Dungeons have emotions (Anger, Sadness, etc.)http://gematsu.com/2013/11/deep-down...geons-detailedWithin dungeons exist residual thoughts called “mementos,” and the ones you can get change according to a dungeon’s “emotions.”
Emotions, such as anger and sadness, exist in great numbers, and a dungeon’s contents will significantly change to match its emotion.
For example, a dungeon of anger would feature blazing flames, and a dungeon of sadness would be bound with thick ice. Dungeon capture methods also vary.
At the Tokyo Game Show, we saw dungeons of the joy emotion. Although dark, the light that shined in at certain points were portrayed as expressions of hope.
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Spear & One-Handed Sword detailedhttp://gematsu.com/2013/11/deep-down...e-handed-swordPlayers will obtain powerful weapons and armor within dungeons. One strategic point will be to select appropriate weapons, especially, per dungeon or enemy.
The spear is your standard weapon. Since it’s possible to aim your attacks at different parts of the enemies body, you can aim at their feet, pierce their knees, and go for their arms to prevent them from attacking.
With the one-handed sword, you have the benefit of defending using a shield. It’s possible to parry an enemy’s attack and then quickly strike the enemy. If your attacks are fast enough, it’s possible to attack multiple times.
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