung up on lamp order floors for 5 min. Found a .dat swap link on BGwiki here but its no longer up, and after skimming the NNI thread I saw mention of lamp orders being done server side or something of that nature. Don't use it atm, but also saw mention of APradar possibly being a work around. Are either still possible?

  15. #1535
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    Quote Originally Posted by Malithar View Post
    Is .dat swapping still possible in NNI? Returned to the game about 5 months ago starting from scratch and just now really geared well enough to get into a static. Maybe 15 runs so far and we're having issues being consistent in our climbs, typically getting hung up on lamp order floors for 5 min. Found a .dat swap link on BGwiki here but its no longer up, and after skimming the NNI thread I saw mention of lamp orders being done server side or something of that nature. Don't use it atm, but also saw mention of APradar possibly being a work around. Are either still possible?
    The correct order is randomized on each floor, but knowing which lamp is which is still useful. Knowing you have orders and knowing numbers allows you to hit lamps as you find them, and then begin order determination once they all fire on. You just track who hit what number as you hit them. Call out, "I hit 2" on vent and then keep running to find the next one. You might end up with your first order being 2 1 4 3, then you do the usual what's on, what's off, rotate the order, until it works. It allows your people to run around and trade lamp places without losing track of the order, and is usually easier to type than Joe > Jim > Jay > John.

  16. #1536
    Sea Torques
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    Buy a maze from Duplidoc - you want to pick one from the revitalization list (think it was the bottom option). I'm told it doesn't matter which you pick from that list but I chose the most popular maze. Enter your maze, expend 3 CC with Sadistiq to buy a revit.

  17. #1537
    Lostbane
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    Quote Originally Posted by Hoshiku View Post
    Buy a maze from Duplidoc - you want to pick one from the revitalization list (think it was the bottom option). I'm told it doesn't matter which you pick from that list but I chose the most popular maze. Enter your maze, expend 3 CC with Sadistiq to buy a revit.
    You must have cave conservation points to get your revitalizer. So if you've never done MMM before then you'll need to get started with that first and wait a bit until you have 3.

    Just to add a little, you trade the maze to the entrance in the choco stables. It takes you in and then you must get ported in to the meebles run by talking to one of the NPCs you encounter. Once they take you in, you then run forward and he's just up ahead on the left. He basically lets you buy some help and meds is one of the options. As said - you spend 3 C.C points. This gives temps meds to you and the rest of the party. Use the revitalizer and gtfo

  18. #1538
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    Quote Originally Posted by Vyvian View Post
    The correct order is randomized on each floor, but knowing which lamp is which is still useful. Knowing you have orders and knowing numbers allows you to hit lamps as you find them, and then begin order determination once they all fire on. You just track who hit what number as you hit them. Call out, "I hit 2" on vent and then keep running to find the next one. You might end up with your first order being 2 1 4 3, then you do the usual what's on, what's off, rotate the order, until it works. It allows your people to run around and trade lamp places without losing track of the order, and is usually easier to type than Joe > Jim > Jay > John.
    Even better, if you see Lamp #1 close to the rune (or far out as the only lamp discovered), everyone can start running for it just in case it's code.

  19. #1539
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    Where are the hydra SAM/RNG/DRK most concentrated in dyna beau?

  20. #1540
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