
Originally Posted by
Grey Jorildyn
Well you figure we'll have 3 cities each with starter quests, then 2-3 dungeon grinds to hit 30+, then whatever they haven't told us already. Right now they've got it built in for 3 classes, which basically supports 1 job if we apply the old system of 1 job has 2 classes they can pull abilities from. I'm assuming this was intentional in design. Past that I can see it getting slightly more difficult to level if you don't have leve allowances or enjoy the FATE system. If you have a set group, I guess you could grind mobs, but that doesn't seem like an incredibly good way to go about it since this game is trying to modernize and, for anyone who has played an mmo in recent years know, mobs give piddly amounts of EXP in general. Dat quest XP is where it's at.