Obviously, the graphics are legit... but am I the only one that found that gameplay really boring?
http://blog.eu.playstation.com/2013/...-pass-details/Today we’re excited to announce the season pass for Killzone Shadow Fall.
We’re pulling out all the stops for Killzone Shadow Fall’s multiplayer, and we already have several forms of downloadable content planned for extensive post-launch multiplayer support. In addition to new competitive multiplayer maps – which, as we mentioned before, will be released for free – we’re also working on paid expansion packs that will further enhance your online experience.
To help you save on the first six expansion packs, we’re introducing the Killzone Shadow Fall Season Pass. For just $19.99/£15.99/€19.99, you will receive access to the following packs as they become available:
• Online co-op expansion pack - Focusing on team play and intense combat, the online co-op expansion pack adds a new co-operative game mode in which you and up to three online friends must survive against impossible odds. Fight waves upon waves of enemies in four new arena maps, featuring a unique leveling system and new unlocks.
• Three online co-op map packs - Each map pack consists of two brand-new arena maps you can play in co-op mode with your friends. Please note that these arena maps will only work with the online co-op expansion pack.
• Two additional multiplayer expansion packs - We’ll reveal more about these additional multiplayer expansion packs when Killzone Shadow Fall’s launch date nears. Suffice to say they’ll offer many hours of additional multiplayer thrills!
But that’s not all – if you get your Season Pass for day one of Killzone Shadow Fall, you will also receive access to an exclusive OWL combat drone skin and a unique Multiplayer Spotlight move. Take advantage of this excellent value deal to maximize your online experience!
50GB Downloadhttp://gematsu.com/2013/09/killzone-...-50gb-downloadPlayStation 4 launch title Killzone: Shadow Fall is a 50 gigabyte download, according to Sony Computer Entertainment UK boss Fergal Gara.
Speaking to Eurogamer, Gara said digitally download games are “definitely going to grow as a means of consumption,” and “there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download.”
He continued, “The ‘Play As You Download’ functionality, for example, means you don’t need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file – I think it’s cracking on for 50GB. It looks it, too, when you see it.”
Gara stressed that Sony’s pre file delivery is “not perfect,” nor “seamless,” but “a major area of focus.”
“The file version of the game versus the disc version of the game maybe needs to go through additional QA and additional testing,” Gara said.
Killzone: Shadow Fall is due out for PlayStation 4 on November 15. It will be available in both physical and download versions.
http://www.eurogamer.net/articles/20...n-not-a-sprint
I've never played this series, but I'll admit this game looks pretty awesome!
Ive finding it very hard to get excited for this, sure the game looks great but not very interesting. I enjoyed 2 and 3.
sadly in the UK Game only offers Killzone as a bundle package (ok i save like £75 on the full bundle so shouldn't really moan) besides a dislike of FPS's and never played a Killzone game, November 29th will be bitchin :D
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IGN 8/10 - GameSpot 7/10 - Polygon 5/10 - Eurogamer 7/10 - OPM 8/10 - Kotaku No
Joystiq 3.5/5 - Gamereactor 8/10 - Destructoid 9/10 - GamesRadar 4/5 - CVG No Score - GameTrailers 8.8/10
OPM 8/10 - Videogamer No Score - Rev3Games 3/5 - VentureBeat 67/100 - PSNation 9.5/10 - Toronto Sun 3.5/5
You should really get invincibility frames while meleeing someone at least in single player. I can understand it not being there in multiplayer but its annoying to sneak up on a helghast and get my add handed by to me in the middle of knifing someone. Another complaint is that killing one enemy via sniper rifle or sneak shouldn't alert every helghast in the area, its fucking annoying and it makes those play styles pointless. Rambo onry so far.
24-player Team Deathmatch game-type added, Clan system in developmenthttp://www.vg247.com/2013/11/18/kill...match-warzone/Killzone: Shadow Fall developer Guerrilla Games has updated its official Warzone playlist with a 24-player Team Deathmatch game-type.
The studio responded to a query regarding clan support, a feature that has been confirmed as in-development.
Guerrilla added that a ‘south paw’ controller layout is being looked into now, there’s no plans for split-screen play and Operations Mode is being considered at present, but isn’t promised.
http://mp1st.com/2013/11/18/killzone..._source=slider
https://twitter.com/killzone/statuse...54368982925312
https://twitter.com/killzone/statuse...40332400668672
https://twitter.com/killzone/statuse...31569581068288
Mercenary Updates Coming, Free Multiplayer Maps
Spoiler: showhttp://www.killzone.com/kz3/en_US/bl...es-coming.htmlAmongst all the excitement for the launch of PS4 and, of course, Killzone Shadowfall, here at Guerrilla Cambridge we’ve still been busily working away on Killzone Mercenary. We’re now very pleased to announce that there will be a number of updates coming over the next few months.
First up is Update 3. In terms of functionality there will only be minimal changes, but this is the patch that reduces the size of the other patches! After installing this patch it will free up around 800MB of space for those who have already installed Updates 1 & 2. Update 3 should be ready in the next few weeks.
Update 4 is due in January and is being designed to improve Matching and to help reduce join-game connectivity problems, as well as adding an auto team-rebalancing feature.
Following that is the big one: Update 5. Two new multiplayer maps for FREE, and the release of offline Botzone for Mercenary and Guerrilla Warfare modes.
Also in the first few months of 2014 will be Update 6, in which we’re working towards continued refinements and adding support for playing Killzone Mercenary on Vita TV.
We hope you enjoy the additions to Mercenary. Happy gaming.
Fallout: New Vegas lead writer joins Guerrilla Games
Spoiler: show
Just beat it. It had its up and downs overall, but the last few missions were rather reedeeming for the game overall. Some parts that were meant to to be epic were marred by difficulty, w/just ruined some of it. Like when your free-falling from space and having to dodge collapsing buildings and stuff was awesome, but it was so difficult to to dodge all that crap while maintaining velocity that some of the "cool" factor was lost.
Very pretty game though. And That ending.... WHAT THE FUCK.
Spoiler: show
Spoiler: show
Japanese Exclusiveshttp://www.siliconera.com/2014/01/01...sover-content/Killzone Shadow Fall is a key PlayStation 4 launch title too. While shooters have been selling better in Japan and Sony Computer Entertainment is planning crossover content for their game. Just goes to show that times have changed, considering that Sony didn’t even publish the first Killzone in Japan – Sega did.
Killzone Shadow Fall will have drone skins exclusive to Japan with different collaborative content. Sony has not announced the details about what those items will be yet. The game will also have dubbed voices for multiplayer. Here’s a look at the cast:
- Shuichi Ikeda (Char Aznable in Mobile Suit Gundam)
- Hochu Otsuka (Jiraya in Naruto)
- Yuko Kaida (Vivian Squall in Killer is Dead)
- Tomokazu Sugita (Alvin in Tales of Xillia)
- Fumihiko Tachiki (Kratos in Tales of Symphonia)
- Atsuko Tanaka (Kaine in Nier)
- Kenyu Horiuchi (Raiden in Metal Gear Solid 4)
- Norio Wakamoto (Dracula in Castlevania: Symphony of the Night)