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  1. #1081
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    Naughty Dog will use existing Uncharted, The Last of Us engine for PS4
    Naughty Dog will keep its existing in-house engine used in Uncharted and The Last of Us for the PS4, the developer has revealed.

    Game director Bruce Straley explained how it won't repeat past mistakes of developing a new engine from scratch for a new console generation, as it did when it started work on Uncharted for the PS3.

    "We learned a big lesson coming from PS2 to PS3," he told Digital Spy.

    "There was a lot of hype over what next-gen was going to be. It was all going to be like movies, like a pre-rendered cutscene-style fidelity.

    "That turned out not to be true. Granted, what we're able to do now is pretty damn close, but it took Naughty Dog four games to get there - one of the top developers in the industry with some on the most amazing scientists working in our programming department."

    "We scrapped everything at the beginning of Uncharted 1, and we had a perfectly good engine with the Jak & Daxter franchise.

    "We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. And that really caused a lot of turmoil.

    "Again, we were creating a new IP, with a new engine, with a lot of weird expectations. Nobody had a dev kit soon enough, and as we all know, trying to figure out how to programme for a whole new piece of hardware was really difficult.

    Straley continued: "We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, 'Okay, we have a great AI system, we have a good rendering system'.

    "We have all these things that already work. Only when we hit a wall will we say, 'When do we need to change something? When do we need to scale it?

    "'When does the gameplay, when does the story, when does the world that we need to create - when does this engine hit the wall? Right, now we need to change this part of the engine.'

    "Hindsight's 20-20, and it sounds obvious to say it, but it's one of those things that you learn in development. We've gained something from this experience, and now we want to apply it moving into next gen."
    http://www.digitalspy.co.uk/gaming/n...e-for-ps4.html

  2. #1082
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    Quote Originally Posted by kmexe View Post
    Dont forget that remote play will allow you to use the TV to watch another stuff, ala WiiU.
    Assuming the remote play will go that far. You couldn't remote play physical movies or use Netflix on PS3 for instance. If they do block that stuff for fear of retarded digital copyright reasons on PS4, at least make it work on the local WiFi, rather than streamed over the net at someone elses' house.

    Full access to the PS4's functions would be a nice pipedream though, will have to wait for E3 to see if they even talk about it.

  3. #1083
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    [[removed]]held a poll for between the PS4 and the XBox One. The categories where best conference, best controller, best name, and which you prefered.
    They don't have a Youtube video for it, so [[removed]] is the link.

    Anyone else find it odd/annoying that they said over 310,037 people voted? Why say over, and then the exact number? They do it for each category.

  4. #1084
    RNGesus
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    Quote Originally Posted by Adajer View Post

    Anyone else find it odd/annoying that they said over 310,037 people voted? Why say over, and then the exact number? They do it for each category.
    Because the votings are still going on but the video is taking that number into account, I'd assume.

  5. #1085
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    Quote Originally Posted by Adajer View Post
    Anyone else find it odd/annoying that they said over 310,037 people voted? Why say over, and then the exact number? They do it for each category.
    I almost killed a kitten

  6. #1086
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    Voting is closed

  7. #1087
    RNGesus
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    Oh then I misunderstood.

  8. #1088
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    Quote Originally Posted by Kaisha View Post
    Assuming the remote play will go that far. You couldn't remote play physical movies or use Netflix on PS3 for instance. If they do block that stuff for fear of retarded digital copyright reasons on PS4, at least make it work on the local WiFi, rather than streamed over the net at someone elses' house.

    Full access to the PS4's functions would be a nice pipedream though, will have to wait for E3 to see if they even talk about it.
    Remember theres a netflix app for the vita unless i misunderstood your point then my apologies.

  9. #1089
    You think this is the real Dmitry?
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    Remote play on the PSP didn't allow anything like that to be used.

  10. #1090
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    Quote Originally Posted by Dmitry View Post
    Remote play on the PSP didn't allow anything like that to be used.
    I think, since you can switch the TV input from PS3 HDMI to DVR/Cable HDMI, or however you have them connected. The PS3 really only has maybe 20 games that can remote play.

  11. #1091
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    Basement Crawl
    (Launch Title)
    Bloober Team, the Polish development studio responsible for Last Flight and Music Master Chopin, has announced Basement Crawl as its next project. Beyond the fact that the game is a PlayStation 4 title set to drop within the console's release window, however, nothing else is known about the game.

    Well, and that it's got this clown in it presumably. We're sorry about that, by the way, it's just that we had to see this clown thing, and so now you do also – we just can't take the full brunt of its nightmare fuel. By sharing it with you, our most beloved readers, its terrible power is diluted and eventually we'll be able to defeat it. But at what cost?
    http://www.joystiq.com/2013/06/04/ba...-bloober-team/
    http://www.blooberteam.com/

  12. #1092
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    that clown.......now I kinda want to know more about the game O.o

  13. #1093
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    After my Spearhead Games co-founders and I wrapped up Assassin’s Creed III and Dead Space 3, respectively, we wanted to get out of the AAA world and back to the basics of why we love video games: playing together with friends, finding new ways to interact and challenging your brain.

    With these ideas in mind, we founded our own indie studio, and started making Tiny Brains, a co-op puzzle game – which we can now reveal will be headed to PS4! Tiny Brains is set in a lab where four super-powered animals have to work together to solve puzzles and escape from a mad scientist’s experiment. We chose this theme because now that we are indie devs and have more flexibility, experimentation is what we’re all about in our creative process.

    We have a “no design doc” policy at Spearhead. Being able to do this has been one of the best things about going indie, and the philosophy helps us make significant creative developments in a short amount of time. With no design docs, we can think about how to make the best experience at all times. When a designer has a cool idea for a puzzle or level, they just make it, and we all play it together. From there we decide whether the prototype should be incorporated, tweaked, or chucked.

    As we went back and forth playing early prototypes with each other, our game emerged almost by itself: four cute and quirky characters with unique powers of creation, teleportation, force, and protection, which can be combined in a number of different ways. Because of this design flexibility, we’ve discovered that there are actually more than 16 different ways players can combine their powers to solve the first level alone!

    As a new indie studio, we can’t be more excited to be a part of video games’ next-generation with our PS4 release and show the world the results of our grand experiment. Stay tuned for more information, and if you’re going to E3 we’d love you to check us out in the south hall, booth 2359 and see what we have in store this summer!
    http://blog.us.playstation.com/2013/...t-in-teamwork/
    https://www.facebook.com/SpearheadMtl

  14. #1094
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  15. #1095
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    Daylight Confirmed
    Daylight, the first-person horror game from Blacklight: Retribution developer Zombie Studios, is coming to PlayStation 4 as a downloadable title in 2014, tonight’s episode of GameTrailers TV reveals.

    Find a description below.

    Waking up in an abandoned hospital with only your cell phone for illumination, you explore the institution’s dark criminal past as you attempt to escape. In Daylight no two experiences are the same, and it is best played alone in the dark.

    Daylight introduces gamers to a procedurally generated world that replicates the horrifying nature of Daylight over and over again, but creates a different environment for each new game. Each time the player begins a new game, they experience a new world with new content and encounters; from the layout of the building and the things they seek to the events they encounter, it is never the same experience twice.
    http://gematsu.com/2013/06/daylight-...-playstation-4
    https://twitter.com/PlayDaylight/sta...77826334220288

    CryEngine 3 PlayStation 4 support confirmed
    In news to be filed under the “water is wet” category, Crytek has announced PlayStation 4 support for its lauded CryEngine 3. Crytek also confirmed that it will itself develop games for the platform in the future. Being the force behind such things of beauty at Crysis 3, CryEngine 3 is growing in popularity and is noted for boasting a wide range of built-in high-end graphics features.
    http://www.vg247.com/2013/06/06/crye...ort-confirmed/

  16. #1096
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    Driveclub announced to be playable at E3.

  17. #1097
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    if this is a fake it's the best I've seen

  18. #1098
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    Quote Originally Posted by Reality View Post
    if this is a fake it's the best I've seen
    The two USB ports being spaced that far apart scream fake to me.

  19. #1099
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  20. #1100
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    20min until you find out if the NSA wants to watch you jerk off via Sony's console too.

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