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    Deep Down




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    Capcom producer Yoshinori Ono, best known for the Street Fighter series, has said Deep Down, the publisher’s tentatively-titled, newly-announced PlayStation 4 game, is a new IP to create a development environment free of constraints.

    “We wanted to be free to utilize the PS4′s hardware capabilities and unique services without the constraints of working within an existing IP,” Ono told MCV.

    “Of course, the development experience we gain will put us in an even better position to bring our existing series to the console in a way that takes full advantage of its hardware and services.”

    Ono added that he is a big fan of PlayStation 4′s developer-friendly architecture.

    “That makes it easy to make games, and the online services are easy to integrate,” he said.

    “The real-time capabilities of the hardware allowed us to produce the Deep Down demonstration you saw at the conference in a relatively short amount of time.”

    Deep Down was revealed on February 20 alongside PlayStation 4 at a press event in Manhattan.

    “I was honored to be invited,” added Ono-san. “At the same time, I was a little hesitant about showing off a game and engine that are still at such early stages of development; neither even has a final name yet.”

    A release date for Deep Down has not yet been set.
    http://gematsu.com/2013/03/capcom-on...wn-is-a-new-ip
    http://www.mcvuk.com/news/read/capco...on-ps4/0111716

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  5. #5
    Ridill
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    The game takes place in New York in 2094
    Procedurally generated maps/enemies/weapons


    http://www.polygon.com/2013/9/9/4710...sy-rpg-for-ps4
    Capcom's upcoming fantasy game Deep Down will feature randomly generated maps, monsters and weapons on PlayStation 4, it was announced during today's Sony conference in Japan.

    A demo of the game was shown during the conference, offering a look at a claustrophobic series of caves that are said to generate at random. It was also revealed the game will take place in New York during the year 2094.

    Deep Down was first announced for PS4 in February by Sony. The title is described as a "memory-reading RPG" that lets the player "read" the past from objects around them. A playable demo will make its debut at TGS between Sept. 19 and Sept. 22, which Polygon will be attending.

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    How the f is that supposed to be NY in 2094?
    What is this game?

    I'm so mindfucked right now.

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    From what I've gathered, it's like assassin's creed in that it takes place in the future and some magic/machine/thing takes you into "memories"

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    Ridill
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    Just makes me want a new Dragon's Dogma game.

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    New TGS Trailer


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    okay guy I guess
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    Quote Originally Posted by Souj View Post
    Just makes me want a new Dragon's Dogma game.
    That would make me wet.

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    Ridill
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    What do they mean by free to play exactly?
    A download only game that costs nothing to download but will have all the trappings of the normal f2p game? Or something weirder?

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    That gameplay is crazy, but I still don't get the ftp idea with it.

  17. #17
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I still haven't gotten past the concept of a new IP from Capcom enough to even get around to thinking about the pay model

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    Quote Originally Posted by Callisto View Post
    I still haven't gotten past the concept of a new IP from Capcom enough to even get around to thinking about the pay model
    Dragon's Dogma was new IP and that wasn't that long ago.

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    Quote Originally Posted by Souj View Post
    Dragon's Dogma was new IP and that wasn't that long ago.
    It was also the best game Capcom has put out in a while... 2nd best this whole gen imo (best being DMC4)

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    Dungeons have infinite variations (similar to Torchlight)
    In Deep Down, Capcom’s upcoming free-to-play PlayStation 4 dungeon RPG, dungeons are randomly generated. In a post on the game’s official Facebook page, Capcom said there are “infinite variations” in the generation of a dungeon’s elements like treasure chests, traps, ladders, and difference in height.

    Automatic dungeon creation is a system that’s been adopted by other games, but Deep Down uses an “include as intended” system to ensure all elements of a dungeon’s generation are entirely random.

    At the dead ends of dungeons are treasures, at the bottoms of traps are monsters, and on the other sides of warp points await either treasures or monsters. The best part of an RPG are all the dungeons, Capcom said in a second post, and they’re developing Deep Down in hopes you can enjoy theirs.

    Next week, Capcom will share more on dungeons and how emotions influence them.
    http://gematsu.com/2013/11/deep-down...ite-variations
    https://www.facebook.com/photo.php?f...2629912&type=1
    https://www.facebook.com/photo.php?f...2629912&type=1

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