All DDs work. Mnk will generally require less curing with counterstance, which is also a significant amount of extra damage when you don't have gear/songs.
BR cerberus boss is considerably faster with some form of non elemental damage (formless strikes, murasamemaru, twilight scythe) but its not essential.
Hydra is generally considered the most dangerous boss. Hasso + hybrid set or no counterstance + hybrid both work and it can be kited easily if needed.
All runs can be full cleared + gears in under 80mins (BR can be done reliably in under 60mins) with Sam/war whm/blm brd/thf triboxing (binding all brd and whm commands to f keys, logitech macro keyboards work even better).
I've been thinking about soloing CC for usu body (have 3 chars but want to use them for other salvage) on MNK/DNC or THF/DNC. Is there any reason I couldn't do this? I think the only hard part would be the gears train but I might be able to hundred fists through them? Thinking probably not...
A friend and I were left stranded on MNK and THF with neither of us /DNC once in SSR. The mage (an alt) didn't have reraise up and died to somehow getting hate on the Fomor room. We ended up surviving on temp items and Regen gear alone and cleared the zone. On the train pull, I did pop Perfect Dodge to make it a little easier.
I think if we can pull that off without Curing Waltz, you should be able to make it.
ive soloed CC on MNK/DNC. it's possible to wipe the gear using temps (including fanatics) and a good evasion set (full evasion + hundred fist). Its not necessary to kill the train of gears though:
before the train arrives, kill a few triples.
wait for train to pass
repeat.
etc.
You can also camp in a corner of the room where the 4 ramparts are, the train of gears will alternate side when they pass (west side > rigth side > etc).
Um, wouldn't you be well overcapped on evasion in that?
It's really confusing me, but why am I seeing more and more people making Apoc over Ragnarok and claiming it's better? I'm newly drk main myself and I just don't see how it could be better other then I guess higher DPS. It can't be because cheaper to make too since on our server all currency is the same atm.
Drain on your weaponskill! What's not to love?
Do you mind sharing for reference about how long it takes you for each floor in Bhaflau with this setup? I've been reading through the Salvage thread and see lots of logs for MNK, BRD or THF, WHM or SCH; but I've been trying for a week now to make some progress with BLU BRD SCH and am really frustrated by how slowly I seem to be killing things.
Edit: Also, is that BLU/WAR or BLU/NIN?
I don't usually struggle on low-man content, but for some reason Bhalfau and Cerberus have been exercises in futility (which is annoying as hell, since everyone else seems to have no issues with it whatsoever).
I go DRK+SCH+BRD/THF to SSRv2 and I find that Apoc is a good safety net on the HQ boss. There have been several occasions where the window of time between Necropurge/bane -> Cursna -> Cata -> swap to MDT set -> T5 nuke down to yellow hp is so small my SCH can barely get a C4 before the nuke goes off. It obviously isn't required but it does put me a bit more at ease.
Speaking of
How does scherzo interact with curse?
First floor took fucking ages but I was not prepared for the monsters to have as much HP as they did and thus spent lamp credits inefficiently. The rest took little time at all and it was a joke once the THF finally got abilities unlocked. I go as BLU/RDM, but I didn't have to use convert or anything a single time thanks to Devotion so I'll probably go /WAR next time. Would have easily won with time to spare if my WHM hadn't d/c'd
stick to MNK/THF+ WHM/RDM for that zone. Honestly dont see the point of bringing more. The first floor will be much faster with 2 people then 3 (just kill 1 fly 1 flan 1 gob, takes 15 minutes to 20 minutes probably). I full cleared the 6 ritualistic NMs + all possible archaic machinary on floor 3, both bosses, with 10 minutes left (thats on my gimp mule, spharai 99 only notable gear, no nyzlul).
1 cerberus takes 4~5 minutes (formless trikes lasts for at least 75% of its HP bar), just autoattack him while WHM cure spams, counter negates most of the dmg.
Full geared and no pathos in play then Ragna is ~27% ahead. 23% if STR Pathos in play.
Lazily adding a 10% haste penalty to Ragna (To replicate when Cata Haste is a decent boost) I get it 9% ahead of Apoc. With STR Pathos in play too, then it's a 3% gap.
Completely naked with STR pathos in play I get Apoc ahead by 7%.
That's assuming WHM healer so Boost STR + Haste + Dia II. If no boost STR then it becomes Ragna 5% ahead / Apoc 1% ahead / Apoc 10% ahead for the last 3 scenarios. That's also using mobs where Reso attack penalty wasn't a factor. If Reso attack penalty is a factor then Apoc wins when Cata haste counts for something.
So a sweeping statement like Apoc is complete junk at any time with a real mage is incorrect.
Personally I'd rather use Apoc when not fully geared. Minor DPS loss in the worst case scenario but makes the mages life far easier. I switch to Ragna once I have a decent amount of gear. I've done both fulltiming Ragna and switching between the two. There wasn't really much of a difference between them, the Apoc method was usually slightly quicker in my experience (we went SCH + DRK + THF) but it was pretty minor.
Sidenote and it's only a minor gain for Apoc but the self skillchaining of Cata means that Cerb's PDT grows marginally slower.