Lucifer would not work at all. Genbu is doable if sufficiently leveled.
I'm guessing the blue half of Sieg. Grats either way!
Lucifer would not work at all. Genbu is doable if sufficiently leveled.
I'm guessing the blue half of Sieg. Grats either way!
I think i'm going to start subbing out sasuke or the rider for Venus soon.
edit:
This is the team I should probably be using based on my monster box.
Nah just died to the 2nd half of athena twice, couldnt keep up with damage while doing damage myself.
How many Heras is too many?Is two enough or is there any reason why I might want more (I have no other gravity team members atm)?
People use her to skill up other gravity users, so if that's something you think you'll do, you can always use more.
In terms of 30% gravities, though, Hera-Is and both form of Hades are considered superior. Some people use 4x Gravities in a Lucifer team to do Zeus as well.
JP Event
"Tamadras appear in Pengdra Village (100% drop)"
I want this now.
Ran coc expert and went 1/1 for a pekka not sure how to use him though cost is to high
Pekka's main use is to allow double morning stars in one turn. Coupled with gravities, it lets you completely avoid the berserk modes of some descend bosses (like Valkyrie).
In other news, insane stat boosts on the Greek gods, and Batman collab (not necessarily coming to the US).
http://pad.skyozora.com/news/214 (towards the bottom)
For about the last 4 months I've been on and off trying to get a succubus with no drop, well I go to rare egg site it's dark gods and I'm missing loki for the perfect dark team... Low and behold I pull a succubus it's kinda bitter sweet since I've got 6 ghostings to skill her up with but it's a shit pull for 5 stones
So i totally just found out tanaka works for GungHo now.
so bored of this game lately, cant even bother to log on. I wanna get rid of my account :[
Got a Zeus with my Goemon team. Pretty happy with it only had to 1 stone cause I didn't realize I needed one more combo to 1 shot the demons. Would it be a good idea to get 2 while the dungeon is up or use my stamina to rank up on 1/2 stam weekend dungeons?
Eh, I don't think getting two will be that useful since you probably can't level them both unless you were sitting on a huge chunk of light exp.
I just got rid of my iphone and got a galaxy note 3. Unfortunately I had to start over in this game but that's ok. Add me! 384, 976, 295
How far along were you? They're supposed to be implementing cross-OS transfers "soon," so if you can, save the account info from your iPhone just in case you can transfer in the near future.
And it looks like we are getting Batman tomorrow from a new egg machine, just like the Sticker Girls.
I'm only rank 25 now but I'm content with the new account. I tried to get a better dude at the start. Got archangel gabriel on 2nd try so I stopped there.
D/L finally get delay (awesome for Genbu and Seiryu).
Joker (devil,Dark) - 2593/1863/0
Maniac Mastermind - Inflict even more added damage when matching Orbs (500%)
Killing Joke - Activates a skill randomly (15/10 cd max)
Catwoman (healer,Fire) - 1035/1398/647
Master Thief - Coin drop rate slightly increases(Unable to switch to sub)
Nine Lives - Mass Attack with randomized damage (15/10 cd max)
Robin (balanced,Wood) - 2645/1165/307
Boy Wonder - ATK increases with 8+ combos up to 8x ATK (starts with 4x at 8 combo, 6x at 9c, caps at 8x with 10c+)
Birdarangs - Slightly increases ATK for Balanced Types for 6 turns (+1.2x , 6/3 cd max)
D/L Batman (physical) - 3703/1348/32
Gotham's Protector - 3.5x Light Att. ATK when HP is 80% or higher
Electric Impact - Delays enemies' next attack by a bit (2 turns delay, 14/9 cd max)
D/D Batman (attacker) - 1990/1700/183
Dark Knight - 2x HP & ATK for Dark Att.
Intimidation - Slightly delays enemies' next attack (1 turn delay, 11/8 cd max))
D/W Batman (balanced) - 2998/1295/313
Supersonic - 3.5x Dark Att. ATK when HP is 80% or higher
Batwing - 2x Dark Att. ATK for 1 turn (15/12 cd max)
its only a one turn delay though :/ I'd rather just keep using echidna on my genbu team.
D/L is a two-turn delay. D/D is the one-turn delay.