The deal is moslty god if you are not NA atm![]()
The deal is moslty god if you are not NA atm![]()
The only thing about PS+ is that.... the European PS+ is sooooooooo much better than what we got![]()
Hmm makes me wonder. Since PS3 is region free, is it possible for someone in the US to get PSN+ on a EU account? I know I've downloaded games on a EU account before.
You could with a EU adress possibly or w/e but you won't be able to get DLC for that game
Nvidia today announced support for Sony Computer Entertainment's PlayStation 4 with the popular Nvidia PhysX and Nvidia APEX software development kits.
Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
Nvidia PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, Nvidia APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at Nvidia. "With PhysX and APEX support for PlayStation 4, customers can look forward to better games."
I could care less about Physx tbh
I could if it means physics being used for more than just visual fluff, and the fluff just being part of the usual eye-candy.
Otoh, is interesting to me since PS4 is running AMD tech, which last I checked, AMD doesn't support nVidia's PhysX in their drivers for whatever reason. Good thing that doesn't matter for fixed hardware like a console.
http://gematsu.com/2013/03/blackligh...ounced-for-ps4Blacklight: Retribution and Primal Carnage: Genesis are coming to PlayStation 4, Sony has announced at its Game Developers Conference independent games event, PlayStation Indie Game Arcade.
A sequel to 2010′s Blacklight: Tango Down, which launched on PlayStation Network, Xbox LIVE Arcade, and PC, Blacklight: Retribution is a futuristic free-to-play first-person shooter with over one million players on PC. Developer Zombie Studios aims to bring “a new experience” to PlayStation 4 with “a further evolution” of the shooter.
Different from last year’s Primal Carnage on PC, which was a class-based multiplayer game, Primal Carnage: Genesis on PlayStation 4 is an Unreal Engine 4-powered, “story driven, episodic single player adventure” set in a world where dinosaurs have been brought back to life. Developer Lukewarm Media “aims to resurrect the immersive dinosaur first person experience that people have been waiting for.”
Sony has said it recently “enhanced” the services available to third-party publishers and developers with a new “streamlined and faster” Global Product Proposal process for submitting games, which means Sony “can offer more resources and support to publishers and developers than ever before.”
http://us.playstation.com/develop/
http://www.pcmag.com/article2/0,2817,2417397,00.aspExpect a big announcement from Sony about its next-gen PlayStation 4 console this month or possibly in early May, a source familiar with the company's marketing strategy told PCMag this week.
GDC was probably the last big stage for the company to talk up the successor to the PlayStation 3 before the E3 gaming conference in June, unless Sony manufactures its own event. That's precisely what Sony plans to do, according to the source, who said late April/early May will be the likeliest timeframe for a full-blown launch of the PS4.
Hope they announce they're removing the mandatory camera and that fucking share button.
Camera was never Mandatory? It has not even been confirmed to be included with every console. I think it will since the Xbox has their console have to have the Kinect to power on. I think we would have heard by now if the PS Eye was required to be plugged in.
Also hos does an extra button on your controller affect you? Just ignore it. It's not like a 1 cent button is adding to the price of the console.
The controller has a built-in light sensor shit (sorta like the move), so I assume the camera is needed to use that. If the controller has that built into it I'm guessing most first-party games will try to use it somehow, therefore making usage of the camera mandatory (unless most developers just abandon the use of it like alot of them did with the Sixaxis shit). As for the button, I can see alot of people pressing it by accident and running into one of 2 scenarios. Either it uploads random pointless crap to their FB or it gives them a prompt to sync their FB account to their PSN. Either way, I just see it as a possible annoyance. The feature itself isn't bad, but having a button on the controller dedicated solely for sharing stuff you did in a game is retarded.
Get better finger control.
ghetto. work on it! seriously, it's worth it. i was the same way for years then I made the switch, trained on it, and was doing a lot better.
Heck I have a stick for sale if you're interested![]()
I've tried over the years, but everytime I do I fuck up a combo or a block or some other shit and end up getting my ass handed to me. I'll just stick with my controller >_>
http://gematsu.com/2013/04/playstati...-in-the-makingPlayStation 4 has been in planning for the past five years, according to Sony Worldwide Studios vice president Michael Denny.
“It’s been, for all of us involved at looking at what PlayStation 4 should be, a five-year journey to get to that point,” Denny told Edge.
“When you go back five years we were still really just getting PlayStation 3 off and running after obviously some early challenges in the birth of PlayStation 3. At that point, developers were really getting their teeth into it and really starting to produce some great software, but already we could see the challenges that PlayStation 3 was presenting.
“Some of our creators and some of our development teams, while the end results were fantastic, the end results to get there has been well-regaled by all, it took an awful lot of effort and took an awful lot of concentration away from the pure creative process.”
Denny added that at that point, they began speaking with developers about producing a console that “could really unleash their creativity.”
“We were in the heartland of PlayStation 3 so we couldn’t really turn around and say ‘hey, we’re planning PlayStation 4 now’,” Denny said. “We just wanted to get early feedback on the views of current-gen consoles and current-gen console development and some thoughts for the future.”
PlayStation 4 was announced on February 20 in new York. The purpose of the event, added Denny, was to broadcast that Sony has “created a console absolutely focused on gamers”—and “gamers in the broadest sense.”
Said event won’t be the last, of course. Denny said the announcement was just the first of “a number of events this year explaining what PlayStation 4 is.” A rumor earlier this month suggested we’ll see one at the end of April or early May.
And what of the actual box? Denny couldn’t share details, but teased, “you know it’s going to be another fantastic design and we can’t wait to reveal it.”
http://www.edge-online.com/features/...playstation-4/
http://www.insidegamingdaily.com/201...-ps4-touchpad/The new controller for the PlayStation 4 is bridging the gap between the old and the new. It’s still got the same basic button and control stick layout that Sony’s given their controllers since the days of the original Dual Shock pad. But it’s also got PlayStation Move motion-sensing technology built right into it, plus a front-facing touch-pad similar to what lines the back of the PlayStation Vita handheld.
So that’s why Quantic Dream, the developer behind Heavy Rain and Beyond: Two Souls—both PlayStation exclusives—is so interested in figuring out how to take advantage of the new kind of controller interface. The studio’s chief operating officer, Guillaume de Fondaumiere, talked about Quantic Dream’s interest in the new controller at the Digital Dragons game conference in Poland:
“In the past we’ve made several propositions to Sony, who is the console manufacturer, to make sure that the controller is not a barrier to the experience for certain people who are not used to this controller.
On one hand, if you think of it, up until now at least, no-one’s invented a better interface than a game controller to enable [us] to interact [with] a huge variety of styles of games.
On the other hand, we see today the emergence of new interfaces such as the touchpad and you’ve seen that, for instance, on the new PlayStation 4 controller there’s going to be a touchpad-type of system so that you can interact through it. That’s very interesting and we’re looking forward to designing games that are adapted to a larger audience, but I can’t talk too much about it right now.”
The Eurogamer post from which du Fondaumiere’s comments are transcribed points out that Heavy Rain incorporated a lot of non-traditional controller mechanics, and that the developer even went back to add in PS Move support. The chances are good, then, that Quantic Dream will be one of the developers to watch when it comes to taking advantage of what the Dual Shock 4 will have on offer.
http://www.eurogamer.net/articles/20...arger-audience