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  1. #81
    Art Connesseur of Blue Gartr
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    Quote Originally Posted by BadKarma View Post
    I enjoyed the story, but yeah the main story is 5 hours max, as I finished it already
    Wow, really? That is disappointing. Then again from what I recall, you could easily plow through parts 1 &2 rather fast if you didn't do any of the side missions. I mean I've probably got about that much time on it already, but I go around looking for all the little stuff to do. I just beat

    Spoiler: show
    that big rock dude and spoke to Augustine again, then got rescued by some dude who flies, I am guessing.


    I'd assume that's about 50% or so done?

    Either way, having a blast with it, and I'll definitely play through again on the evil side.

  2. #82
    Sea Torques
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    Quote Originally Posted by Odesseiron View Post
    Wow, really? That is disappointing. Then again from what I recall, you could easily plow through parts 1 &2 rather fast if you didn't do any of the side missions. I mean I've probably got about that much time on it already, but I go around looking for all the little stuff to do. I just beat

    Spoiler: show
    that big rock dude and spoke to Augustine again, then got rescued by some dude who flies, I am guessing.


    I'd assume that's about 50% or so done?

    Either way, having a blast with it, and I'll definitely play through again on the evil side.
    Based on the completion percentage, yeah. I cleared the first island before that point and was about 50%.

    It is pretty obvious this got a pass from most reviewers due to being one of the first next gen looking titles. The game is gorgeous, the world traversal is excellent, the voice acting is great, the writing is good, the plot is predictable, the side quests are repetitive, and the combat is clunky and dated. Maybe a 6/10, slightly above average and worth a rent, but you'll probably regret paying full price if you expect any sort of longevity.

  3. #83
    Relic Shield
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    The game is damn short would be my only real complaint. The main story feels streamlined.

    I would like to get more into the paper trail stuff but, as with everything that involves internet and video games ever, it was done most of release weekend. One of these days a game dev will learn... maybe. The thought of eventually having that paper power maybe is pretty damn cool and not just because I loved R.O.D. I hope that's where it ends up going.

    I did love the use of the touchpad. I was kinda wondering when I got the thing how it would be used but I think they did a great job with it. The spray painting was pretty nifty with the little bonus of the light bar changing to the paint color.

  4. #84
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    I stayed up all night and finished it, good karma ending. Absolutely loved the story. I do want to echo that it felt entirely too short. They could've made Fetch's and Eugine's arcs a bit longer, fleshed them out a bit more. The powers are immensely fun to play with, but I wasn't too impressed with Smoke. It was fun at first but once I got the other powers I never used smoke. I also felt that Neon was the most fun to use, but it felt a little underpowered compared to the later powers. I hope to see some of the other powers mentioned like glass, wire and paper. If they introduce new powers paid or free i'll definitely pick them up. I actually spent the time to clear out every district.

    Also, I wonder if we are ever going to meet the guy from the audio logs.

  5. #85
    Another Islam Thread
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    does this game not have a day and night cycle? or dynamic weather? i swear i saw a trailer which showed it raining and then the sun coming up and the rain puddles drying up, but apparently that doesnt happen in game.

  6. #86
    Old Merits
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    For the moment no... Heard they were going to add it soon, by dlc or update i dont know

  7. #87
    BG Content
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    Quote Originally Posted by Merovingian View Post
    For the moment no... Heard they were going to add it soon, by dlc or update i dont know
    Ten days.

    That’s how long it’s been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle). I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It’s been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.

    We also want you to know that we listen to your complaints. Some big, some small, but we take them all to heart. We never want to lose sight of how important it is that we listen to all of you. We can always be better.

    So to say thanks, not just for all the support but also for your passionate requests to make the game better, we’ve started work on a few small features which we’ll be delivering in the weeks to come.

    Change Time-of-Day

    Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day! A very popular request indeed, and one we’re excited to enable for you all.

    HUD On/Off

    Especially for those amazingly talented screenshot taking folks, we’re including an option to let you turn the HUD on and off.

    Cap at 30 FPS

    Internally we prefer the unlocked frame rate, but we recognize that some players find it distressing. So we’ll provide a way to ensure the game is not bumping up over 30 FPS, if that’s how you prefer to play.

    Of course, our coders and QA team are working to try to identify and resolve key bugs, and we’ll look at incorporating important fixes in the patch too. And who knows… if we’re inspired enough, we may sneak a few other little things in too. Time will tell!

    We’re all working hard to release these updates as soon as we can. Time-wise, the earliest we could have the patch and new features ready is about two weeks from now, so stay tuned for another update — we’ll let you know as soon as they’re ready to go live. Until then, keep fighting the D.U.P., keep sharing your awesome screenshots (#PS4share on Twitter), and enjoy your powers!
    http://blog.us.playstation.com/2014/...-30fps-option/

  8. #88
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  9. #89
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    Patch Out Tomorrow
    I have some good news for you. We’ve made great progress on the inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.

    Now first, let me update you on the specifics I promised, and then toss in a few extra goodies that we managed to squeeze in when nobody was looking. First — addressing one of the top two requests we’ve gotten — you’ll be able to disable the HUD, and once you’ve finished the game you’ll be able to adjust the time of day as you like.

    We also promised, and have included, an option to cap the game frame rate at 30 FPS if you prefer playing this way. To set expectations for you all: this is a frame rate cap — not a lock. It won’t eliminate the rare instance of a dropped frame during gameplay.

    But that’s all stuff you expected. Let’s talk about a few surprises, saving the best for last:

    • A handful of localization text changes, and a couple of fixes for rare crashes in the game (Thanks to all of you who uploaded reports on those, they were extremely helpful!).
    • If your controller runs out of batteries in the middle of gameplay, your game will pause. Our art director pulled a hamstring scrambling to get his second controller mid-boss-battle, so we needed to fix this.
    • If you’re choosing expert difficulty, we let you know within the options dialog if you’re qualified for the “Unstoppable” trophy the moment you opt in.
    • Photo Mode.

    Wait, what’s that last one? We were totally amazed at the quality of the screenshots you all shared. Amazed. So we thought we’d try to help you all out. With this patch, you can enable photo mode within the options. Once you do that, clicking L3 will pause the game, and allow you to use a suite of our internal tools (like setting depth of field) to take even more amazing shots.

    To hold you over until the patch goes live tomorrow, check out the brief video tutorial above showing how the Photo Mode works!

    Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could. Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools.

    We hope you enjoy the new tools and the Photo Mode, and we can’t wait to see what you come up with! Enjoy, and talk again soon.
    http://blog.us.playstation.com/2014/...-out-tomorrow/

  10. #90
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    First Light DLC
    My name is Jason Connell, and I’m one of the Creative Leads on inFAMOUS First Light, the new standalone inFAMOUS title for PS4 that we just announced at the PlayStation press conference tonight. As someone who worked on the original cutscenes that we used to announce this character before, I’m pretty excited that my first PlayStation.Blog post revolves around the return of my favorite conduit from inFAMOUS Second Son: Abigail “Fetch” Walker.

    Played once again by the brilliantly talented Laura Bailey, Fetch is back — and her story is not an easy one to tell. There is heartache, drug abuse and abandonment. Playing as Fetch, you’ll experience the events that transform her into the conduit you met in Second Son. You’ll see her cope with life in Curdun Cay (the high alpine prison) after being captured by the DUP, and experience what happens when her brother Brent goes missing – and how far she will go to find him.

    Check out our announce trailer below to get a glimpse of Fetch in Curdun Cay.

    In First Light, you will be able to explore new environments, such as Curdun Cay itself and the beautiful snowy mountain passes around it. You’ll also revisit the city of Seattle, this time through the lens of Fetch’s neon-tinted glasses. Of course, it wouldn’t be an inFAMOUS game without awesome powers. This time around, you’ll see firsthand that Fetch has her own flavor of neon that is unique to her character and tone.

    In Second Son, we made great progress on our lighting engine, particle effects, and our ability to give characters richer personalities using facial motion capture techniques. We’ve continued to use these tools to not only develop Fetch more as a character, but also to bring you to new environments as well. And for those with a photographer’s eye, I’m pleased to confirm that Photo Mode is included in First Light. I’ve been super impressed by the quality level of screenshots shared with #PS4share on Twitter. The details that fans captured are impressive, so I’m excited to see what gets shared when people start playing!

    First Light will be releasing this August, and will be available digitally through PlayStation Store as a standalone game. We also have some fun exclusive content in the game for those who own Second Son; we are excited to announce that exclusive bonus content will be available for customers who own both inFAMOUS First Light and inFAMOUS Second Son.
    http://blog.us.playstation.com/2014/...4-this-august/

  11. #91
    RNGesus
    Sweaty Dick Punching Enthusiast

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    I'm like a year late on this, but Video powers are the most OP and fun thing ever in an Infamous game. About to finish the game, gonna try First Light DLC after. Anyone else played that yet?

  12. #92
    Resident Moogle
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    First Light's alright. A bit limited in scope and short though. The battle arenas make for a nice diversion, took me around 8 hours to get the platinum in it.

    Fetch's Neon powers when maxed out is my preferred power amongst the two characters. Real easy to build her special meter to just let loose on a ton of enemies alongside homing missiles.
    Spoiler: show

  13. #93
    RNGesus
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    Yeah, I gotta say Fetch's Neon powers are way more fun to play with than all of Delsin's. Shame her story is a short add on instead of a full game.

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